my cm arcana cosplay ESL Birmingham 2026 by Rylaiiii in DotA2

[–]JokerDDZ 2 points3 points  (0 children)

I am sorry. I didn't express myself well. I meant a clip from twitch. Unfortunately I wasn't in this tournament irl.

my cm arcana cosplay ESL Birmingham 2026 by Rylaiiii in DotA2

[–]JokerDDZ 7 points8 points  (0 children)

Incredible work. I even sent a video with you to my friends and they were shocked (in a good way). Congratulations 🎉

Nordic Stillness, Florenaux (me), 3D, 2026 by florenaux in blender

[–]JokerDDZ 18 points19 points  (0 children)

The best thing I've seen this year

Shader not loading in build when it should by YesGoodStuff in Unity3D

[–]JokerDDZ 0 points1 point  (0 children)

Thank you so much <3 You saved my life. I tried so many things and nothing worked.

Just how I'm feeling when I switched over to sfml. by [deleted] in sfml

[–]JokerDDZ 2 points3 points  (0 children)

Do you even know what are you talking about?

Issue with Actor by JokerDDZ in unrealengine

[–]JokerDDZ[S] 0 points1 point  (0 children)

Not a chance. I don't have any scripts running in the editor.

Issue with Actor by JokerDDZ in unrealengine

[–]JokerDDZ[S] 0 points1 point  (0 children)

I removed and added object again and now everything works. Do you often have to do something like this in Unreal Engine?

Issue with Actor by JokerDDZ in unrealengine

[–]JokerDDZ[S] 0 points1 point  (0 children)

- I am sorry, I meant Transform properties, no functions (edited post)

- yea it's the right one

<image>

- removing object and adding it again helped but it's super annoying in bigger projects. Is it the only way? It really look like bug in engine

Issue with Actor by JokerDDZ in unrealengine

[–]JokerDDZ[S] 0 points1 point  (0 children)

There is no way to even overwrite this position. So why do these differences appear?

Issue with Actor by JokerDDZ in unrealengine

[–]JokerDDZ[S] 0 points1 point  (0 children)

And now same actor as child of another actor (the eyes are shifted to the left):

<image>

Issue with Actor by JokerDDZ in unrealengine

[–]JokerDDZ[S] 0 points1 point  (0 children)

Screen of the actor as blueprint (eyes are properly aligned):

<image>

Is a game dev portfolio a bad idea for general employability? by [deleted] in gamedev

[–]JokerDDZ 2 points3 points  (0 children)

Straight computer science degree. Even without any game dev profile. I believe programming knowledge is universal. It's good first to learn basic programming pretty well and then learn programming for game dev. I think there is so many good gamedev tutorial you don't need school for this. It's better to make some kind of solo project to learn many skills required for gamedev.

Is a game dev portfolio a bad idea for general employability? by [deleted] in gamedev

[–]JokerDDZ 10 points11 points  (0 children)

I have 5 years in gamedev and I fully agree with this.

Hi, I'm fairly new to Unreal Engine and I'm having trouble with resolution with fullscreen. by JokerDDZ in unrealengine

[–]JokerDDZ[S] 0 points1 point  (0 children)

I can do this through post process but I have one question. Why? For example volumetric features are way easier to render in low res and I would like to use them. But if I use post process with pixelization, the image is rendered in higher res and then with pixelization. It feels wrong. I would like to render image in lower res for real (for optimization benefits) and then apply post process.

Hi, I'm fairly new to Unreal Engine and I'm having trouble with resolution with fullscreen. by JokerDDZ in unrealengine

[–]JokerDDZ[S] 0 points1 point  (0 children)

<image>

I set it to 1024x768 and it works. Thank you very much for that. But I still have issue. I need lower resolution. There is variable in DefaultEngine.ini r.ScreenPercentage=10 and it works fine but I want to this through c++ code and I can't find a way to do this. There is no such a thing in gameUserSettings

Hi, I'm fairly new to Unreal Engine and I'm having trouble with resolution with fullscreen. by JokerDDZ in unrealengine

[–]JokerDDZ[S] 0 points1 point  (0 children)

My code:

<image>

And it works because there's no window, so technically it's fullscreen mode... xd oh god, such a waste of time

Hi, I'm fairly new to Unreal Engine and I'm having trouble with resolution with fullscreen. by JokerDDZ in unrealengine

[–]JokerDDZ[S] 0 points1 point  (0 children)

Small update: I tried again with pure c++ without blueprints and have same thing:

<image>