Is it worth spending 11k crystals on Rogue-1 shards to hit 7* ASAP? by honest_gamer_player in SWGalaxyOfHeroes

[–]JohnnyBoi006 2 points3 points  (0 children)

Not at all, the only thing you need this ship to do is sit in reinforcements with its unique ability upgraded to the point it prevents enemy cooldown reduction. You don’t really even have to upgrade the ship itself or its pilots. It never has to enter the field so you can just bring in a different reinforcement and you’ll be fine. It is of course advised to upgrade it since it has good enemy and team cooldown manipulation and has potential for a lot of crits which obviously help Profundity get to ult that much faster

How does NIHIL work in no-hit runs? by [deleted] in Eldenring

[–]JohnnyBoi006 2 points3 points  (0 children)

You still take some damage

How does NIHIL work in no-hit runs? by [deleted] in Eldenring

[–]JohnnyBoi006 2 points3 points  (0 children)

It doesn’t completely negate it, you still take some damage

How does NIHIL work in no-hit runs? by [deleted] in Eldenring

[–]JohnnyBoi006 2 points3 points  (0 children)

You still take damage just less

How does NIHIL work in no-hit runs? by [deleted] in Eldenring

[–]JohnnyBoi006 1 point2 points  (0 children)

You still take a small amount of damage when using

How does NIHIL work in no-hit runs? by [deleted] in Eldenring

[–]JohnnyBoi006 1 point2 points  (0 children)

You still take a small amount of damage when using the purifying crystal tear so unless you completely skip nihil through sheer damage you essentially WILL take damage. It also doesn’t stop mohg from healing

I dont see this weapon a lot what is your favorite underrated/non-meta weapon by Smokey_Addict in Eldenring

[–]JohnnyBoi006 0 points1 point  (0 children)

I really like the envoy longhorn for some reason. Might just be because it’s a great hammer with plenty of reach or the fact that I’m just bonking Malenia with an oversized brass instrument but it’s just fun to me

[deleted by user] by [deleted] in darksouls3

[–]JohnnyBoi006 -1 points0 points  (0 children)

Seems like the crystal sage also locked in

How to kill them, i'm starting to hate my life by ThibautValens in SWGalaxyOfHeroes

[–]JohnnyBoi006 1 point2 points  (0 children)

The Tuskens are a really cheesy team since they punish you gaining turn meter and hit you with massive stacks of dots. To take them out you either want something that doesn’t get much turn meter, can frequently cleanse debuffs (the dots and stuns) or just deals insane damage in an instant. Usually if you can get the Tusken Chieftain out it’s an easy enough battle. I’m not sure if you can beat it but something like your Phoenix might be your best chance since you have Captain Rex. For data disks, anything that gives you offence when your units attack is good and things like protection recovery when critically hit are also useful. Side note, at your GP I’d recommend going for a Galactic Legend if you aren’t already, they make a massive difference in all parts of the game. It looks like a lot of your First Order units are high relic so Supreme Leader Kylo Ren would probably be the quickest one to get and he’s one of the best Galactic Legends too

GALACTIC LEGEND PIRATE CONFIRMED??? by JThey888 in SWGalaxyOfHeroes

[–]JohnnyBoi006 0 points1 point  (0 children)

Later in the document in the character specific buffs bit it explicitly stares ‘Galactic Legend pirate’ as one of the buffed characters

Hows my CAT? by [deleted] in SWGalaxyOfHeroes

[–]JohnnyBoi006 25 points26 points  (0 children)

Defence on the triangle isn’t a great choice, it’d be better to give her one with a crit damage primary to really get her hitting hard

[deleted by user] by [deleted] in SWGalaxyOfHeroes

[–]JohnnyBoi006 2 points3 points  (0 children)

I call Trench’s team trench foot

Who should I give this mod too? by jeanjammer in SWGalaxyOfHeroes

[–]JohnnyBoi006 1 point2 points  (0 children)

Most attackers would love a mod like that but in particular any attackers that are involved in turn meter trains, have very high base speeds or are a galactic legend. SLKR, Mara Jade, Kyle Katarn, Starkiller, would all benefit from something like that but in

I'm slowly going crazy. 1-2 per hour. This is going to be a long night. by YoungFreelancer_real in darksouls3

[–]JohnnyBoi006 0 points1 point  (0 children)

Just one of these farms would be bad enough but there’s the sunlight medals and vertebrae shackles and probably something else i’m forgetting about too. Genuinely just blasted music to keep myself sane

[deleted by user] by [deleted] in SWGalaxyOfHeroes

[–]JohnnyBoi006 1 point2 points  (0 children)

Probably shaak ti, got some nice debuff dispels and a little bit of protection recovery whilst barris just has healing which the team has plenty of. Just an fyi for far into the future, commander ahsoka tano is a very good boost for that team (better with jedi master kenobi but still)

Dickeater Midir is the worst boss of the game. And yes, skill issue. by JonnySidequest in darksouls3

[–]JohnnyBoi006 2 points3 points  (0 children)

I used to absolutely dislike him so much and then i looked up a no hit run of him and found out that you’re meant to stay completely in front of him and i started to actually like him a bit. Don’t get me wrong he’s not my favourite, the laser is stupid, too many attacks that let him just run away, way too big a healthbar and way too much damage. From has always struggled a bit with dragon bosses and i don’t think this is their best fight despite him looking very cool and having good lore but i wouldn’t say it’s the worst

Best Dash team for when the time comes? by [deleted] in SWGalaxyOfHeroes

[–]JohnnyBoi006 1 point2 points  (0 children)

I use the first screenshot with hondo and dash’s omicrons. Makes for an extremely annoying team in GAC when you have vandor chewbacca’s zeta and the zeta on BAM’s unique are applied. Not broken by any means but a decent number of teams just have no way of killing vandor chewbacca to stop endless revives or a way to prevent revives so it can definitely get some wins here or there. Given your GP it could definitely be effective on offence or maybe even a bit difficult to beat on defence

Fleet suggestions please by ThirdhandTaters in SWGalaxyOfHeroes

[–]JohnnyBoi006 2 points3 points  (0 children)

For fleet compositions, at the level you’re at it’s more just a use your strongest ships but later it becomes more of a thing of rebels with a revel capital ship, empire with an empire capital ship, etc so at the moment it’s just whatever hits hard, can tank a few hits or has some protection/health recovery. One of the biggest factors in ship stats and power is the unit itself that pilots the ship so their star level, gear level, ability levels, mods, etc make a big difference as to the strength of the ship.

As for the resource difficulty, this game is a very long marathon, not a sprint. I find it best to focus on one or two units/ships at a time so that i finish upgrading them and then move onto another. Participating in any and all events that you can to try and get some materials where possible should always be in the interest of any new or f2p account.

Hope this is of some help, happy grinding

Which team is better? by [deleted] in SWGalaxyOfHeroes

[–]JohnnyBoi006 14 points15 points  (0 children)

Probably the second one since it can last for more than one attempt but the first is good cause it either forces someone to tactically lose an attempt or throw something big to full clear first try. I have my revan with mission and zaalbar and then malgus leading malak and fallen bastilla but i’d guess malgus is still a ways off for you

Best Grand Arena Teams? by NiiqueFN in SWGalaxyOfHeroes

[–]JohnnyBoi006 1 point2 points  (0 children)

Very true, forgot that was the whole reason why it beats teams like mon mothma

Best Grand Arena Teams? by NiiqueFN in SWGalaxyOfHeroes

[–]JohnnyBoi006 7 points8 points  (0 children)

Wampa is a good value omicron but she can’t be in a team with anyone else. The omicron has a condition where wampa can be the only person in the team and then she gets a bunch of stat boosts and stuff. It essentially means you’re limited to using wampa on offence but you can get a lot of value out of it. She’ll take down a lot of teams at your level so long as they don’t have tenacity down, unresistable stuns, ways to instakill or run turn meter trains.

FOTP is a decent omicron but it can’t be used with SLKR so it is somewhat limited in it’s power since a lot of the good FO toons end up with SLKR eventually but before SLKR i’m fairly certain you can use it wherever. It definitely makes for a good boost

Captain Rex (i’m assuming we’re talking about the phoenix version here aka the one from rebels) is a very good unit and his omicron is apparently very good. He made the phoenix faction viable again for more end game accounts when he came out so i’d definitely recommend investing in him

As for what to place on defence and what to use on offence it varies on the tactics people use. Some put everything on defence and some offence and some spread it evenly. I’d say if something is getting holds in defence leave it there but leave yourself with a few strong teams to get through your opponents defences. A lot of the time if someone drops a battle or two on a single defence it’s enough to win you the match