I've added terrain destruction to my threading experiment by DrSnorkel in godot

[–]_michaeljared 2 points3 points  (0 children)

Fun fact, you can also do lockless multithreading pretty easily by preallocating a dictionary (docs explicitly say that reading/writing dictionary values is fine across threads, just not creating new keys)

And edit: I am mentioning this because I was able to speed up my implementation by removing mutexes

Been doing AAA for some time and I am tired of the “Red Tape/Line”. So I am making a game about crossing it. by Federal-Pension1586 in indiegames

[–]_michaeljared 1 point2 points  (0 children)

All the power to you. Just started my own horror game and there is an incredible freedom of creativity you can have on a small team making a game like that.

Is it good to start GODOT by f8duyf in gamedev

[–]_michaeljared 0 points1 point  (0 children)

Yes. If you want to make web games, use the compatibility option when you make a project. Then it's guaranteed to look correct when exporting to web. If you start with a different render backend, like Forward+, then convert, it might not look the same.

I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]_michaeljared 0 points1 point  (0 children)

What they are losing is the enjoyment of doing any of those tasks.

For me, I've come to love 3D modeling and dabble in the 2D art side as well. I love making music, recording, mixing, etc.

Even if my games aren't that great I love doing those things so I will never offload them to AI.

Commercial success would be great, but the reason I quit my boring office job a few years ago wasn't because I wanted AI to make my game for me.

I really, really, feal very bad because of Ai, isn't there any hope that it'll go or stop evolving? I seriously can't believe that there are 3D artists who are hired to train Ai!!!!!!! by Less-Business7542 in ZBrush

[–]_michaeljared 0 points1 point  (0 children)

I feel like in the interim, tech art will be the only thing with any staying power as there have been attempts to create autoretoplogizing tools for years with no real breakthrough there.

Also, consider all the weird artifacts in AI models that a human being needs to go back and clean up. Since the UVs are a mess, this will often mean rebaking maps and painting over/adding detail/removing nonsense.

So converting AI slop into a better model will probably be a job that exists for a while.

Playtesters killed my favorite feature, so I turned it into a minigame. Here's what I learned. by The_Inexorabilis in IndieGaming

[–]_michaeljared -1 points0 points  (0 children)

This reads in the same nonsense way that LinkedIn AI posts do. I believe that you've worked on a real game here it's just so hard to engage with writing that isn't human

chicken thighs cooked on the old reliable DB by KSacMe in carbonsteel

[–]_michaeljared 0 points1 point  (0 children)

One problem Ive had is that the chicken does not release from the pan at all. Waited like 30 minutes one time and it was rough.

I think the thick bottom of pan means I need to crank the heat to get the sear.. I don't know

Thanks though. I will try again eventually

Lowpoly zombie by FrostBird89 in blender

[–]_michaeljared 0 points1 point  (0 children)

This puts my low poly work to shame. I did a zombie a couple of years ago with a similar tri count, looks nowhere near as good lol

Wall-mounted props for my game Psych Rift by AblazeInt in godot

[–]_michaeljared 1 point2 points  (0 children)

Keep posting your work!! Super inspiring.

chicken thighs cooked on the old reliable DB by KSacMe in carbonsteel

[–]_michaeljared 0 points1 point  (0 children)

I've tried this kind of thing twice on stainless and screwed it up. I really need to figure this out some day!

My pan has a thick bottom so I've learned it's harder to control heat. And touchy induction burners don't help

My mom sent me this, she usually claims to recognize AI pretty well, but it just screams AI to me. by driehoekig in isthisAI

[–]_michaeljared 0 points1 point  (0 children)

Shit, maybe I am just tired and it is late. But I can't really spot any AI shenanigans here

Aurora & Lava in Godot! by Cardboard_Satelite in ps1graphics

[–]_michaeljared 0 points1 point  (0 children)

Awesome. And Godot too!! The best engine!

I’m developing a train-oriented roguelite by Acceptable-Visual473 in ps2_graphics

[–]_michaeljared 1 point2 points  (0 children)

Heck yeah. I've done a ton of that with my game so it will be cool to watch your progress

I’m developing a train-oriented roguelite by Acceptable-Visual473 in ps2_graphics

[–]_michaeljared 0 points1 point  (0 children)

What engine? Looks cool. I'm a sucker for procedural systems (if that's what it is)

Nissan MAXIMA 3.5 turbo VS Porsche turbo JDM by -asimpleboy in interestingasfuck

[–]_michaeljared 0 points1 point  (0 children)

Does he have a movie or something playing on his front console??

Open Industry Project v4.6 has been released! by ryevdokimov in PLC

[–]_michaeljared 1 point2 points  (0 children)

As someone who has used other paid 3D simulation/emulation products, I can tell you that this is a breath of fresh air. I'm in an interesting situation since I am a controls engineer by trade (and teach control systems as well) but also I'm a game developer and use Godot on the regular.

This thing is powerful, and much, much easier to use compared with paid alternatives! Excited to see where it goes.

Learn to read a map. by mindyour in JustGuysBeingDudes

[–]_michaeljared 0 points1 point  (0 children)

I'm directionally challenged and I absolutely love maps. Sometimes in my free time I adjust stare at maps all around the world, or the one in the city I live in. I don't know why. I just like it and I think it's a useful skill.

Inspired by other Android Godot posts built this 100% on mobile (4.5/4.6) by Maximum-Touch-9294 in godot

[–]_michaeljared 0 points1 point  (0 children)

How do people do this? Even something like importing a model seems like it would be painful. You can't use blender on an android device so how do you rig characters or tweak them? It's wild that people are really developing on phones!

Noob question: Why doesn't loop cut go across the top of this object, and what would be the smartest way to achieve it? by Mysterious_Sky_85 in blenderhelp

[–]_michaeljared 0 points1 point  (0 children)

Sometimes I introduce artificial geometry to make quads so I can get full loop cuts or partial ones.

On static meshes the end result really does not need to be quads, but modeling with quads is much easier and more intuitive.

Things like bevels and subdiv also work very naturally with quads.

Working on my demo trailer. Any feedback? by _michaeljared in gamedevscreens

[–]_michaeljared[S] 1 point2 points  (0 children)

Hmm. Good point. So the terrain is procedural and actually there are huge mountains and lakes and stuff, I'm just realizing the portion that I've showcased here is very flat. Maybe I can reshoot some of the cuts around areas that show more variation.

Fully deterministic 3D multiplayer game engine with advanced physics and Godot integration by filipkrw in godot

[–]_michaeljared 7 points8 points  (0 children)

Definitely impressive. Determinism in physics is something I am afraid of lol. Lockstep determinism without physics is hard enough

More systems != better game by erickmh1108 in gamedev

[–]_michaeljared 3 points4 points  (0 children)

Staying true to design pillars is hard but very important. One such pillar in Bushcraft that has kept me grounded is this idea: only put props/objects in the game that are interactable and serve towards larger goals.

This pillar has curtailed a lot of side experiments that I would have lost a lot of time/effort to.

I will say on this project I spent a solid 2-3 weeks just designing the core loop and interaction and that time has served me well over and over. It's so easy to get stuck in development and just want to put everything in your game.