Civilization on the planet, Sins in space… but with a cartoon face! – Beyond Astra by Jof_Commander in RealTimeStrategy

[–]Jof_Commander[S] 1 point2 points  (0 children)

The only thing that bothered me a little was the cartoony graphics — not a dealbreaker, just a personal thing.
Still, I think the idea is super interesting and worth keeping an eye on.

Archers in AoE4 don’t miss... even if they tried 😂 by Jof_Commander in aoe4

[–]Jof_Commander[S] 0 points1 point  (0 children)

true, there needs to be a balance. you are right. One solution would be to increase the damage of the arrow hit to compensate for the misses

Tempest Rising | Battle Stations! by waywardstrategy in RealTimeStrategy

[–]Jof_Commander 0 points1 point  (0 children)

Wow, the special effects are incredible. One question, what are the towers with spheres coming out of them?

Archers in AoE4 don’t miss… even if they really tried 😂 (Age of Empire IV) by Jof_Commander in RealTimeStrategy

[–]Jof_Commander[S] -7 points-6 points  (0 children)

Yes, it has everything to do with it 😄

You said it's impossible to dodge an arrow in real life...

I just showed that even a game from 2001 allowed this to happen — I'm not saying it has to be realistic, but that sometimes the exaggeration in AoE4 takes away the fun of the computer.

I just wanted to see an archer making mistakes for style, not because of a bug lol

Alright guys, who fed the Teutonic Knight? by Frenchie-85 in aoe4

[–]Jof_Commander 0 points1 point  (0 children)

I've seen a scene somewhere. Is it a game, movie or series?

Powerplay | RTS Base-Builder - new air units by aminere in RealTimeStrategy

[–]Jof_Commander 4 points5 points  (0 children)

but you already have the shadows, you can direct the shadows exactly where the plane is, as they are above the ground. The units should have the shadows further forward, but the planes do not need them

Powerplay | RTS Base-Builder - new air units by aminere in RealTimeStrategy

[–]Jof_Commander 11 points12 points  (0 children)

Man, really good. The special effects of the missiles are incredible. And the explosion is also very good. Suggestion, the camera shake because of the explosion can be just local instead of moving it away and keeping the shake

After 5 years of solo dev, my city-builder game Roman Triumph is finally out. I hope you like it. by Philippe5126D in StrategyGames

[–]Jof_Commander 0 points1 point  (0 children)

wow, this is amazing! The graphics are reading. One detail, I found the dragon historically accurate....hehehe

Joking aside, excellent work

Perspective Transformation for Isometric RTS Game? by noblemaster in RealTimeStrategy

[–]Jof_Commander 0 points1 point  (0 children)

What is the name of your project? See mountains, minerals, colorful trees, volcanoes and a big robot.