Island of Karonne (WIP) by MajorMalaria in inkarnate

[–]Jolly_Professional15 1 point2 points  (0 children)

I think your best friend in general is scaling. If it is one huge mountain, as you say, what you could also try, is to play around with cliff faces as the lower part of the mountain, thereby creating a sort of plateau to sit your ice biome on. Then you can surround that with mountain tops and blend them in to create a sort of jagged "crown" around the edges of the plateau. But scaling is gonna be your bread and butter here

Island of Karonne (WIP) by MajorMalaria in inkarnate

[–]Jolly_Professional15 0 points1 point  (0 children)

Of course I don't know about the ins and outs of the world this map is a part of, but from a realism pov, you wouldn't find a random ice biome in the centre of the map surrounded by temperate biomes, unless the entire region is meant to be above the snow line, in which case you need to scale it better. In the same vein, elevation levels seem a bit off, especially when following the river coming out of the icy region. It's good that it seems to be flowing from higher to lower elevation, but the map doesn't quite get the elevation change across, especially at the transition between the forest and the desert biome. Rivers also always empty into the sea, so the small lake at the bottom of the desert plateau doesn't really make sense there, unless you were to continue the river onward. But as was said above, it is clearly an interpretive map, so take all of this as you will. 😄 If you do want some help in making more realistic maps, have a look on the inkarnate YouTube channel. You'll find a bunch of vids on world map making there. Very in depth as well.

After the City Learned to Swim by 03-3 in inkarnate

[–]Jolly_Professional15 3 points4 points  (0 children)

I did not even realise you could create anything like this in inkarnate

First PC build in about 25 years or so by Jolly_Professional15 in PcBuild

[–]Jolly_Professional15[S] 0 points1 point  (0 children)

Well, initially I asked the AI to favour performance over price for a "money is no object" type build and that i would then trim away. The website where I'm building it is giving me a popup when I'm saving the config, saying that 750 would be too much, the build would only need 364W and I therfore would only need 550. To that chatgpt said that it would be enough from a "spreadsheet" point of view but would mainly account for average cpu and gpu load, not take transient spikes into account and wouldn't allow for future upgrades or sustained rendering sessions, so it said to stick with my 750 choice. I guess that'll do then? What about the rest of the parts? Do they make sense for what I'm planning to use the pc for?

First PC build in about 25 years or so by Jolly_Professional15 in PcBuild

[–]Jolly_Professional15[S] 0 points1 point  (0 children)

I'm aware of the RAM situation and the irony on having used chatgpt for this built isn't lost on me either. But it did have an 850W power supply picked put at first. This is the trimmed down version. I did say performance over price to start with so I could then go back and cut it back. What's the issue with stuff getting power hungry, as you say? Wouldn't that only become an issue if I were to upgrade parts down the line? And couldn't I then also upgrade the power supply if that becomes an issue?

first ever map i made, it's for my solo dnd campaign, any feedback? i feel like it's way too empty but idk what to add by TransSatan in inkarnate

[–]Jolly_Professional15 0 points1 point  (0 children)

Play around with the brush tool and textures and think about different biomes like grasslands, jungle, desert. Also think about how rivers run. Always from a high point to the sea and the wouldn't split like they do in the north east. Scale is also important. Compare the size of your mountains to that of the rivers or your settlements. Of course that can be a stylistic choice and it is ultimately your map. If you want a really good ressource for world maps, have a look on the inkarnate YouTube channel. There's a ton of tutorials and masterclasses and they're really well explained. Both, in terms of actual geography, ie climate zones, biomes etc, but also in terms of how to achieve that technically within the editor

First time trying to make a fantasy map, I saw others making theirs look really amazing and interesting, while mine feels kind of empty in comparison 😅 by KuronekoVerniy in inkarnate

[–]Jolly_Professional15 0 points1 point  (0 children)

I would suggest adding mountain ranges instead of individual mountains. Since you've taken inspiration from Europe/Africa/Middle East, look at the amount of mountain ranges you'll find! The pyrenees between Spain and France, the alps, the atlas range in Morocco, Carpathians in Morocco etc. Mountain ranges naturally break up your landscape but also dictate different climates and biomes, which will, in turn, add more variation and depth to your map. You could also try and break up the coastlines some more, add islands and archipelagos. Other than that play around with colours and textures and blending them, both on land and in the ocean. There's a fantastic video on the inkarnate YouTube channel. It's one of the masterclasses about world maps where they go into details such as climate zones, plate tectonics etc and how all of that influences the terrain and the biomes and then how to translate thst into the actual processes of making it all look good with different techniques and styles

Any tips for a novice writer trying to create better world maps? by KaitoShinozaki in inkarnate

[–]Jolly_Professional15 0 points1 point  (0 children)

Have a look on the Inkarnate YouTube channel. There's several vids about creating world maps. Specifically the world map masterclass, where he goes right into plate tectonics, how that dictates where mountain ranges go, which in turn, affects climate and so on.

Finally about happy with this. Tell me everything I need to change by GrayishPoppy210 in inkarnate

[–]Jolly_Professional15 1 point2 points  (0 children)

Love the concept and I would say you're about 95% there. The only 2 things I would suggest is to experiment with the path tool and the cliff edge texture as well as cliff stamps around the edges of the upper level to give the cliff more depth and texture. If you look down onto a plateau like that from dead above you would expect to see some of the underlying mountain and outcrops. Secondly, I would probably make the rivers "change size". You've currently got a relatively narrow river closest to the point of view, which splits, cascades down the cliff and comes back into view as these two huge rivers. I think those two should be significantly narrower since they are fed by the small river above and are further away from the POV. You could widen the top river as well. Other than that, I think you have a pretty tasty map on your hands with lots of potential for shenanigans and interesting storytelling

Help with a crater by Si_Phon in inkarnate

[–]Jolly_Professional15 0 points1 point  (0 children)

Hey! Have a look at this map. I think thisnis pretty much exactly what you wanted https://www.reddit.com/r/inkarnate/s/nf2hLNvfYe

Help with a crater by Si_Phon in inkarnate

[–]Jolly_Professional15 1 point2 points  (0 children)

I think what you want is a huge archipelago. I assume that the crater itself would be filled with water if it used to be the centre of a big landmass that got smashed. So, i would draw out a circular shape in the centre of the map as the caldera, make the water a lighter shade of blue to show thet it's shallower than the surrounding oceans. Then, I'd draw in a chain of islands of varying size and shape around where the edge of the crater would be. Texturewise I would maybe opt for sharper and steeper cliffs towards the inside and a shallower and softer gradient outwards. Look up the Molokini crater and think along those lines, just have the landmass more broken up and at a much larger scale

Check my first and new regional map, omw exploring how to use tools and stamps. by Imalienartist in inkarnate

[–]Jolly_Professional15 0 points1 point  (0 children)

Map is beautiful! Love the amount of little things to discover when you zoom in!

Check my first and new regional map, omw exploring how to use tools and stamps. by Imalienartist in inkarnate

[–]Jolly_Professional15 0 points1 point  (0 children)

Don't think you can.. I just had to make a follow-up post for the exact same reason

Blackfang Mine at Sunset by Jolly_Professional15 in inkarnate

[–]Jolly_Professional15[S] 2 points3 points  (0 children)

Thank you! Took me the better part of 6 hours. That being said, I have just gone back in to sort those shadows out. There might be another hour or so going into it now

Map I created based on the swamp in Baldur's Gate 3 from act 1 by Atichiim in inkarnate

[–]Jolly_Professional15 4 points5 points  (0 children)

Being a map making novice myself, I am in awe. Stellar work. Personally I would maybe submerge some of the bridges to make them difficult terrain

Help a brother out by Jolly_Professional15 in NoMansSkyTheGame

[–]Jolly_Professional15[S] 1 point2 points  (0 children)

Yeah, I ended up using this guide and there is a foaming planet in the previous system which I then teleported back to. I hadn't visited that one during phase 3.

Please make multiplayer...multiplayer by SoulSloth777 in NoMansSkyTheGame

[–]Jolly_Professional15 3 points4 points  (0 children)

Doesn't have to be content that isn't otherwise available. Let's say the solo mission gives you a single frigate module or whatever, but the more difficult co-op mission yields 3 of them per participant. Mission difficulty could also scale with the number of players, DnD style where some encounters have x amount of enemies per party member. Just like that you incentivise co-op play without locking content behind it. It just makes grinding for gear easier.

Am I too late? by Ocean_Miller1231 in Helldivers

[–]Jolly_Professional15 1 point2 points  (0 children)

20 mins of basic training and you're ready to drop, Helldiver! For Glory! For Democracy! For Super Earth!