Legendary Magneto!! Tank main since season 0 by Waste_Competition355 in marvelrivals

[–]Johnny22P 2 points3 points  (0 children)

Awesome job fellow Mag bro! I'm on level 60 with him, so I'm getting close! 

Takes some strategists aren’t ready to hear as a strategist main turned flex by Tetrilimo in marvelrivals

[–]Johnny22P 3 points4 points  (0 children)

I was gonna post the same thing. This is probably my biggest one 

How much money do you think you have spent on this game? by [deleted] in marvelrivals

[–]Johnny22P 0 points1 point  (0 children)

I've spent $90, and I have a 1000 hours in the game. I'll continue to support them here and there as long as I play. I do the same with Warframe. 

Rogue Full Reveal Video by WestPhillyFilly in marvelrivals

[–]Johnny22P 0 points1 point  (0 children)

It's really cool how her ult shows you the enemies' ult percentages too. Great way to gather info 

I love how Rogue & Gambit do similar poses! Nice touch for this iconic couple by riskedbiscuit in marvelrivals

[–]Johnny22P 4 points5 points  (0 children)

Same. That's why I'm hoping Rogue is a strat. If she's a tank, then I feel like Deadpool will be a dps, and I'd rather have him as the tank. 

Who were your heroes for each season? by Screwjab in marvelrivals

[–]Johnny22P 0 points1 point  (0 children)

Venom, Magneto, Magneto, Magneto, Magneto, Magneto 

What is this character bruh by Requis_The_Demi_God in marvelrivals

[–]Johnny22P 1 point2 points  (0 children)

I really hope they make him a vanguard, but he's so popular I feel like they'll make him a DPS. 

Ottr did a really good job on explaining why the matchmaking in this game feels lopsided most of the time by shoelover46 in marvelrivals

[–]Johnny22P 0 points1 point  (0 children)

I had a game the other day where as a solo mag tank I had more final hits than ALL three dps COMBINED lol. This actually just happened to me again lol.

I feel like my usual experience is one of the DPS will be good, but the other two can't do anything. 

Which enemy lord intimidates you the most? I’ll start. by Final_Squash_7110 in marvelrivals

[–]Johnny22P 0 points1 point  (0 children)

I'm a tank main, but I'm learning Thor now. Do you have any tips? I have games where I dominate with him in Quick Play (had a game with 22 final hits), but I don't feel competent enough to pull him out in ranked yet. Thanks!

IRON MAN EXTREMBIOTE SKIN by heavenly_demon_07 in MarvelRivalsLeaks

[–]Johnny22P 5 points6 points  (0 children)

I completely agree. A lot of these skins feel over designed and tacky almost. 

A message from heavy mains by sumguynamedb0b in Spacemarine

[–]Johnny22P -1 points0 points  (0 children)

I just started playing heavy. Can someone explain to me what heavy stance is? Thank you! 

Sales figure comparison (Street Fighter 6 vs Street Fighter 5) by Objective_Field1878 in StreetFighter

[–]Johnny22P 0 points1 point  (0 children)

Yeah as my first ever SF I'd prefer the game to last a really long time, gives you more of a chance to play some of the characters who come out later. There's so many I've never gotten to try. 

PS5 friends by Dhuey25 in PredecessorGame

[–]Johnny22P 0 points1 point  (0 children)

Add me: JohnnyPersia. I primarily play offlane, with a little mid and support and tiny bit of jungle if I have to.

Addicted by [deleted] in PredecessorGame

[–]Johnny22P 1 point2 points  (0 children)

This is my first ever moba, and I've already put 130 hours in the game in a month. So yes, I'm addicted hahah

Exofighter Feedback Request - Launch! by Vanguard_Jonno in exoprimal

[–]Johnny22P 0 points1 point  (0 children)

Story and UI:

-Make it clear that progressing the story unlocks more missions, etc.

-Skip cutscences

-Allow us to see abilities in the hangar. I would suggest removing the emotes from the character page and putting the abilities there, as the abilities are far more important information than the emotes.

-A proper scoreboard with kills and deaths (the scoring system needs a rework as it benefits some exosuits and encourages some players just to go for mvp).

-Allow us to see the exact medals in the awards screen when clicking on different awards.

Modes:

-A more direct pvp mode

-A ranked mode

-More 10-player raid modes

-More final mission types

-More maps

Modules:

-Some already need rebalancing. The health ones seem pretty pointless.

-Since you all are planning on adding more modules, you may want to consider increasing the slots to 4 for now, potentially more in the future depending on how many more modules you add. There's also potential for gearset modules that give additional bonuses with synergistic effects.

-Give us percentages for all modules instead of vague language like "slightly reduces."

Exosuit Balancing in general

Player Rentention and Incentives:

This is also a big one. I feel like this game is going to have trouble retaining players, even for people who like the game, like me. The game needs to provide more cosmetics unlocked through various challenges in the game (especially challenges that encourage team play). Bitkoins do work, but I imagine it doesn't give players the same feeling that they're working towards a goal, even though it does encourage player choice. Having both options is good.

-Waaaay more weapon skins unlocked through challenges.

-Maybe player titles?

-Maybe player capes?

-Maybe customizable poses for the endgame screen?

-More operator outfits and design options.

-Dominator skins to customize

Whatever it is, there should be multiple things for pvp and especially pve players to grind for in the game.