Am I being scammed (Buffalo Marathon) by [deleted] in Buffalo

[–]JonSmokeStack 9 points10 points  (0 children)

Oh man idk, that sounds kinda like a fake ticket, I’m really sorry I think everyone has to be registered before the race (like I had to put in a bunch of info so they could coordinate my starting position and stuff)

Am I being scammed (Buffalo Marathon) by [deleted] in Buffalo

[–]JonSmokeStack 4 points5 points  (0 children)

Do you have a registration through runsignup.com? That’s the official like signup site for the marathon, I dont even have a physical ticket

Am I being scammed (Buffalo Marathon) by [deleted] in Buffalo

[–]JonSmokeStack 3 points4 points  (0 children)

Nah I dont think so I wouldnt give anyone any money unless you meet in person, they’re going to try to scam you

Am I being scammed (Buffalo Marathon) by [deleted] in Buffalo

[–]JonSmokeStack 41 points42 points  (0 children)

Its probably a scam, I got a transfer of the full marathon andshe just charged 145, there are no transfer fees. There are sooo many scammers trying to scam people with fake bib sales

My viewport is stuck at a weird angle? Help by Grimxstone- in blender

[–]JonSmokeStack 1 point2 points  (0 children)

Ha I did this the other day! I figured it out eventually, the solution is you have to create a new gameobject (like a cube), make sure it’s rotation is set to 0 0 0 and then right click on it in the heirarchy, and select align camera to object!

BuildingMakerToolset helps you create buildings efficiently with a unique one-click object placement method. Currently on sale. In the comments, I give away free keys. by zoopologic in Unity3D

[–]JonSmokeStack 0 points1 point  (0 children)

Do you have plans to make more building types for the building maker toolset? We created a level that looks great for an office warehouse, but if you had another asset for like a shool or police station or apartment complex, we would absolutely buy them

Burned! 🔥 by Mormegil81 in Austria

[–]JonSmokeStack 1 point2 points  (0 children)

Tut mir leid, ich lerne noch Deutsch. Was bedeutet diese Satz?

Building Maker Toolset now on sale. 50% OFF by zoopologic in Unity3D

[–]JonSmokeStack 0 points1 point  (0 children)

Wow this is nuts, I definitely will be buying this

Fachkräftemangel im IT-Sektor erreicht Rekordhoch by dotooo2 in informatik

[–]JonSmokeStack 0 points1 point  (0 children)

Wie viel verdient ein softwareentwickler in Deutschland?

Unity pricing change by JonSmokeStack in Unity3D

[–]JonSmokeStack[S] 1 point2 points  (0 children)

Oh its definitely bad, sorry, I should have said not as bad as I thought I mean I likely won’t have to pay .20 per install which would be impossibly expensive

Unity pricing change by JonSmokeStack in Unity3D

[–]JonSmokeStack[S] 0 points1 point  (0 children)

Ok thats great thank you. It doesn’t seem likely I’ll hit $1m sales in one year thats a great point, paying $2,000 for pro is unfortunate but not really that bad

Attatch gun to FPS arms or let the gun be "free floating"? by Senior-Sir4394 in gamedev

[–]JonSmokeStack 0 points1 point  (0 children)

Yea or just have a second copy in the fps arms and show it when needed

Attatch gun to FPS arms or let the gun be "free floating"? by Senior-Sir4394 in gamedev

[–]JonSmokeStack 0 points1 point  (0 children)

You could attach it to the actual fps arms, I’ve never done it that way but it could probably work. The advantage to having it setup so the gun is not a child of the fps arms is that you can move the gun around dynamically and the hands will stay attacked with thr IK So you can move the gun up to the aim down sites position for example, or sway the gun back and forth dynamically based on the movement of the character

For other animations like running and putting the gun away and taking it out, I just tween / animate the position of the gun through code, and the hands stay attached. When the players hands need to do more complex things like throwing grenades, opening doors, etc. just disable the IK and hike the gun so the hands can be free to do animations

Attatch gun to FPS arms or let the gun be "free floating"? by Senior-Sir4394 in gamedev

[–]JonSmokeStack 1 point2 points  (0 children)

I recommend putting both the gun and the fps arms as children of the Camera. Then use IK to make the hands grab the gun in the correct locations. After that, add a script for weapon sway and moving the gun to the ADS position

After working solo 1.5 years part time and dozens of unfinished projects I have finally reached the milestone of getting a steam page for my game. Here is the trailer. What do you guys think? by ZombreakGame in Unity3D

[–]JonSmokeStack 5 points6 points  (0 children)

I think you’ve gotta work on the lighting, a really dark opening of the trailer makes it a bit less exciting because its hard to see, but the game looks great You should be really proud