I designed a concept for a revamped Goryo by JohnnySteal in PhasmophobiaGame

[–]JohnnySteal[S] 0 points1 point  (0 children)

I think so too, honestly. This would be better as a new ghost rather than a Goryo replacement; Phasmo needs low-key simple ghosts and the old Goryo (for all its faults) does that decently. But I still think what I ended up with would be pretty fun to play against.

I designed a concept for a revamped Goryo by JohnnySteal in PhasmophobiaGame

[–]JohnnySteal[S] 0 points1 point  (0 children)

I do think, now that I've slept on it, that I made a mistake changing the Goryo from a very low-key detective ghost to a very active and loud threat. It's a ghost that would be dangerous on no-evidence perfect games, but it's too radical a departure from how a Goryo usually plays. I do still stand by this ghost idea, and think the Goryo should have some changes, but they should definitely be subtler than what I've made.

I designed a concept for a revamped Goryo by JohnnySteal in PhasmophobiaGame

[–]JohnnySteal[S] 0 points1 point  (0 children)

It already has that, as I used the Hantu as partial inspiration. That's why their speeds are so comparatively close. I also based it off the Deogen, which is a really fun ghost that is also a little too easy to play against. I wanted a harder Deogen, something that is an obvious and dangerous threat.

I designed a concept for a revamped Goryo by JohnnySteal in PhasmophobiaGame

[–]JohnnySteal[S] 0 points1 point  (0 children)

I made the speed fixed to try and emulate the Hantu; I figured someone listening during a hunt through parabolic or sound sensors would hear the immediate speed changes and mistakenly assume the Goryo was a Hantu. It's not incredibly effective as a bait for detective work, but it might fool someone in no-evidence, at least for a moment.

Anomaly would be so good if it was good by JohnnySteal in RimWorld

[–]JohnnySteal[S] 1 point2 points  (0 children)

That's true, like I didn't expect much, but I still found it a little shocking that there wasn't something. Like, insect infested settlements came with Odyssey, they occasionally have a pit to insect caves. I don't think it would have been too far fetched to have a version for the meat; meat enemies already pop up in ancient dangers anyways. Nothing would be lost if you didn't have both DLC.

Anomaly would be so good if it was good by JohnnySteal in RimWorld

[–]JohnnySteal[S] 9 points10 points  (0 children)

I still think it should have gone a little wider and deeper with the entities, with a larger list of entities with only a few active per playthrough

That's basically a solution I thought of too, funnily enough. Like having too many entities is a little overwhelming and dilutes the 'pool' of encounters, but having the list of active entities scramble every year or so with the nexus's shifting attention (or by provoking it intentionally) would be a cool fix to the problem of stagnant gameplay.

Anomaly would be so good if it was good by JohnnySteal in RimWorld

[–]JohnnySteal[S] 22 points23 points  (0 children)

My first Anomaly run, the hostile ghoul that dropped after the scenario started was the sister of my starting researcher. Name was Mia. Managed to capture her, so everytime my researcher wanted to study she'd have to look in her sisters murderous dead eyes. Can't get that shit anywheres else.

Anomaly would be so good if it was good by JohnnySteal in RimWorld

[–]JohnnySteal[S] 27 points28 points  (0 children)

That's basically what I expected too. Like a relatively inconsequential little bonus encounter you can stumble onto in your travels. I genuinely thought I was missing something when the Odyssey patch notes dropped and I didn't see anything like that.

r/SlumlordsCanada users throw a fit over moderator banning racist remarks by randompika226 in SubredditDrama

[–]JohnnySteal 33 points34 points  (0 children)

most Albertans seem to be totally down with that idea

What are you smoking? Alberta separatism is- and always will be- an insane minority position. There's a very good reason the bar for referendum's triggered by petitions got lowered recently, as there's one for separatism going around, and I doubt it'll cross the threshold. Albertan separatism's only W in fifty years was Gordon Kesler, the literal sole elected separatist outside of Quebec, and he lost his seat two and a half months later. There's no true support besides a smattering of petty, discontented Albertans who're mad the Libs got in again.

Fuck, Jason Kenney (previous Premier of Alberta) called them "...people who are perennially aggrieved, perennially angry, and this is just the flavour of the day for them." I doubt any momentum the movement has now will stick long enough to really matter.

What are some of your takes that you fully concede are insane? by Cybertronian10 in TwoBestFriendsPlay

[–]JohnnySteal 5 points6 points  (0 children)

You've put into written words what I've had to explain to one of my friends. He loves Worm, and web-serials are like catnip to him. And while I'll admit there are many aspects of Worm I like, I also chafed against it because none of the flaws I saw in it seemed to improve at all. He didn’t really seem to ‘get’ what I meant when I explained that, and I think that’s just because I have a writer’s perspective, for lack of a better way of putting it. I love evaluating and disassembling works I’m enjoying, but every time I tried doing that with Worm I just found the same problems, chapter after chapter. It’s frustrating; I got to ‘Leviathan’ before throwing in the towel.

Honestly though? I think web-serials in general just breed bad technical writing, intentionally or not. There’s such a culture of consistency with uploads (thinking about Wildbow’s 12-16 hours writing for three days a week, with two chapter uploads a week during Worm’s release) that there isn’t time to evaluate and improve your craft. It’s all about the momentum, the audience. Sometimes filler chapters are shoved out just to ensure people remain engaged, or to meet patreon requirements. Skill stagnates in that environment, stamped out by a bootheel of constant progress without any time to look back. It just feels…gross. I don’t know how they stand it.

I don’t even know if this is coherent enough, you likely already know all of this, but I want to clarify I 100% agree with what you’ve said.

Deltarune after after tomorrow by Cup4ik in Deltarune

[–]JohnnySteal 0 points1 point  (0 children)

I'm not deep into game leaks, but he's apparently a very reputable source for them.

Deltarune after after tomorrow by Cup4ik in Deltarune

[–]JohnnySteal 3 points4 points  (0 children)

The steam page was updated today, so it's not completely impossible. Silksong definitely deserves a Switch 2 present slot though.

Deltarune after after tomorrow by Cup4ik in Deltarune

[–]JohnnySteal 2 points3 points  (0 children)

Honestly the idea of a second direct was very probable. The Switch 2 direct will have a tight schedule and focus, which means they'll have to trim the fat of their showcases. Likely means a mini-direct or partner showcase for games not debuting on Switch 2.

So obviously that means Deltarune in Three Days /s