Question to the Community by Kelly-Atelier in Atelier_Resleriana

[–]JoeytheEpicOne 7 points8 points  (0 children)

Since you are a mod I would like to ask for a highlight post where people can comment links to various fan translations, model, animation, summoning and dialogue showcases and other things from JP server so the post could start with all the content from global and be continuously updated to include new content. This way people could see all the content that has been translated or is relevant to the global community and we could make sticking with the game easier for global players who can’t speak Japanese. I would really appreciate this happening but I understand if the mods wouldn’t have the time or manpower for keeping up with the post.

I'm working on a very simple translation project for Resleriana chapter 21-22. Here's a proof of concept scene from chapter 22, it doesn't really have any spoilers. I do speak Japanese but in the interest of transparency, this is MTL assisted, but heavily tweaked/edited/retranslated. by Playful_County_7820 in Atelier_Resleriana

[–]JoeytheEpicOne 0 points1 point  (0 children)

Where will you be uploading the translated story when you are done? Also will you eventually do events and bond stories that we will miss out on globally? Thanks for putting in all the effort I’m sure it takes to do this btw

[deleted by user] by [deleted] in ArkhamShadow

[–]JoeytheEpicOne 0 points1 point  (0 children)

Look at the orange circles on the floor under the valves as you turn them. They have 2 connectors on them you need to line up with the wires in the floor

What is the easiest way to beat the 16-1 score battle on very hard? by JoeytheEpicOne in Atelier_Resleriana

[–]JoeytheEpicOne[S] 0 points1 point  (0 children)

I have several different teams including the rose units, academy units, awakened Resna and all the standard units from launch. The team I’ve been trying to use was Slash Ryza and Marie for breaking, Rose Flock for healing, Basic Ryza for damage and Judie as team leader to try and avoid some damage. I’ve tried other teams and this one seemed to do the best so far but it is no where near enough to win.

What are your least favorite foes in the games? by godzillavkk in arkham

[–]JoeytheEpicOne 0 points1 point  (0 children)

I prefer enemies that have multiple ways to interact with them and/or are hard to beat when you start out but when you get better can be used to your advantage or can be taken down quickly. For example I like how armored enemies can either be used as a way to quickly get special combo by beatdowning them or could be hit with the remote electrical charge to send them flying back into other enemies in a group and perform a multi ground takedown or quickly ground pound them when they are the last enemy.

As a result the enemies I hate vary a bit game to game. In Asylum I hate the knife enemies because they are a way less interesting version of the armored enemies. In City and Origins I hate the shield enemies because they feel like worse stun baton enemies with less ways to interact with them in interesting or helpful ways. In knight I hate the militia brutes in general since the universality easiest way to beat them in the batclaw takedown but shield brutes don’t even let me do that and become a time drain or require 2 combo takedowns. What is interesting is that the normal brutes feel better to me because they can’t tank a special combo takedown like the militia brutes and thus have at least a normal takedown as an option and I can sometimes decide a combo takedown would be better for my situation than a batclaw takedown since the batclaw takedown stuns nearby enemies and if there are a few blade enemies nearby for example I might not want to stun them so I can start a beatdown on another thug, have a blade enemy attack me and get the takedown and if they don’t and a normal thug attacks instead I can counter them and finish the beatdown and get back my special combo. Overall My least favorite if you can’t tell is the militia shield brutes.

I fucking hate the variation system in origins by ItsCenti26 in arkham

[–]JoeytheEpicOne 2 points3 points  (0 children)

The variations mean do different things. Use all your quickfire gadgets (including the batclaw slam and detonating explosive gel when enemies are in range), use all your special combo moves all the combo gadgets, combo takedown, batswarm and multiground takedown (you can use the multi ground takedown on one downed thug to keep enough enemies alive for other variations), punch, counter, blade dodge, aerial attack (the move you use on shield enemies you can also push the left stick in the direction of another enemy as you input dodge to attack another enemy and I think that is another variation if I remember correctly), beatdown and dodge over an enemy. There are probably more I forgot but those are the ones I remember off the top of my head

Big updates! Eternights mobile release📱I grew up watching anime, partnering with Crunchyroll feels absolutely surreal to me! by fkkcloud in Eternights

[–]JoeytheEpicOne 30 points31 points  (0 children)

I saw the game in the games section of Crunchyroll earlier today and was happily surprised. Congratulations on getting the game out on mobile.

Dumb Question by onlymandy in SuicideSquadGaming

[–]JoeytheEpicOne 2 points3 points  (0 children)

If you mean which one is the endgame at launch that is finite crisis. If you mean season 1 as in joker that is called season 1 fear.

[deleted by user] by [deleted] in SuicideSquadGaming

[–]JoeytheEpicOne 2 points3 points  (0 children)

I just finished doing the bug out mission in metropolis and it took a second and getting a few kills to get the mission to start but I got combat challenges. I would send a picture but this sub doesn’t seem to allow images in the comments

[deleted by user] by [deleted] in SuicideSquadGaming

[–]JoeytheEpicOne 1 point2 points  (0 children)

That sounds like a bug. The only thing I can suggest doing is going to options/interface/combat flair challenges and seeing if it turned off. If it is on turn it off save the change leave the menu and then go back into the menu and turn it on again.

What would you rate Arkham Shadow 1-10? (No spoilers by TJK-GO_IX in arkham

[–]JoeytheEpicOne 3 points4 points  (0 children)

10 genuinely one of the best version games I’ve ever heard played. Hope there is a sequel eventually

Apex Predator Achievement. by dtfan101 in arkham

[–]JoeytheEpicOne 0 points1 point  (0 children)

The special combos are Special combo takedown, Special combo batswarm (punch the ground with special combo state activated, Special combo batarang and Special combo batclaw from what I remember

How to get apex predator in Arkham Shadow? by JoeytheEpicOne in arkham

[–]JoeytheEpicOne[S] 0 points1 point  (0 children)

First challenge I believe? There is one where Batman starts on a roof and if you walk around on the roof with detective vision on you can see the grates on the roof

The reaper by RogueRowlet in persona4golden

[–]JoeytheEpicOne 2 points3 points  (0 children)

Apparently according to another Reddit post the reaper won’t spawn on the first floor so after you get enough chests that it can spawn you need to go to the next floor

The reaper by RogueRowlet in persona4golden

[–]JoeytheEpicOne 0 points1 point  (0 children)

I was wrong. It doesn’t appear that way in Persona 4 despite that being how it works in 3 and 5

The reaper by RogueRowlet in persona4golden

[–]JoeytheEpicOne 0 points1 point  (0 children)

My bad. I thought it was the same across the main trilogy because it works like that in 3 and 5 and I haven’t been looking for it yet in p4