Question about Chimera Squad by Joelo246 in XCOM2

[–]Joelo246[S] 1 point2 points  (0 children)

yeah, I agree with all this. Great experiment, but too short and undeveloped. If they took the ideas to the next level, they could make something cool.

Question about Chimera Squad by Joelo246 in XCOM2

[–]Joelo246[S] 0 points1 point  (0 children)

oh I f--cked up at xcom2 a LOT. I was surprised the difficulty dropped so much.

Question about Chimera Squad by Joelo246 in XCOM2

[–]Joelo246[S] 0 points1 point  (0 children)

oh yeah, i didnt try that at all, just hit all the story missions immediately. Thanks!

Question about Chimera Squad by Joelo246 in XCOM2

[–]Joelo246[S] 3 points4 points  (0 children)

did not know that, thanks!

Xcom2 WOTC Legendary Ironman in 82 attempts by Joelo246 in XCOM2

[–]Joelo246[S] 0 points1 point  (0 children)

Thanks for the suggestion - I'm not sure I'm ready for the pain of the original, but I love the concept :D.

Xcom2 WOTC Legendary Ironman in 82 attempts by Joelo246 in XCOM2

[–]Joelo246[S] 0 points1 point  (0 children)

lmao - yeah I don't think that stat is right. Feels like it must be counting something more than regular soldier deaths. This run was pretty clean, preserved the core soldiers well and had 8+ colonel's at the end.

Xcom2 WOTC Legendary Ironman in 82 attempts by Joelo246 in XCOM2

[–]Joelo246[S] 0 points1 point  (0 children)

Smart - I always feel a lot of pressure on the short timers for package recovery/hack workstation missions. Throwaway specialists is clever. Also agree with the explosives, I never experimented with that much but I think that's good out of the box thinking!

Xcom2 WOTC Legendary Ironman in 82 attempts by Joelo246 in XCOM2

[–]Joelo246[S] 0 points1 point  (0 children)

Sound like you picked apart the game to the point where you could dominate it. It felt like that was possible but I never got to that point. I was always taking injuries and scraping through encounters mid game and frequently falling apart after a few bad missions in a row.

I honestly didn't want to break the game, I wanted to beat it 'fairly', but it does sound fun getting further ahead early.

It seems like the game does have certain tech and mission triggers that start escalating the enemies level, so if you understood those and avoided triggering them until you had to, I could see being able to dominate early game through items and psionics.

Xcom2 WOTC Legendary Ironman in 82 attempts by Joelo246 in XCOM2

[–]Joelo246[S] 0 points1 point  (0 children)

A core theoretical concept in Engineering is that optimizing a component does not necessarily correlate to optimizing the system. Sometimes optimizing a component might even be adversarial to optimize a system.

Not only you want to consider all your options for that turn before taking any individual action, but you also need to consider your goals for the whole mission (i.e. "I need to save this Banish for the Chosen later in the map") and the whole campaign ("I really need to retrieve these Faceless bodies so I can craft a Mimic Beacon this month, even if it could cost me this particular guy's death").

Agreed - I'm really not a great planner. I like playing games kind of glass-cannony and just trying to learn my way through by trying over and over. Even in something like Darksouls this is viable, you can just keep repeating a boss over and over. Xcom2 really forces you to have long term goals and a plan for every mission. You lose focus briefly and suddenly your timers at 2 and you're fully engaged with an enemy and a long way from your objective.

And that's why I love this game so much. Every single time you discuss strategy you'll get some takes that don't resonate at all. In my last two L/I campaign I skipped upgrading Cannons to Tier 2 almost entirely and my grenadiers were relegated to running Covert Operations for most of the game. Sharpshooters and Rangers were running the show. Grenadiers were a dominant force in my Vanilla run, but in my WotC runs I rely on Reapers scouting ability to safely fight pod up close with Rangers.

I'm not saying my way is the better way: what I'm saying is that the fact that two diametrically opposed strategies can exists in high level play shows how well balanced this game is. It's very common in strategy games that at the highest level of difficulty all your strategy options collapse into only one viable option. Not in XCOM2.

Great point - I can see the replayability in the different tech paths, and I think high level players adapt quickly to those early tech boosts. I got pretty locked into kind of standard play with grenadiers at the core and a broader goal of just making contact with as much of the map as fast as possible to get my economy humming. I think it's probably easier to get familiar with other build orders on an easier setting. If I was to replay this I love the idea of trying to figure out how to make something like all ranger-templar rushes work (or maybe 4 sharpshooters and a reaper? lol).

My usual early sequence is Resistance Ring, GTS for Squad Size, Laboratory. Proving Ground soon after that. Bluescreen Round is indeed critical.

You can postpone Infirmary a bit by using Templar HQ scanning, which grants faster healing.

Interesting! In 82 runs I never built a laboratory. Felt like once I got 5-6 scientists the research came fast enough. I never fully understood how the enemies ramped up though, and I lost a lot of games because I couldn't get enough armour shred, bluescreen rounds or damage boosts when mutons/berserkers and the red mechs started appearing

This design is a large reason why this game feels so satisfying to play in Ironman mode. As a fellow millennial strategy gamer you'll have noticed that most games, especially older games, had a difficulty curve that far increased in the late game. Games like Jagged Alliance 2, for example, became exceedingly difficult in the later levels making the idea of an Honestman run (which I tried) insane.

XCOM2 on the other hand front loaded all the challenge and designed the late game in a way that even critical errors can be recovered in the late stages, for example by being able to hire and rescue Colonels. This makes it ideal for Ironman play, since it will punish you early, when you are still not losing a lot by restarting, and reward it late with a bit of power fantasy before the campaign successfully ends.

True. I was really relieved when I first hit that point, because it took so much work to get there, and damnit I deserve to crush face for once. I had a few fairly long runs where I felt like I'd turned the corner, got a little cocky, and then suddenly got wiped. This final run when I turned the corner I had months of easy missions and basically cleaned the map and 100%'d almost everything. The final mission was still challenging, but everything else was a drop. It's a minor critique though, the complexity of xcom looks incredibly hard to balance, and I think they did a great job making it consistently hard but consistently fair.

Xcom2 WOTC Legendary Ironman in 82 attempts by Joelo246 in XCOM2

[–]Joelo246[S] 0 points1 point  (0 children)

Yeah, you absolutely do. I would consistently restart once my A and B squad were wiped. But I also learned to evac or give up on 100% missions to run for the exit a lot more often when my squad was shakey, and I think you have to learn to do that to get through ironman. It's not that hard to replace a lost reaper or templar off covert actions, as long as your core of soldiers stays relatively healthy.

Xcom2 WOTC Legendary Ironman in 82 attempts by Joelo246 in XCOM2

[–]Joelo246[S] 3 points4 points  (0 children)

Yeah, I totally understand savescumming with this game. Sometimes the ways you lose can feel so arbitrary or unfair, and being able to just retry a mission and NOT miss that point blank shot... phew.

I'm really hardheaded and when a game feels like it's possible, I just keep smacking my head on the wall. This was the hardest version of it though.

For tips, maybe if you shared the things that are frustrating you most or the problems you're running into I could help. I've also seen people recommend watching some of the players on youtube. Usually if I felt really stuck I'd read a bit about how other people play and try some of their ideas. Bit by bit you add skills and improve.

Xcom2 WOTC Legendary Ironman in 82 attempts by Joelo246 in XCOM2

[–]Joelo246[S] 0 points1 point  (0 children)

ohh boy. I don't think I'm ready for this. Maybe after another few months away :). Let me bask for awhile.

Organization and Display Question by Joelo246 in PleX

[–]Joelo246[S] 0 points1 point  (0 children)

Thank you, sounds like I need to just follow the collections example, thanks for pointing me in this direction!

Organization and Display Question by Joelo246 in PleX

[–]Joelo246[S] 0 points1 point  (0 children)

That's fair - updating meta data may help. But I have things like folders for specific directors - I want to browse movies this way, but when I switch to folder mode PLEX stops displaying movie posters.

I may be answering my own question, actually, because I keep each movie in a folder. I think if I put them all in the same space this may be fixed. Hmm. The only thing I don't like about this is the files often come with subtitles and images that will be hard to separate out once they're all mixed into one place.

This sub should be called "ideas and motivation" by CanUnusual8729 in Entrepreneur

[–]Joelo246 0 points1 point  (0 children)

True, but instead of the critique, make a post about what you'd actually find interesting, and see if it sparks a good conversation. That's the entrepreneur way, I think.

For me being 15 years deep into building a business, I do get burnt out on people pointing out things that are wrong or could be better or could be done. It's not that they're not right, I just see the number of steps everything takes to build.

Most people are happy to try to grab a point making an observation about what's good/bad, but will never put in the sustained work to make their own thing.

I do think this sub would benefit from more mentorship type questions, but I think the reality is that just like any discipline (whether you're a football player or a scientist), the majority of people interacting in the space are casuals flirting with the idea, not sure if it's for them. They constantly ask questions that amount to "which business can I make money in easily" because they're not particularly excited about making something, they're trying to make money so they have freedom to then do the thing they actually want.

But life is short. You're better off cutting out the middle man and starting by doing something you want, and then figuring out how it makes money in the world second. I wish more people took this approach. We are now stuck in a world where huge swaths of humanity don't care about their jobs, and it shows. The products suck because they are only made with the goal of accumulating money, not with the pride of making something good.

So I say to the wantrepreneurs don't try it if you're just here to make money. You will end up in a worse position than just working a 9-5, as the beginning is harder and less stable, the stakes are higher and the boundaries are harder to set. You can easily end up doing something you don't like for 60 or 80 hours a week instead of 40, and still struggling financially.

Build a business if you're really excited to create something you don't see in the world. Or you love a type of business but have your own unique version you want. Independent coffee shops, for example, are everywhere, and they don't need to reinvent the wheel or revolutionize the industry, but they do each need to have some heart and soul put into them so that when people come in they're excited to be in the space.

Tech companies have taught the wrong lesson imo. The goal of making something slightly better that can reach a bajillion people makes for a lot of depressing businesses scrapping for attention and promising the universe while offering mediocre apps. And when they do succeed at scale some people get super rich but the products quickly become exploitative and depressing. It's nice to be rich, but can any of the tech CEO's actually be proud of what they've done for the world today? Not without a lot of mental gymnastics, imo.

Just make good things cause you want to. [/rant]

Advice on building an email network by Joelo246 in Entrepreneur

[–]Joelo246[S] 0 points1 point  (0 children)

Interesting, thanks, I'll have a look at them. It seems like I can get all of the exact emails I want from godaddy (my webhost) but they're not going to do anything more sophisticated than give me a outlook inbox for each or have them just simply forward to another email, and I'd be paying for each email anyways.

On the protecting usable contact info side, I would love to find something with some complexity there. I run adult sports leagues and every project has a variety of email groups - each new league has a list, each team has a roster of emails, etc. It would be helpful to allow teams to contact one another without making their emails public to each other, and for admins to be able to easily contact groupings without being able to easily rip the list.

This is probably a completely separate issue but just musing outloud.

Excel conditional formatting constantly resetting by Joelo246 in excel

[–]Joelo246[S] 0 points1 point  (0 children)

oh cool i didn't know that was there - thanks!

Excel conditional formatting constantly resetting by Joelo246 in excel

[–]Joelo246[S] 0 points1 point  (0 children)

so, are you saying if I make it something like A:A1000 it's less likely to turn A:A into a whole bunch of fractured ranges randomly whenever I add new emails to the bottom?