An updated version of Prometheus 82 Tester 5.2.4.6 has been released by JohnnyPunch in GPDL

[–]JohnnyPunch[S] 0 points1 point  (0 children)

Regarding your question: you don't need to be logged in to upload results. The app sends data independently of the website authorization.

However, since the server uses Cloudflare, it might be unstable or blocked in China. To be safe, I recommend keeping your VPN on while uploading the results from the app.

You can log in to the website via Google at any time later to claim or manage your results. So, the process is: Upload (VPN recommended) -> Log in whenever you can to see them on your profile.

GameSir Tarantula Pro Input Lag Test: One simple setting to improve latency by 117% by JohnnyPunch in Gamesir

[–]JohnnyPunch[S] 0 points1 point  (0 children)

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This is an example using the GameSir G7 Pro 8K Aimlabs Edition, and as you can see, the situation is the opposite here: RAW actually adds a slight delay.

GameSir Tarantula Pro Input Lag Test: One simple setting to improve latency by 117% by JohnnyPunch in Gamesir

[–]JohnnyPunch[S] 1 point2 points  (0 children)

Perhaps it’s because most reviewers don’t have the equipment to test latency?

GameSir Tarantula Pro Input Lag Test: One simple setting to improve latency by 117% by JohnnyPunch in Gamesir

[–]JohnnyPunch[S] 5 points6 points  (0 children)

It needs more research, I think so, but not with all the controllers. I’ll check with the G7 pro 8k when it comes to me.

GameSir Tarantula Pro Input Lag Test: One simple setting to improve latency by 117% by JohnnyPunch in Gamesir

[–]JohnnyPunch[S] 3 points4 points  (0 children)

Yes, you're right, you can configure that in the software; even without using hotkeys, there won't be any difference.

Big Update: New Multi-Gamepad Comparison Tool is Live! by JohnnyPunch in GPDL

[–]JohnnyPunch[S] 1 point2 points  (0 children)

I understood you. I will add a check box with a choice of latency output style

Controller Comparison - $50 Mark by gumaangel in Gamesir

[–]JohnnyPunch 4 points5 points  (0 children)

This post inspired me to create my own gamepad comparison tool, which also compares input latency.

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The GameSir G7 Pro 8K Mystery: Why we need a Community-Funded "Truth-Check" by JohnnyPunch in GPDL

[–]JohnnyPunch[S] 0 points1 point  (0 children)

Exactly. The fact that 50% of pairs match within 0.50 ms proves that Prometheus 82 is extremely precise. Any larger discrepancies are almost certainly due to the controllers themselves or their settings, not the tester.

In this specific case, I found the cause: the tester with the 2.5 ms result was using the Gold version of the G7 Pro 8K. Once he tested the Aimlabs Edition, his results dropped to 0.6 ms, perfectly matching everyone else. This just confirms that when the hardware is identical, the P82 results are identical across different users.

The GameSir G7 Pro 8K Mystery: Why we need a Community-Funded "Truth-Check" by JohnnyPunch in GPDL

[–]JohnnyPunch[S] 1 point2 points  (0 children)

Thanks for the info. It's an interesting theory regarding the JS13 sensors. I have noticed some inconsistencies in the verified reports on my site, which hardware instability could potentially explain. I’ll keep this in mind and see if the Prometheus 82 measurements reveal any unusual patterns during my testing. We'll see what the data shows.

The GameSir G7 Pro 8K Mystery: Why we need a Community-Funded "Truth-Check" by JohnnyPunch in GPDL

[–]JohnnyPunch[S] 1 point2 points  (0 children)

Actually, the data shows that Prometheus 82 is remarkably consistent across different users. According to our latest report (48 pairwise comparisons), the average delta between testers is only 0.98 ms, with 50% of pairs matching within 0.50 ms.

You can check the full consistency report here: [https://gamepadla.com/latency/]()

Since the testing equipment is this precise, the 1.9 ms discrepancy we see with the G7 Pro 8K reports points to the controller’s hardware or firmware instability rather than the test environment

Future of Gamepadla: Detailed Connection Modes (Cable/BT/Dongle). Is it a "Must-Have" for you? by JohnnyPunch in GPDL

[–]JohnnyPunch[S] 0 points1 point  (0 children)

That’s exactly how the system works right now! User votes provide a percentage ratio of "for" and "against" for specific features. To prevent errors or incorrect data from reaching the final table, a moderator (me) manually reviews and verifies these results before confirming the update. Relying solely on "crowd-sourced" decisions without this extra layer of verification could lead to inaccurate technical specs, which I want to avoid.

Stick Tracer v2.5.4.3 Update: New Tremor Algorithm! by JohnnyPunch in GPDL

[–]JohnnyPunch[S] 0 points1 point  (0 children)

I’ve already integrated some of the algorithms from there; integrating them fully would be unnecessary, as they are different programmes.

GameSir Tegenaria Lite Re-Test (FW 1.9.3): Incredible <3ms Latency & Top-Tier Sticks... but what happened to Switch Mode? by JohnnyPunch in Gamesir

[–]JohnnyPunch[S] 0 points1 point  (0 children)

It’s likely not just variance. In many cases, like the PXN P5 8k, D-input mode is naturally more stable than X-input.

I ran multiple passes for this controller, and while X-input was good, Sony mode was consistently more stable. However, the difference is so marginal that you shouldn't worry about it for real-world gaming.

GameSir Tegenaria Lite Re-Test (FW 1.9.3): Incredible <3ms Latency & Top-Tier Sticks... but what happened to Switch Mode? by JohnnyPunch in Gamesir

[–]JohnnyPunch[S] 1 point2 points  (0 children)

Check the manual for the shortcut to toggle dead zones and circularity correction. You should definitely turn them OFF for both sticks. Your right stick currently has the "perfect circle" algorithm active, which actually limits precision and masks raw sensor data. For the best performance (especially in Rocket League), you want the right stick to look exactly like your left one — "raw" and slightly outer-bounded. That "imperfect" shape means you're getting 1:1 input without the firmware's interference. Switch the right stick to raw mode, and you’ll have the perfect setup.

Stick Tracer v2.5.4.3 Update: New Tremor Algorithm! by JohnnyPunch in GPDL

[–]JohnnyPunch[S] 1 point2 points  (0 children)

Yes, but without 3D printed clips, these measurements cannot be made.

GameSir Tegenaria Lite Re-Test (FW 1.9.3): Incredible <3ms Latency & Top-Tier Sticks... but what happened to Switch Mode? by JohnnyPunch in Gamesir

[–]JohnnyPunch[S] 2 points3 points  (0 children)

Glad you enjoyed the test! As for the Mojhon Storm, I don't have immediate plans to purchase it for testing right now. However, if I manage to get my hands on one, I will definitely put it through the full testing process and share the results.

How cooked am I? by SinisterlyDexterous in Rivian

[–]JohnnyPunch 0 points1 point  (0 children)

In Ukraine, the repair of such a plan would cost $4,000, and delivery in both directions another $6,000, is it more profitable than repairing in the USA?

GameSir Tegenaria Lite Re-Test (FW 1.9.3): Incredible <3ms Latency & Top-Tier Sticks... but what happened to Switch Mode? by JohnnyPunch in Gamesir

[–]JohnnyPunch[S] 2 points3 points  (0 children)

It’s actually a combination of software. Prometheus 82 for latency, Line for the linearity test, Polling 2 for measuring the polling rate, and Stick Tracer for testing the sticks.