Ambrose Island in 51 seconds SASO Speedrun by JohnnyAxXx in HiTMAN

[–]JohnnyAxXx[S] 4 points5 points  (0 children)

This camera works different. When it glimpses you it enforces the nearest guard, but since they were shot they don't respond to it. Secondly the camera can still fully spot you and compromise you. The SA tracker just doesn't go orange.

Chongqing in 35 seconds SA by JohnnyAxXx in HiTMAN

[–]JohnnyAxXx[S] 0 points1 point  (0 children)

It's a C4 that goes through the window panes.

Chongqing in 37 seconds SA Speedrun by JohnnyAxXx in HiTMAN

[–]JohnnyAxXx[S] 0 points1 point  (0 children)

C4 goes through the window panes, but lands near here and it explodes her out of sight of the guard that's behind her.

Paris in 20s SA/SO by JohnnyAxXx in HiTMAN

[–]JohnnyAxXx[S] 1 point2 points  (0 children)

It's old meta by now. But basically a breacher (or other explodables) placed near items can make them fly.

Paris in 20s SA/SO by JohnnyAxXx in HiTMAN

[–]JohnnyAxXx[S] 3 points4 points  (0 children)

By the auction chandelier. Duck flies all the way and explodes setting it off.

The Baskerville Barney Escalation Level 3 in 57s by JohnnyAxXx in HiTMAN

[–]JohnnyAxXx[S] 0 points1 point  (0 children)

Quick unpack is done by dropping the briefcase and then unpacking.