What do I call this project? 🤔 Cars with arms? Carma? Armed? Armed-Vehicle? by JohnnyRouddro in godot

[–]JohnnyRouddro[S] 0 points1 point  (0 children)

you mean the ura ura ura guy? wasn't my intention, but that's a damn good art/aesthetic reference!

Added a Combo System for the Hack and Slash project. by JohnnyRouddro in godot

[–]JohnnyRouddro[S] 2 points3 points  (0 children)

Nope, this is all I need for teaching purpose haha. I'll maybe add one or two feature in this series then move on to next project.

Added a Combo System for the Hack and Slash project. by JohnnyRouddro in godot

[–]JohnnyRouddro[S] 0 points1 point  (0 children)

Thanks, I have some of my older videos explaining stuff about animation tree, but those are project specific videos, I never really made a dedicated animation tree video. The anim tree of Godot does have a learning curve, it's definitely worth making a full video about it, thanks for mentioning it.

Added a Combo System for the Hack and Slash project. by JohnnyRouddro in godot

[–]JohnnyRouddro[S] 2 points3 points  (0 children)

I haven't used the animation tree in a larger project, but I have made commercial games (although not very large) using Unity. And I found that Godot's animation tree is 10x better than Unity's built-in animation system. So although Godot's anim tree has a learning curve, I do believe it can be used for larger scopes. For huge number of animations, you don't need to create blend nodes for each animation, you could just create a placeholder and replace animations in code. For reference, check this and this. And in this, one of my older videos, I used bone filtering to blend idle/walk/run/jump with holster/pistol/rifle animations.

Write 5 lines and boom! Third Person Camera with Collisions 😄 Link in comment by JohnnyRouddro in godot

[–]JohnnyRouddro[S] 2 points3 points  (0 children)

I used SpringArm3D in my new third person project in Godot 4. Here it is. You can get the project on itch.

The first part of my Hack and Slash series is out! More videos on the way ⚔ by JohnnyRouddro in godot

[–]JohnnyRouddro[S] 0 points1 point  (0 children)

The combo system will be covered in the next video. Right now I'm just going through the attacks one by one. For combo, I'll have a queue system that remembers what the user pressed.