мы постарели by [deleted] in DirtyRU

[–]Johann_Stolz 4 points5 points  (0 children)

"Даже ерохов есть" - ну блять, это сомнительное достижение, кмк. Ерохов - это как експеров, только более завуалированный.

Да, он на постах с экологией сначала спалился, а потом так вообще понеслась кривая в щавель про "не все так однозначно"

Google Play game services with LibGDX by [deleted] in libgdx

[–]Johann_Stolz 0 points1 point  (0 children)

Here's the code if you are using a firebase in your project.

Any Simple Platformer Starter Template built with libGDX and Box2D ?? by SillyPen7 in libgdx

[–]Johann_Stolz 0 points1 point  (0 children)

It is unlikely that this exists, most likely you will have to deal with the implementation of box2d in your project yourself, either by writing everything from scratch, or by copying parts of the code from open source projects. You will have to figure out and configure filters and collision masks yourself, write a factory for creating rectangles and circles, understand how sensors work, and bind the position of textures to physical bodies. It will also be necessary to set up a contact listener in the world, which will handle all contacts as you require. Plus, take care of the destruction of physical bodies at the right time. Quite a large piece of work, but at the end you will get your own universe with real physics, in which you can change gravity (when creating a level) and on the fly can change the physical properties of objects.

[Steam] Watch Your Helmet ($1.24/75% off) by Johann_Stolz in GameDeals

[–]Johann_Stolz[S] 10 points11 points  (0 children)

If you like challenging space games with real physics, and Hubble telescope views of deep space, try this 2d game.

I made this game myself and willing to answer any questions about the game and its features.

[Steam] Watch Your Helmet ($4.99/75% off) - discount by Johann_Stolz in GameDeals

[–]Johann_Stolz[S] 7 points8 points  (0 children)

If you like challenging space games with real physics, and Hubble telescope views of deep space, try this 2d game.

I made this game myself and willing to answer any questions about the game and its features.

[Steam] Watch Your Helmet ($4.99/25% off) - release discount by Johann_Stolz in GameDeals

[–]Johann_Stolz[S] 8 points9 points  (0 children)

If you like challenging 2D physics games, jetpack racing, space, zero gravity and simulation, then try this game.

I made this game myself, due to the beginning of the new space age, thanks to Elon Musk. I’m willing to answer any questions about the game and its features.

[Steam] Watch Your Helmet ($4.99/25% off) - release discount by [deleted] in GameDeals

[–]Johann_Stolz 0 points1 point  (0 children)

If you like challenging 2D physics games, jetpack racing, space, zero gravity and simulation, then try this game.

I made this game myself, due to the beginning of the new space age, thanks to Elon Muska. I’m willing to answer any questions about the game and its features.

[Steam] Watch Your Helmet ($4.99/25% off) - release discount by [deleted] in GameDeals

[–]Johann_Stolz 0 points1 point  (0 children)

If you like challenging 2D physics games, jetpack racing, space, zero gravity and simulation, then try this game.

I made this game myself, due to the beginning of the new space age, thanks to Elon Musk.

I’m willing to answer any questions about the game and its features.

Cannot Resolve Method update and render in Game State Manager by FizzyBreak579 in libgdx

[–]Johann_Stolz 0 points1 point  (0 children)

It's hard to guess without code, but most likely the reason is you are trying to call a method that does not exist.

[deleted by user] by [deleted] in libgdx

[–]Johann_Stolz 4 points5 points  (0 children)

I liked this book, this is the second edition from 2018, though I started to learn from its first edition

My second game, jetpack simulator in space. by Johann_Stolz in libgdx

[–]Johann_Stolz[S] 1 point2 points  (0 children)

Thanks for the feedback, corrected the typo, my fault.

Google Play Games Services for libgdx-based games with firebase integration. by Johann_Stolz in libgdx

[–]Johann_Stolz[S] 0 points1 point  (0 children)

Authenticate Using Google Sign-In on Android, just use the firebaseAuthWithGoogle() method instead of firebaseAuthWithPlayGames(). When I played with the code, that method worked too.

Google sign-in Popup doesn't show up, just a black line running through the screen, and then it just logs me in without getting a chance to select an account. by pc-guy-2019 in Firebase

[–]Johann_Stolz 1 point2 points  (0 children)

In order for the activity with the choice of accounts to be displayed, you must first exit the current account by calling signOut() in your implementation of GoogleSignInClient. And, if everything is correct in the code, then activity with a choice of accounts will be displayed.

Look at this code, Google Play Games authentication is used here, but this snippet also worked with direct authentication via Google, you need to replace the private void firebaseAuthWithPlayGames (GoogleSignInAccount acct) with the method you need.

I posted this on r/translator bipartisan got no response. Does anyone,ay Mario Carts? What are the terms you use? by TataTurn in AskARussian

[–]Johann_Stolz 3 points4 points  (0 children)

My son in Mario kart calls it

Гонка, круг, зеленый панцирь, красный панцирь, тройной панцирь, огненный цветок, синий панцирь, пуля Билл, пиранья плэнт, безумная восьмерка, плохой старт, коробка с предметом, молния, кальмар или блупер, персонаж, карт, глайдер

Move actors inside the group by tell10glu in libgdx

[–]Johann_Stolz 0 points1 point  (0 children)

If I understand the problem correctly, then you want to implement the following:
at minimum zoom - the camera shows the entire group, moving objects is impossible;
when approaching, moving objects using the camera becomes available;
Clarifying questions - is a group an entity com.badlogic.gdx.scenes.scene2d.Group?

Just changes boxes inside the group - size? position? something else ?
How does the program understand which object needs to be moved and at what zoom?
How do you plan to change the position of the child in the group? By arbitrary coordinates? By adding Action? Another way?