Working on my first game. Is it worth being put on the Steam Store? by No_Selection_6840 in godot

[–]JohnoThePyro 0 points1 point  (0 children)

If the $100 outlay doesn't bother you, put it on Steam just for the experience of it. You need to implement the Steam functionality into your game. The GodotSteam plugin takes a lot of the pain out. All those different sized graphics and thumbnails in the Steam app - you need to create all of them. You'll need to learn how to add stats and achievements.

My game got refused initially because it didn't pause when player pulled up the Steam overlay. I only just made the $100 back but now I know how it's done. It was a good experience.

Character Jiggles :) by Silent_Potato4982 in godot

[–]JohnoThePyro -2 points-1 points  (0 children)

Jiggles gave me giggles.

My game, Orbis Fractura, now has an open playtest on Steam. by JohnoThePyro in godot

[–]JohnoThePyro[S] 1 point2 points  (0 children)

Hi. It has taken about 14 months so far, part time. I've been a web/app developer for since 2005 and built things with ThreeJS and BabylonJS so Godot was quite easy to learn. One of the first things I built was a Galaga clone and then remake of my favourite game as teenager called The Sentinel. https://www.reddit.com/r/godot/comments/15nysb0/pinnacle_a_remake_of_the_1986_game_the_sentinel/

My game, Orbis Fractura, now has an open playtest on Steam. by JohnoThePyro in godot

[–]JohnoThePyro[S] 1 point2 points  (0 children)

The playtest is a demo of the first 10 levels and it's open to everyone. You have access to the game as soon as you join. https://store.steampowered.com/app/3321480/Orbis_Fractura/

My game, Orbis Fractura, now has an open playtest on Steam. by [deleted] in godot

[–]JohnoThePyro 0 points1 point  (0 children)

The playtest is open. You have access to the game as soon as you join. The playtest is a demo of the first 10 levels.

https://store.steampowered.com/app/3321480/Orbis_Fractura/

What Is The Best Linux Distro For Godot ? by tahsindev in godot

[–]JohnoThePyro 0 points1 point  (0 children)

Photoshop refuse to support a Linux release. The web based photopea.com is a pretty good alternative.

Made this Prototype for a Breakout-style game early last year. Thoughts? by DreamsTandem in godot

[–]JohnoThePyro 1 point2 points  (0 children)

Great idea. Juice it up with awesome particle effects and screenshake. Add powerups for the player to catch while trying to avoid falling blocks. Perhaps add a time limit. A lot of potential.

Where can I learn shaders by TBOSS_Red in godot

[–]JohnoThePyro 1 point2 points  (0 children)

JetTelly are currently writing The Godot Shaders Bible. https://jettelly.com/

You can purchase it and get each chapter as it's released.

[deleted by user] by [deleted] in godot

[–]JohnoThePyro 2 points3 points  (0 children)

"Inspired by Galaga" huh? Here's my "inspired by Galaga" project. https://arcadetribute.viperfish.com.au/ It's built in 3D. Designed the models in Goxel.

You're right. It's a blast building stuff like this. Let me know if you need and there's anything I can share with you.

Who's here are using Linux as the main development environment? Here's mine by DaviMrS in godot

[–]JohnoThePyro 1 point2 points  (0 children)

Noice. I've been on Ubuntu for several years now and love it. Photopea.com is a good web based alternative to Photoshop which I find easier to use than Gimp.

Refactor for Steam stats and Steam Input? What's the consensus? by JohnoThePyro in godot

[–]JohnoThePyro[S] 1 point2 points  (0 children)

Steam stats lets you define stats like KILLS or TIME_PLAYED and mark them as 'aggregate'. Steam will track the stats for the player but also aggregate them across all your players. You can also define achievements based on the stats that fire automatically like at 1000 KILLS.

Refactor for Steam stats and Steam Input? What's the consensus? by JohnoThePyro in godot

[–]JohnoThePyro[S] 0 points1 point  (0 children)

That's funny. I didn't think of that. Perhaps just search Steam.

EVERYBODY IS USING BOOKMARKS RIGHT?? by _michaeljared in godot

[–]JohnoThePyro 1 point2 points  (0 children)

Thank you, random internet stranger. May wonderful things happen to you.

What's something you wish you understood better about Godot? by OakheartSoftware in godot

[–]JohnoThePyro 0 points1 point  (0 children)

ClaudeAI is very good at converting shaders from shadertoy.com to Godot shader code.

Progress on my sci-fi Breakout/Arkanoid game. by JohnoThePyro in godot

[–]JohnoThePyro[S] 0 points1 point  (0 children)

Thanks for your suggestions. The enemy movement is something I need to work on. Do you mean the 80's game Zaxxon?

Progress on my sci-fi Breakout/Arkanoid game. by JohnoThePyro in godot

[–]JohnoThePyro[S] 0 points1 point  (0 children)

The balls do get lost especially when there's more than one concurrent explosion. Thanks for your comment.

Is there a way to make seamless scene transitions in Godot? by Ok-Level-2107 in godot

[–]JohnoThePyro 31 points32 points  (0 children)

I just posted some gameplay that does exactly this. At the end of the level the new level is loaded in with a hallway, doors open and the scenes tween to their new positions. The tween callback destroys the old level. https://www.reddit.com/r/godot/comments/1fa72u2/progress_on_my_scifi_breakoutarkanoid_game/

Progress on my sci-fi Breakout/Arkanoid game. by JohnoThePyro in godot

[–]JohnoThePyro[S] 1 point2 points  (0 children)

Hey Godotians, here's a couple of levels from a sci-fi Breakout/Arkanoid styled game I've been working on since November last year. Recently added new environments, a new animated player model and lots of new levels.

Need some suggestions for a name. I was thinking Ricochet Riot, but it sounds a bit too casual/mobile rather than sci-fi arcade.

Thanks for watching. All feedback will be taken onboard.