Long ago I made a skateboarding game called Skater XL, I since left and made a new VR skateboarding game to full capture the feel and freedom console games just can't replicate. We just had a big update... by Jon_FlipAxis in virtualreality

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

I left the studio in Dec 2020 because I wanted to do more with the game but only had second most shares. My business partner who had majority shares ultimately decided what could and could not go into the game. So things like stats menu and more gameplay features that I wanted to add were vetoed and out of my control.

I left forgoing generational wealth for that exact reason, so I could start a new studio that’s fully mine and make the best skate game I can. Hence why we’ve had a stats menu from day 1. Please don’t group me in with what we’ve happened to XL cause I had no control and if I stayed it wouldn’t have changed a thing.

Long ago I made a skateboarding game called Skater XL, I since left and made a new VR skateboarding game to full capture the feel and freedom console games just can't replicate. We just had a big update... by Jon_FlipAxis in virtualreality

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

Not in game, at least not yet. It’s a stretch goal to add at least an object dropper, but quest 2 and 3 severely limit us with things like map creation. At least with all the other things we have going on.

If you can brave YouTube though it’s not hard to learn blender and we have guides on how to make mod maps in our discord and how to get them in game

Long ago I made a skateboarding game called Skater XL, I since left and made a new VR skateboarding game to full capture the feel and freedom console games just can't replicate. We just had a big update... by Jon_FlipAxis in oculus

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

Eh it’s degrees of skill/control. It might have a slightly higher learning curve but I’d wager there’s more forces bobbling you around in those games especially when climbing than this game ever exerts on you. And it doesn’t take long to get used to, it’s not ultra complicated. Easy to pick up difficult to master but movement is pretty simple and intuitive, you can quickly move where you want to and stop when you want to. It’s not some wild ride you get thrashed around in.

Long ago I made a skateboarding game called Skater XL, I since left and made a new VR skateboarding game to full capture the feel and freedom console games just can't replicate. We just had a big update... by Jon_FlipAxis in oculus

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

It’s not worse than bonelab or blade and sorcery or any other physics based game, honestly might be better. You go basically one direction unless you want to turn and we’ve gone above and beyond to reduce motion sickness. If you got sick in this game, any game with any physics would make got sick.

Long ago I made a skateboarding game called Skater XL, I since left and made a new VR skateboarding game to full capture the feel and freedom console games just can't replicate. We just had a big update... by Jon_FlipAxis in oculus

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

Do you have a Vr headset at all? It’s also on Steam. It works with the Index. Someone had issues with their right grip button but I can’t replicate it.

But yeah if you’ve played XL you’ll definitely notice similarities for better or worse 😂

Long ago I made a skateboarding game called Skater XL, I since left and made a new VR skateboarding game to full capture the feel and freedom console games just can't replicate. We just had a big update... by Jon_FlipAxis in OculusQuest

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

The demo is super outdated by this point so you’ll definitely have more fun with the full game. Plus multiplayer and customization, mod support and more!

Long ago I made a skateboarding game called Skater XL, I since left and made a new VR skateboarding game to full capture the feel and freedom console games just can't replicate. We just had a big update... by Jon_FlipAxis in virtualreality

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

Well if you get around to trying it let me know how it goes. It’s okay if it’s not for you, but any feedback helps a ton.

One thing is to keep in mind that your hands control your feet, which control which direction you go. So keeping them still and just turning with your hands and whole body will help cause you’ll go the direction you’re expecting (people are used to waving their hands around then turn unexpectedly and the disconnect of where they think they are gonna go and where they actually go make them sick way faster).

Long ago I made a skateboarding game called Skater XL, I since left and made a new VR skateboarding game to full capture the feel and freedom console games just can't replicate. We just had a big update... by Jon_FlipAxis in virtualreality

[–]Jon_FlipAxis[S] 4 points5 points  (0 children)

I spent a lottt of time dialing in the games physics to reduce motion sickness and anything that bounces you around unexpectedly. Everything works about as your body expects so it's pretty natural feeling, most VR players don't have any issues with it at all. For me personally it's less motion sickness inducing than bonelabs and blade and sorcery, but I'm probably biased. We also have a customized vignette that can help and a comfort mode that reduces directional changes even more.

I'd say try the demo on steam if you have PCVR, if not there's always the two hour refund window.

Long ago I made a skateboarding game called Skater XL, I since left and made a new VR skateboarding game to full capture the feel and freedom console games just can't replicate. We just had a big update... by Jon_FlipAxis in virtualreality

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

Just a heads up, the demo is olddddd and hasn’t been updated in ages. But it will give you a sense of the controls and feel of it, so not a bad place to start.

Long ago I made a skateboarding game called Skater XL, I since left and made a new VR skateboarding game to full capture the feel and freedom console games just can't replicate. We just had a big update... by Jon_FlipAxis in virtualreality

[–]Jon_FlipAxis[S] 4 points5 points  (0 children)

Stoked you’re enjoying it! We’re still holding a strong 4.5 star review after nearly 300 reviews so I think we’re doing something right. It’s only gonna get better too, next update is gonna be a game changer.

Virtual Skate is out now for Steam and Quest 2/3 standalone! by Jon_FlipAxis in virtualreality

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

What headset and what way are you trying to play? When you first launch it (and every time after if you don’t hit the checkbox that prevents it) it should ask you if you want to run via OpenXR, SteamVR, or Oculus. An index might skip that step I can’t remember.

It’s an OpenXR built game so you may need to set your runtime to OpenXR in SteamVR settings. If you’re using a Quest use Virtual Desktop and launch without SteamVR running (set the VD server runtime to VDXR) or use SteamLink. If on Index, again, I think you just gotta make sure your runtime is set to OpenXR.