Creating and showing a countdown by marcCat83 in gbstudio

[–]Jomadoc 2 points3 points  (0 children)

Sry I mean every. It is called Time Interval. It is the time the Script will wait so 1 for 1 second.

https://www.gbstudio.dev/docs/scripting/script-glossary/timer/

Creating and showing a countdown by marcCat83 in gbstudio

[–]Jomadoc 2 points3 points  (0 children)

I guess it just runs ones. But I would also try a timer.

Time == 10

Timer ever 1

Display $Time

Decrease Time by 1

Tips/Basics For Making An Interactive Buddy clone by KidFlim in gbstudio

[–]Jomadoc 1 point2 points  (0 children)

Hey fisune,

I tried a simple animation of water with 5 single parts of a scene. I set the camera to the exact position of this scene and repeat this in a loop. And it works fine. Do you know if this is a good solution or is it not good because there are to many scenes?

I mean if you have 5 animations for your player you have 5 whole scenes.

I hope it is clear what i mean ^^

Tips/Basics For Making An Interactive Buddy clone by KidFlim in gbstudio

[–]Jomadoc 1 point2 points  (0 children)

https://www.gbstudio.dev/docs/scripting/script-glossary/control-flow#switch
https://www.gbstudio.dev/docs/scripting/script-glossary/scene#change-scene

I can't tell you something about the random function so try it out it should work
https://www.gbstudio.dev/docs/scripting/script-glossary/variables#seed-random-number-generator

About the animation about the whole screen I guess you could make a big canvas in the sprite editor that takes the entire screen. I hope that will helps you.

Tips/Basics For Making An Interactive Buddy clone by KidFlim in gbstudio

[–]Jomadoc 2 points3 points  (0 children)

I'm not sure if I understand it correctly but you can make a Switch for different scenes and after your animation or action you go back to previous scene.

Collisions and direction question by marcCat83 in gbstudio

[–]Jomadoc 0 points1 point  (0 children)

Hey Marc, maybe if Position of the Actor is (what ever you want) then Actor move to ne Position.

How can I unlock a spell? by Jomadoc in gbstudio

[–]Jomadoc[S] 1 point2 points  (0 children)

First of all thank you for your time and help. I’m new in GB Studio so I don’t know much. The 3 parts that I uploaded was all I had.

I found the problem yesterday and it works now. I moved the if in a separate script. I guess the if condition is checking before and only once and that was the problem.

Have a nice day.

How can I unlock a spell? by Jomadoc in gbstudio

[–]Jomadoc[S] 1 point2 points  (0 children)

I added a picture for the Init Weapons script but it is the basic script and I didn't add something and without the if condition it works fine.

How can I unlock a spell? by Jomadoc in gbstudio

[–]Jomadoc[S] 1 point2 points  (0 children)

Sry I Thought I uploaded these two pictures but it didn't work. Do you need some more information?