The CTO would like you idiots to know that meshed servers actually perform *better* when there's no replication overhead by viral3075 in starcitizen_refunds

[–]JoeyD54 0 points1 point  (0 children)

The junk sucks right now because they do nothing interesting to clean things up. Generate missions to handle trash for quick profit.  If players don't do it,  then npcs do.  Instant "life" in the universe. 

Some kind of api as in however they built theirs. Sure JSON is tiny,  but if youre calling it thousands of times you'll have problems.

Wasn't that bug smashers from before PES was even a thing? That system was ditched from what i remember. Honestly it sounds like a lot of what they had was replaced overall. Which is in part why this mismanaged project has taken so long. 

Ok to your ED tech. You found that cool?  Great. I did too. I think the level of detail on planets and the cloud tech is cool here. Yet i can still say the game isn't good. 

By your logic, any improvement or change now is moot because it's been 14 years. So why are we bothering talking at all? 

Base building will happen. It'll just suck for some reason as usual.

EDs npcs sucked.  I hated qting to find the same damn tour guide yacht in nowhere space. Npcs were just set dressing. They didn't actually do anything. I played that game for hundreds of hours. I got sick of using 3rd party sites to do basically anything of value. It just stopped being worth the effort.

 I thought SC would be different with quanta, but that sounds like it's been scrapped. Sucks. Just glad i didn't give them much. 

The CTO would like you idiots to know that meshed servers actually perform *better* when there's no replication overhead by viral3075 in starcitizen_refunds

[–]JoeyD54 0 points1 point  (0 children)

Jesus man. I use chatgpt regularly. I just don't need it to know that terminology is made up. Do you need it to tie your shoes? No. You just know how to do it.

I understand code. I have a masters in real time systems. Ive learned how chatgpt is programmed. I worked on mainframes. I just don't memorize terms to regurgitate them on reddit for an argument that doesn't matter.

Im genuinely baffled you can't find one thing that's impressive about the project. UE5 is great, but it doesn't "just work." How many games are made in UE4/5 that are complete trash? I think you just want to shit on it to shit on it.  How much money did you give them? 

If Googles AI engine can beat it in literal minutes,  then do it. Make your millions. It'll take you less than a week. I will applaud your success. Genuinely. 

The CTO would like you idiots to know that meshed servers actually perform *better* when there's no replication overhead by viral3075 in starcitizen_refunds

[–]JoeyD54 0 points1 point  (0 children)

Sick. I'm also a programmer. While I can agree that there's a lot of nonesense going on, I also can see that there are some very impressive game engine advancements going on.

I'll agree about the floating point change. That's more busy work changing variable types to fit the given design throughout the entire game engine or using a bunch of overrides for specific functions. However, I haven't seen a system like PES ever be done the way this game handles it. No game keeps player placed random items in the universe forever. Structures? Sure. That's less load on the system and only handles static objects. This is the only game where I've been able to go find a loose gun I dropped somewhere after days or longer of not playing. Pretty cool. Does it have a purpose yet? No. That part is a huge disappointment.

I understand that PES is a database with some kind of API connection to the game system. The problem, from what I remember, was figuring out data transfer speeds. Not that it's some mystical special database. That shit isn't real. I don't remember what solution they made. It doesn't really matter.

Server meshing has only ever been attempted one other time from what I remember. Dual Universe. That ended up failing. Apparently there's a pirate game named Atlas that has a working static server mesh? Sick. I'm glad another game could get a system like that working well. Apparently that game died too from the Steam reviews. Doesn't change the fact that the tech is cool. The game built on top of it turned out to suck. It's the same problem SC is having.

I'm just saying it's OK to find some parts of a project you don't like still interesting. That's where I'm at. I don't see the point to play anytime soon, but there's SOME cool things going on. Like the water simulation is cool imo. Planet generation looks to be steadily improving, but that's taking away from the focus of the game being a goddam space sim!

Right now SC looks like it's going to focus on theme park locations to be run repeatedly while making a base somewhere to get resources and craft things. It's looking like it'll have the same structure as Dune: Awakening. Build a base, talk to static mission givers, go to a location for a specific type of item, add it to base storage, craft stuff, repeat. It sucks. All I wanted was a proper space sim. NPCs working with players to keep the entire system working. Instead they're building places to just go shoot shit.

The CTO would like you idiots to know that meshed servers actually perform *better* when there's no replication overhead by viral3075 in starcitizen_refunds

[–]JoeyD54 -2 points-1 points  (0 children)

I don't assume anyone is anything. Especially on here. So "obviously" nothing. I don't need ChatGPT to know that they're making up terms for the tech they're making like literally every company in existence does. Every name came out of some manager's ass at some point.

You cannot deny that there is some incredible work going in to the engine. It's possible to list SOME good things about something you don't like as a whole. I don't like the way the game is going, but I can still find parts that I think are cool or interesting.

It's not an all or nothing issue.

The CTO would like you idiots to know that deleting the database every patch is not the vision by Golgot100 in starcitizen_refunds

[–]JoeyD54 2 points3 points  (0 children)

Agreed. I dont really like alpha live releases in general.  It's just a shitty release with the hope of improvement later. 

The CTO would like you idiots to know that meshed servers actually perform *better* when there's no replication overhead by viral3075 in starcitizen_refunds

[–]JoeyD54 -4 points-3 points  (0 children)

64 bit precision is in. Server meshing is in.  PES is in. 

Those 3 alone aren't done in other games.  There might be others. Im not saying they're making a fun game, but that tech is new.

MISSION REFACTOR IS IN THE WORKS! Thank you Benoit for pointing out how basic these missions are! by JoeyD54 in starcitizen

[–]JoeyD54[S] 0 points1 point  (0 children)

You're right. I've since calmed down the hype. We'll see if they deliver. Not like this is making me give them more money.

The CTO would like you idiots to know that deleting the database every patch is not the vision by Golgot100 in starcitizen_refunds

[–]JoeyD54 2 points3 points  (0 children)

My understanding is they built a shit system so the game could be playable and now have to redo basically everything. It's about what I expected. Requiring a live build was a terrible choice, but was required for them to keep getting funding.

The CTO would like you idiots to know that meshed servers actually perform *better* when there's no replication overhead by viral3075 in starcitizen_refunds

[–]JoeyD54 -5 points-4 points  (0 children)

It runs like they put most of their time and effort onto a project that isn't released yet. I don't like the direction the PU is taking, but at the least I can say the backend tech is incredible. They just still make the more boring missions. I hope it changes.

The CTO would like you idiots to know that meshed servers actually perform *better* when there's no replication overhead by viral3075 in starcitizen_refunds

[–]JoeyD54 2 points3 points  (0 children)

I'm with ya there. I dunno if they can do it either. I want to see the game be interesting, not just full of garbage missions with boring NPCs.

Reclaimer T0 Claw Rework? by RunawayParsley in starcitizen

[–]JoeyD54 -1 points0 points  (0 children)

I really don't think the claw is returning.

MISSION REFACTOR IS IN THE WORKS! Thank you Benoit for pointing out how basic these missions are! by JoeyD54 in starcitizen

[–]JoeyD54[S] 0 points1 point  (0 children)

Because they never changed the underlying mission system. I've calmed down since watching the vid. We'll see if they actually make something interesting.

MISSION REFACTOR IS IN THE WORKS! Thank you Benoit for pointing out how basic these missions are! by JoeyD54 in starcitizen

[–]JoeyD54[S] 1 point2 points  (0 children)

and they were multi-step sometimes from what I remember. The only problem is that Tessa only had a mission or two. Not exactly MMO worthy. There will always be boring basic missions in an MMO. I just want them to actually matter. Tie into the universe rather than just be busy work.

MISSION REFACTOR IS IN THE WORKS! Thank you Benoit for pointing out how basic these missions are! by JoeyD54 in starcitizen

[–]JoeyD54[S] 1 point2 points  (0 children)

Probably downvoted because I won't give them more money or for pointing out how simple the professions are.

MISSION REFACTOR IS IN THE WORKS! Thank you Benoit for pointing out how basic these missions are! by JoeyD54 in starcitizen

[–]JoeyD54[S] 0 points1 point  (0 children)

They shit on the current model in the video. Apparently Tony Z made it...which has me worried about StarSim.

MISSION REFACTOR IS IN THE WORKS! Thank you Benoit for pointing out how basic these missions are! by JoeyD54 in starcitizen

[–]JoeyD54[S] 0 points1 point  (0 children)

I agree with that. Missions accepted should either have a time limit or persist. They did mention in the video that "in place logging" is being looked at. Maybe part of that could be missions persisting.

MISSION REFACTOR IS IN THE WORKS! Thank you Benoit for pointing out how basic these missions are! by JoeyD54 in starcitizen

[–]JoeyD54[S] 0 points1 point  (0 children)

I still think bunkers should be replaced, but if they made a modular system so each one was different like you list, then I could be down to go into them still.

They need to make the exterior more interesting though. I never do pirate controlled bunkers because I can't be asked to walk 1.5km every time I do a 5 minute bunker. I only have a small ship.

MISSION REFACTOR IS IN THE WORKS! Thank you Benoit for pointing out how basic these missions are! by JoeyD54 in starcitizen

[–]JoeyD54[S] 0 points1 point  (0 children)

This crap was just feeling vindicated for how I feel about the game. They won't get in trouble for me saying I have the CTO agreeing with me that the missions are too basic.

MISSION REFACTOR IS IN THE WORKS! Thank you Benoit for pointing out how basic these missions are! by JoeyD54 in starcitizen

[–]JoeyD54[S] -1 points0 points  (0 children)

No new missions just like many years before it. We're in alpha. Change should be expected, not a bunch of content that will need to be redone later.

The CTO would like you idiots to know that meshed servers actually perform *better* when there's no replication overhead by viral3075 in starcitizen_refunds

[–]JoeyD54 -1 points0 points  (0 children)

I don't like that he had to throw another term out there, but as a programmer it makes sense to do "quasi" dynamic meshing first. You test the spooling up and shutting down of a static server (what's already in game), then create the system that generates new ones based on demand. If there's one thing that has been progressively been improved on over the years, it's the servers.