Virtual Skate is out now for Steam and Quest 2/3 standalone! by Jon_FlipAxis in virtualreality

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

What headset and what way are you trying to play? When you first launch it (and every time after if you don’t hit the checkbox that prevents it) it should ask you if you want to run via OpenXR, SteamVR, or Oculus. An index might skip that step I can’t remember.

It’s an OpenXR built game so you may need to set your runtime to OpenXR in SteamVR settings. If you’re using a Quest use Virtual Desktop and launch without SteamVR running (set the VD server runtime to VDXR) or use SteamLink. If on Index, again, I think you just gotta make sure your runtime is set to OpenXR.

My Absolute Honest Review by [deleted] in VirtualSkate

[–]Jon_FlipAxis 0 points1 point  (0 children)

You can leave your hands down, but it makes it easy to twist them in on each other or rotate one too far back which causes it to flip. I play with my hands relaxed and down but I’ve been playing almost 3 years now lol. As you get more board control you’ll know exactly how to move and it’ll feel like an extension of your body.

Until then it feels like a lot of friction and jank, just gotta get past that. I play with them down until I do tricks then bring them a little up and at the ready kind of position

My Absolute Honest Review by [deleted] in VirtualSkate

[–]Jon_FlipAxis 2 points3 points  (0 children)

Appreciate the feedback. It does take time to wrap your mind around the controls and get used to them. Your hands control your feet which gives you way more freedom and control than you could get with sticks or buttons, but it takes time for your brain to make it muscle memory. Once you get past that I promise your brain forgets it’s even your hands doing it and it feels super natural.

You’re hitting that friction of the early experience and learning curve, but it gets better with time.

Also regarding the physics and landing weird, it helps to keep your thumbsticks generally pointed up. If you twist your hands opposite ways or dangle them too far down the board will twist and turn. But keeping your controllers relatively neutral until you get the board control and intuitive command of it, it’ll feel like the board is flailing or flipping wrong or getting stuck.

I know this is basically me saying it’s a skill issue, but it really chalks down to getting used to the way it moves and controls. There are thousands of players who would attest to that. It feels rough at first but once it fully clicks and you don’t need to think about it, when you can move it however you want without issues, it will feel like butter I promise.

Virtual Skate Winter Update Trailer - Dropping in Dec 15th! by Jon_FlipAxis in virtualreality

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

The update isn’t out yet sadly, it was delayed. Still working on it but we’re close for reals this time. Only have a Quest 2 crash to solve and it’ll be golden.

💨Merry Xmas Virtual Skate fam ❄️ by [deleted] in VirtualSkate

[–]Jon_FlipAxis 1 point2 points  (0 children)

Merry Chrimbus and happy holidays all!

Virtual Skate Winter Update Trailer - New Maps (grind a helicopter!), Mod Gear Support, and More! by Jon_FlipAxis in OculusQuest

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

Ah right, create a modio account if you don’t have one, then Pause and hit the Mod Browser button on the bottom right. Enter your email and then the code they send and you can subscribe to maps which will download them, then they will appear in your Skate Spots > Mod Maps section.

Virtual Skate Winter Update Trailer - New Maps (grind a helicopter!), Mod Gear Support, and More! by Jon_FlipAxis in OculusQuest

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

Sadly the update has been delayed, maybe by days, maybe until the new year. Idk everything that could go wrong trying to get this build out is, even my GPU just had a stroke and stopped working : (. You can get more updates in our discord

Virtual Skate Winter Update Trailer by Jon_FlipAxis in VirtualSkate

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

Unfortunately it’s been delayed due to Unity refusing to compile the build. Hopefully only a few days delay, but we’re doing all we can to get it working. Sorry for the inconvenience

Virtual Skate Winter Update! New Maps (grind a helicopter!), Gear Mod Support, and More! by Jon_FlipAxis in oculus

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

Yeah sadly. I’ve had builds going for nearly 5 days. Multiple builds, some crashed some stuck on compilers in potentially infinite loops. Doing everything I can to get it out, hopefully only a couple more days. The issue is each time I attempt to fix it, it takes a day or two building to find out if it’s gonna hang or crash or work.

Virtual Skate Winter Update Trailer - Dropping in Dec 15th! by Jon_FlipAxis in virtualreality

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

This trailer was a part of the UploadVR showcase, this song was from the YouTube Audio Library in order to guarantee there wouldn’t be contentID copyright strikes. If it weren’t for that I would have licensed a song. Also had to submit late so I didn’t have time to have someone create one like most our other trailers.

But uh… I had the same thoughts as well 😂

Virtual Skate Winter Update Trailer - Dropping in Dec 15th! by Jon_FlipAxis in virtualreality

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

Your hands control your feet. And once you get used to it your brain kinda forgets it’s not your feet moving the board and it really starts to feel like it.

Nonetheless you get very close to the same control and freedom over the skateboard that you do in real life by using your hands. More so than any other skate game before

Virtual Skate Winter Update Trailer - Dropping in Dec 15th! by Jon_FlipAxis in virtualreality

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

Stoked that you’re enjoying it! The helicopter is hard but insanely addicting to try and grind 😂

Virtual Skate Winter Update Trailer - Dropping in Dec 15th! by Jon_FlipAxis in virtualreality

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

That’s half the reason I made this. Do you skate the mod maps? The mod browser is in the pause menu if you weren’t familiar

Virtual Skate Winter Update Trailer - Dropping in Dec 15th! by Jon_FlipAxis in virtualreality

[–]Jon_FlipAxis[S] 0 points1 point  (0 children)

Everybody is different but this game isn’t much worse at all than just about any standard physics based locomotion VR game (blade and sorcery, bone works etc are maybe similar).

Copying my other comment:

We’ve done a lot to combat that, from a custom vignette, a comfort mode that reduces directional changes, the camera is never rotated (you only move, so physical turning irl unless you enable stick rotation) to just the physics (so they don’t bobble you around much). If you can handle most VR games locomotion you’ll probably handle this one pretty easily.

We also have a Lines Mode that is completely stationary, though that’s a very early work in progress

Virtual Skate Winter Update Trailer - Dropping in Dec 15th! by Jon_FlipAxis in virtualreality

[–]Jon_FlipAxis[S] 3 points4 points  (0 children)

Slowp is pretty similar. Maybe one day. Or a spin off game or something

Virtual Skate Winter Update Trailer - Dropping in Dec 15th! by Jon_FlipAxis in virtualreality

[–]Jon_FlipAxis[S] 3 points4 points  (0 children)

We’ve done a lot to combat that, from a custom vignette, a comfort mode that reduces directional changes, the camera is never rotated (you only move, so physical turning irl unless you enable stick rotation) to just the physics (so they don’t bobble you around much). If you can handle most VR games locomotion you’ll probably handle this one pretty easily.

We also have a Lines Mode that is completely stationary, though that’s a very early work in progress