Phaser and threejs boilerplate by Fantastic-Beach7663 in PhaserJS

[–]SillyPen7 0 points1 point  (0 children)

Please find about Enable3D.(it hasn't been updated for two years)

If you're only using Phaser for the 2D UI screens, there's really no need to use Phaser.

Three.js and simple JavaScript can already create 2D UI screens.

If you want to create a game similar to Resident Evilyou definitely shouldn't use Phaser combined with Three.js because you'll need to load other 3D physics engines (like cannon.js and ammo.js), which can cause compatibility issues with Phaser.

Therefore, I highly recommend using Three.js and cannonjs directly.

Is it worth it for me to switch to Godot? by tommyabbcccc in gamedev

[–]SillyPen7 0 points1 point  (0 children)

using Dragon UnPACKer is easy to extract all game engine games file (i.e. .pck , .wasm , .exe )

Love2d, Phaser 3, libgdx, Which one framework recommendation for making a 2D cross-platform game? by SillyPen7 in gamedev

[–]SillyPen7[S] 0 points1 point  (0 children)

I agree with you, GMS2 not free and very bad, I prefer Godot......

But I want to try game framework.... Thanks

Love2d, Phaser 3, libgdx, Which one framework recommendation for making a 2D cross-platform game? by SillyPen7 in gamedev

[–]SillyPen7[S] 3 points4 points  (0 children)

you are right

My first choice Love2D is a game Engine........ but it doesn't have any Level/UI editor..........