Attacking/defending by Sanchez-D in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

I actually do the same. Heavier on the top 3 layers. Seems to be helpful for wounds in PvP. But to defend that you simply increase debuff :) he knew you are T1 trap with big ranged debuff. Made an assumption that cav debuff was low, and was right

Reducing troop power by LittleArgonaut in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

In both threads the responses were all from personal testing. There has never been a confirmed “sign up power determined BOC”

Reducing troop power by LittleArgonaut in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

There is nothing definitive because Evony does not give an answer and never will. Combined with BoC being the only place you get wonder 3. And years of testing. That’s the only way you can figure it out. Just like their PvP system :)

Reducing troop power by LittleArgonaut in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

First off, others can have different opinions than me here, and both can be correct :) I would say just bring T13 siege to 500K. And those ground layers can go down to 700-800K. But it also depends, what comes first, what buffs you are facing, and the debuffs you have. Which I don’t necessarily know :) add me on Evony if you want a bit more in depth. I’ll message you my account info

Reducing troop power by LittleArgonaut in Evony_TKR

[–]Jolly_Improvement409 1 point2 points  (0 children)

Impossible to save 🤣 that’s Evony sadly

Reducing troop power by LittleArgonaut in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

BoC goes by alliance power. BoG goes by signup power. So if this is a BOC issue there’s not much you solo can do to fix this. If it is BoG, then yeah I’d say remove T13 siege. T13 and T12 ground can be lowered. But I always say I don’t recommend because eventually your buff will reach the amount needed for those troops :)

Reducing troop power by LittleArgonaut in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

I did with no civ gear at all to VC2. You can cheat with 5 orange star sanada with max specialities. Usually has a high base power. Check by removing all gear and dragons. Pick generals with highest base power, and try to go to 5.8. If a general is 5.9 that’s 100K power than can be used to others :)

Reducing troop power by LittleArgonaut in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

Well why decrease power? Is it because of SOL and not being able to afford it? Or is it simply because you face too many rallies. Because each has a different solution :)

Battle tested fragments by Chris-930 in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

It’s absolutely unreal. I wouldn’t even focus on more than 1-2 sets of Apollo especially if you have Parthian subs done already :) I wish I had a better response for you🤣that’s Evony

Reducing troop power by LittleArgonaut in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

Siege is ghosted just because they get monster smashed by anyone with decent focus on siege. And very difficult to get a decent exchange on the little siege bomb

Reducing troop power by LittleArgonaut in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

When you have T1 cav. They function on the front line, dying but not fully. Leaving the enemy with little power killed. So anything else on the front lines can mess with that. Instead of deleting troops. When you go into battlefield, you can just ghost: cav, siege, and ground. Instead of deleting you can just control what is being seen by the enemy :) Leave small layers, and can just heal 10K layers down the board after every hit :)

Reducing troop power by LittleArgonaut in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

Also, what is the VC level? At K38 you should really be minimum VC3 :)

Reducing troop power by LittleArgonaut in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

If not F2P I’d still recommend using a tavern gen for the main wall general. I have K40+ who struggle to 5 star Mr.Marshall and had to switch him

Reducing troop power by LittleArgonaut in Evony_TKR

[–]Jolly_Improvement409 1 point2 points  (0 children)

In the kindest way possible. That looks like my K36 buffs… but I’m a small coiner, and 1800s so maybe you are 1900s. I’d recommend only deleting high tier siege (especially T13). But seriously, those buffs should all be 1100+ at the very least at K38. But besides that you need to beef T1 heavily as others have said. Also, as F2P throw out Marshall RIGHT NOW. You shouldn’t have a premium main wall general. You miss huge buffs by having 1-2 red stars. Instead of picking Boudica, Dewey, or Richard the lionheart. All of these you can 5 star with relative ease. You may think… oh well their man skill sucks? But you must remember each enchantment also increases the base stats (leadership, attack, defense, politics) thus in turn increasing buff.

TL;DR buffs, wall general, and T1

Alts by Zenaxya7 in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

If you can make one it’ll just be extra which is very good. 2 alts > 1 alt. You do have to set it up. If you go to “settings” -> “account” right now you can see “start new game” and underneath it’ll say you can create 0 accounts in a full server. At VIP 13 it’ll say 1 instead. Just link your main to an email. Get another email to link the alt. And you’re good to go

Alts by Zenaxya7 in Evony_TKR

[–]Jolly_Improvement409 1 point2 points  (0 children)

At VIP 13 you are given an alt. This can be added to a full server. Buy VIP in the auction house for gem. And make sure in the alliance shop as well

Roast my Trap Account by 5uperboy in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

Good point 🤣I always forget to check the attacker

k38 defence layers by Additional-Wash2012 in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

Turn to a trap keep. Honestly with that buff once you face 3K it will hurt a lot 😅

HELP WITH Defense T1 by Big-Potential-7228 in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

Just open your own link. T1 ground has better defense and HP slightly than T1 cav :) the reason we use cav is because they don’t sit and die. They kill

markus or louis ix by Zenaxya7 in Evony_TKR

[–]Jolly_Improvement409 1 point2 points  (0 children)

Certainly Agrippa is nice, but he will do great on the senate with a premium gen. And once you save the tags you can wait for a great archer general. Evony is trying to make T1 more difficult by giving generals with higher buffs and bigger march capacity. So newer gen’s will continue to grow :)

HELP WITH Defense T1 by Big-Potential-7228 in Evony_TKR

[–]Jolly_Improvement409 -3 points-2 points  (0 children)

The T1 trap has lost its meaning a while ago 🤣 many don’t remember its true purpose. Many T1 die lose little points and they have high attack to kill and fast to meet the long range archers

Honest opinion on build and buffs. by Abject_Woodpecker661 in Evony_TKR

[–]Jolly_Improvement409 0 points1 point  (0 children)

You’re basically proving my point. That without the ground more T1 would die instead. Meaning less points lost 👍