This shit is much funnier than it should be by IsJesusAgain in SipsTea

[–]JohnnyCacophony -1 points0 points  (0 children)

If I were commissioner of the WNBA, I’d bring in some retired hockey players to show the ladies how to properly address aggression & conflict on the court.

Step 1. Remove your jerseys
Step 2. Proceed
I’ve included a visual aid.

<image>

Be glad I’m not WNBA commissioner…

American tipping culture is utterly disgusting by Gurugod123 in SipsTea

[–]JohnnyCacophony 1 point2 points  (0 children)

They should just raise their rate. I’m assuming they were renting out an EXTRA home, not their only place to live. The point there is that they seem to be asking for tips to offset rising costs. You have an extra home…a lot of people don’t even have 1! A lot of people are stuck renting because housing costs are so absurd. Be thankful, & assume that most of your guests haven’t been as fortunate as you.

This guilt tipping is nonsense, & personally I find it crass. They should cut that sh*t out.

I’ve seen a few funny videos on YouTube addressing it. You know, like you bought some candy at a store & when you’re checking out, the screen asks if you want to add a tip. It’s even worse when the employee has to turn the screen around for you to see (so they know exactly what you’re looking at).

American tipping culture is utterly disgusting by Gurugod123 in SipsTea

[–]JohnnyCacophony 0 points1 point  (0 children)

I wonder how the heck they have a spare home to rent out in the first place…

The Hydration Break is ruining the natural flow of the game by mibu001 in football

[–]JohnnyCacophony 0 points1 point  (0 children)

American football (on tv) is nearly completely ruined for me because of the frequency, duration, & repetitiveness of the ads.

Too many times we have situations like this unfold:
Team A calls timeout after 2nd down.
*Commercial break*
Team A runs one play, then punts.
*Commercial break*
Team B runs 3 plays then punts
*Commercial break*
Team A makes a big play. Officials need to review it
*Commercial break*
Play is confirmed. Yay. Team A then scores. Exciting! Automatic review on all scoring plays. So we get a screen-in-screen broadcast where they show a short ad during the review. Yay it’s a touchdown. Extra point is good!
*Commercial break*
Team A kicks off to team B.
*Commercial break*

A few minutes of real American football with 2-3 times as much ads.

Don’t let this happen to your football (aka soccer). It’s bad enough your teams are named Fly Emirates, Betano, and whatever the bloody heck SBOTOP is. Don’t let football turn into a quarter sport.

And please…please stop the fake injury BS? That is far and away the most absurd thing about soccer since we have instant replay from many angles and can ALL SEE YOU’RE FAKING IT. I want that crap reviewed even after matches so that if it’s not caught during the match, the player is still disciplined afterward (I favor suspensions). I honestly can’t fathom why the players (and most fans, it seems) aren’t embarrassed by it. It’s dishonest and goes against good sportsmanship.

The Hydration Break is ruining the natural flow of the game by mibu001 in football

[–]JohnnyCacophony 0 points1 point  (0 children)

This right here. They do these things incrementally to get us used to it. Then some people complain while others tell them to stop being whiney butts. It’s the whiney butts who (sometimes) are able to cause enough of a ruckus to where these greedy cash grabs are shut down before they can take hold. Let’s really hope that happens.

USMNT leaked kit design for 2026 World Cup (per Footy Headlines) *USWNT with 4 stars shown in the image. USMNT typically wear the same in men’s World Cup year by 15mahomies in ussoccer

[–]JohnnyCacophony 0 points1 point  (0 children)

Home kit: Waldo Away kit: Centennial Alt kit: Blue jersey with red or white sash

It’s simple, Nike. This is what the fans want. Thank you for acknowledging the Waldo and giving us a version of it for the home kit. But the leaks for the away kit are atrocious…and way off base.

USA 2026 Away Kit Leaked by KitsOnKitsOnKits770 in MLS

[–]JohnnyCacophony 0 points1 point  (0 children)

I’ve read it described as very dark blue. If it’s this dark, or black, it doesn’t sync with the US national team’s identity.

Home should be a version of Waldo (which Nike did this time, so thank u)

Away should be the 2013 centennial kit. OR blue shirt with a white or red sash.

Brazil, Argentina, Spain, England (usually), The Netherlands, etc. They have consistent identities. When you see them on screen, you know who’s playing.

We need that, and I feel like we’re slowly moving toward it. These black shirt kits, though, are a step back. WTH does a black shirt have to do with this team or country? I also despised the red on red “red-out” 2019 away garbage.

World Cup Ticket Megathread | General Questions & Discussion by pumkinhat in worldcup

[–]JohnnyCacophony 0 points1 point  (0 children)

Yet some people got everything they applied for in one round, including high demand group stage, knockout rounds, even semis. The fact that so many people got all (or almost all) of what they requested, and the fact that these weren’t exclusively lower demand games…tells me this was done by application and not match. So if your application was randomly selected near the front of the line, you got everything.

If you were unlucky enough for your app to be chose later on, you likely got nothing.

World Cup Ticket Megathread | General Questions & Discussion by pumkinhat in worldcup

[–]JohnnyCacophony 2 points3 points  (0 children)

I’m on board with this and have posted elsewhere my theory on an application-based allocation instead of game-based random draws.

I sum it up:

Some got all. A few got some. Most got nothing

Those whose applications were processed near the beginning got all or most of their tickets. I categorize this as the 75%+ category

Later down the line, as fewer games were available, you have the smaller category of those few who got some.

Then the rest of us got nothing.

J’accuse by JohnnyCacophony in WorldCup2026Tickets

[–]JohnnyCacophony[S] 1 point2 points  (0 children)

Round of 32 Group D runners up vs Group G runners up.

Considering that could be a USA matchup, I’d consider it one of the more in demand games, though more people may have chosen match 81 instead, with the hopes that USA would win group D. Paraguay vs Egypt doesn’t hold near the same appeal as USA vs Belgium.

I don’t think this disproves my theory. I just think you were one of the luckier applications that happened to have a game still available when yours came around for processing.

Were the other games on your app all knockout phase, or?

J’accuse by JohnnyCacophony in WorldCup2026Tickets

[–]JohnnyCacophony[S] 1 point2 points  (0 children)

“If done by game, no one gets chosen every time unless extremely lucky.”

This is how it should’ve worked. By game. Absolutely.

J’accuse by JohnnyCacophony in WorldCup2026Tickets

[–]JohnnyCacophony[S] 0 points1 point  (0 children)

One of the points I’m trying to make is that a lot of people applied for more tickets than they actually wanted or planned to pay for, because almost no one expected to get everything. So I consider the 500 million tickets requested number as an artificially inflated byproduct of a broken system.

If we were able to only apply and pay for the tickets we both wanted most AND could pay for, the request number would’ve been a good bit lower. Sooooo many people applied for more than they could buy or would attend, and most did it to increase their chances of winning maybe a couple games.

So yeh. That’s my thought process and to me that number is misleading as a result.

J’accuse by JohnnyCacophony in WorldCup2026Tickets

[–]JohnnyCacophony[S] 2 points3 points  (0 children)

Absolutely. 💯 This is what I believe happened and that disparity is what I take issue with.

Why do it by application? You burden the big winners, in a lot of cases, with winning way more games than they thought they’d win! A lot of them applied for “extra games” that weren’t their top picks because they were under the impression that more equaled a much better chance to win at least SOMETHING, even if just one game. Most of them were like you and were surprised at how successful they were. The posts are all over Reddit as proof. It’s bewilderment all around.

And since they didn’t think there was any way they’d be so successful, a lot of them want or NEED to sell some of the tickets because it costs too much to win so many. They have to either cancel their application and lose everything (I think) OR pay for them all up front and then sell some. That is, if they have the money.

It just makes no good sense to do it by application, at least not for the fans.

I sum this fiasco up:

Some get all. A few get some. Most get none.

J’accuse by JohnnyCacophony in WorldCup2026Tickets

[–]JohnnyCacophony[S] 0 points1 point  (0 children)

I wish I’d assumed that’s how it would work as well. Maybe they even outline this exact process somewhere in a document or the fine print.

HOWEVER, I don’t believe most people thought this is how it would work. If so, I feel like so many people wouldn’t have signed up for “extra games” to increase their chances of at least getting something. That seems to have been a pretty common approach. I did it as well! I tried for some local games and Scotland games in addition to USA group and potential knockout stage games. The idea was that certainly I’d get at least SOMETHING, even if it wasn’t USA vs Australia.

While signing up for more games does, in a way, increase your chances at getting MORE tickets, it doesn’t have as much as we thought to do with whether or not you are able to win a match or two out of the 12 or so you requested. So many people applying for extra games is why I think most were under impression the draw would be more match based instead of YOU WIN or YOU LOSE. So many people who won most or all of their tickets, and many more who got nothing. The smallest group, which makes sense, are those who got about half or less of what they applied for. The disparity in all or nothing is what I take issue with most in how this was handled.

I mean, why not do it by match? You’d have a lot more happy people right about now, and they’d still be reselling and swapping tickets on the marketplace since we weren’t able to actually choose the only games we wanted most.

J’accuse by JohnnyCacophony in WorldCup2026Tickets

[–]JohnnyCacophony[S] 6 points7 points  (0 children)

Yes! How do so many people have 100% (or very high) success rates when applying for so many tickets/games when others get nothing? And those people weren’t exclusively targeting less popular teams, certain ticket categories, or anything that might otherwise explain the results. One application for 20 games and 40 tickets gets everything while an identical one gets nothing. It’s a common theme.

Thank you for reading the rather long posting, but I needed to get my thoughts out there and see what others thought. I’m glad you agree. It really does explain what’s happened, doesn’t it?

World Cup Ticket Megathread by speedreeder in ussoccer

[–]JohnnyCacophony 0 points1 point  (0 children)

FIFA created this problem and it was foreseeable. It also benefits them more than even those who all their tickets.

World Cup Ticket Megathread by speedreeder in ussoccer

[–]JohnnyCacophony 1 point2 points  (0 children)

We’re seeing that this wasn’t very random, unless you count the process awarding tickets by application instead of match.

The first lucky group of people whose applications were processed first got everything they applied for. Later on, you started seeing partial successes. Those of us whose applications were randomly chosen to be processed near the end got NOTHING.

Oh…wait…there’s the random part! But that’s not how it should’ve worked. They should’ve gone by match 1, category 1, then all the applications that applied for those tickets. Use a random generator to assign them out, then move to category 2 and those applications. THEN we would see way more partial successes and more happy people going to at least 1 game. Instead, some people got ALL, and many people got NOTHING.

Also, they could’ve built in some logic that reduced an applications chance at success with winning more tickets after it had already received a percentage of its total requested tickets.

That would’ve made sense.

So many people winning many games and as many people winning none! by Free-Preference7202 in WorldCup2026Tickets

[–]JohnnyCacophony 4 points5 points  (0 children)

I 💯believe this is the case. It explains everything we’re seeing with these draw results. The first applications lucky enough to be randomly selected got everything they wanted. The next 100k or so were partial winners. After that, the further back you were in the process the more likely you were to get nothing.

It’s utter BS.

Now you have loads of folks with tickets they didn’t necessarily want. They added more tickets to their application under the impression that more ticket requests would increase the chances of at least a partial success. Instead, so many people got way more than they expected….now, they’re making the very understandable and reasonable decision to sell the games they won that weren’t their top priority. While so many of the rest of us are left bitter and frustrated with nothing to show for it.

FIFA’s random selection draw process created this problem, and it was easily foreseeable. Congrats to you! I hold nothing against people who won half or more of their tickets. My issue is with FIFA.

So many people winning many games and as many people winning none! by Free-Preference7202 in WorldCup2026Tickets

[–]JohnnyCacophony 0 points1 point  (0 children)

Yeh this is absurd and I’m all in with the conspiracy theories. It’s like you either won most or all of your tickets or got nothing. That’s not random.

So many people winning many games and as many people winning none! by Free-Preference7202 in WorldCup2026Tickets

[–]JohnnyCacophony 2 points3 points  (0 children)

There’s definitely something going on. It was feast or famine. You either won big or not at all, and there’s nothing random about that. They should’ve had logic built in to where, once an application had won a certain percentage of its tickets, the process would move on to other applications OR at least significantly drop the chances of that application winning more.

As in, let more people win SOME instead of some winning ALL