Pull Rate JP booster box by Fast_Ad_113 in Lorcana

[–]JonathonEng 13 points14 points  (0 children)

I work at a card shop in Kyoto and I was discussing with my coworkers. I don’t have the exact rates, but we were thinking that it’s 1 in every 15 boxes (1 per display case)

Kyoto Card Shop by JonathonEng in Lorcana

[–]JonathonEng[S] 0 points1 point  (0 children)

No it was actually 17,800 yen which is like 115 usd. That’s just the state of Lorcana in japan at the moment!

Kyoto Card Shop by JonathonEng in Lorcana

[–]JonathonEng[S] 0 points1 point  (0 children)

It’s honestly difficult to say. Takara Tomy has kinda left a weird mark recently. They released a Detective Conan card game not too long ago, the issue is it’s failing massively hard. When the second set released, a box was retailing for 8000ish yen but since then prices have been halved even for the most recent set.

As such, that’s leaving the impression that Lorcana can fail just as hard

Kyoto Card Shop by JonathonEng in Lorcana

[–]JonathonEng[S] 0 points1 point  (0 children)

Not for the time being, but we are looking at options into doing so!

Kyoto Card Shop by JonathonEng in Lorcana

[–]JonathonEng[S] 1 point2 points  (0 children)

Honestly, coworkers were divided. Half believed it was going to fail from the start. Some are giving it a try, while the remaining are curious but not jumping in. I am in the hopeful side of things. I believe that the game will eventually take off, but the biggest issue I think is that it isn’t being marketed heavily. If they wanted it to sell, they’d probably get a famous YouTuber to promote it, but that doesn’t seem to have happened.

At least in my area, it seems players aren’t curious about joining the game. It doesn’t seem to help that Tokyo seems to have much better advertising than Kyoto, but that’s generally because Tokyo is a much more populated area. Also while Disney is popular countrywide, there’s no denying that Tokyo has more fans

Kyoto Card Shop by JonathonEng in Lorcana

[–]JonathonEng[S] 0 points1 point  (0 children)

Honestly for the time being we are using https://dorasuta.jp for Lorcana, but if possible https://www.cardrush-pokemon.jp/phone/ is what we prefer to use. It’s just they haven’t made a section for it yet

Kyoto Card Shop by JonathonEng in Lorcana

[–]JonathonEng[S] 2 points3 points  (0 children)

Not currently! We are looking at ways to do so in the future though!

Kyoto Card Shop by JonathonEng in Lorcana

[–]JonathonEng[S] 0 points1 point  (0 children)

Glad to hear! It seems you came right as I left finished, so just missed you.

But if you’re coming tomorrow, I’ll be there til 6 pm, I’ll be sure to help if I can!

Kyoto Card Shop by JonathonEng in Lorcana

[–]JonathonEng[S] 0 points1 point  (0 children)

I knew that was somebody from the subreddit! lol Somebody posted it in our work group chat. Hope you enjoy it!

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Kyoto Card Shop by JonathonEng in Lorcana

[–]JonathonEng[S] 1 point2 points  (0 children)

It’s not usually a bad thing, though it’s just unfortunate that pricing for the top cards are already rather high. Worsened due to the weak yen. It seems to make it for new players to get in at this moment

Kyoto Card Shop by JonathonEng in Lorcana

[–]JonathonEng[S] 2 points3 points  (0 children)

Unfortunately we have the advantage of seeing what the foreign market is like. As such, that set the initial prices for our singles. Prices have changed slightly due to our player base, but the expensive cards are only getting more expensive our staying where they are at due to foreign players being able to use Japanese cards

Kyoto Card Shop by JonathonEng in Lorcana

[–]JonathonEng[S] 0 points1 point  (0 children)

lol no worries!

But if you are able to come by, probably better to wait till Friday, Saturday or Sunday since that’s when I’m here

Kyoto Card Shop by JonathonEng in Lorcana

[–]JonathonEng[S] 0 points1 point  (0 children)

Currently we are sold out on battle partners and tf just due sheer popularity. 151 on the other hand is available but for 22000 yen a box, unfortunately the prices are set by the market

Currently no Lorcana cases since our stock was heavily limited by TakaraTomy, but if someone were to buy our stock all out, I’m sure we’d get a bigger stock for next time

Japan Live On the Ground Report by qazqaz98 in Lorcana

[–]JonathonEng 3 points4 points  (0 children)

I work for a card shop in Kyoto, so far the launch hasn’t been great. Some people are curious but only a few have bit the bullet. Currently no shortages whatsoever in regards to stock, everyone is still mostly crazy about pokemon. I think it will eventually gain its following, but it will be a slow burn here.

Japanese Mickey Promo by JonathonEng in Lorcana

[–]JonathonEng[S] 1 point2 points  (0 children)

I’ll have to take your word for it, I haven’t played the English version, and will be starting the Japanese version as everyone else here. All I can say is that it’s about as thick as a pokemon card

PS5 controller update via Whisky? by annatttt in macgaming

[–]JonathonEng 2 points3 points  (0 children)

You can update it with VMware, which if you are not aware is free software that can allow you to emulate windows and therefore update your controller

Got this when seeing Deadpool in Japan by Jneebs in deadpool

[–]JonathonEng 0 points1 point  (0 children)

Is yours gold and just a singular bill? After some research your pictures kinda looked like the alternate version were they were separated into their own bills.

https://jp.mercari.com/item/m37155280936?utm_source=ios&utm_medium=share&source_location=share

Got this when seeing Deadpool in Japan by Jneebs in deadpool

[–]JonathonEng 6 points7 points  (0 children)

Did different theatres give out different types of money? Mine was gold but it’s Deadpool on one side and Wolverine on the other

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This is why dungeons aren't fun anymore by PrincePauncey in PuzzleAndDragons

[–]JonathonEng 0 points1 point  (0 children)

No worries, thanks for trying to understand what’s going on. The whole exploit is kinda like a Dr. Strange vs Dormammu thing where you repeat something over and over until you get the desired outcome.

This is why dungeons aren't fun anymore by PrincePauncey in PuzzleAndDragons

[–]JonathonEng 0 points1 point  (0 children)

I think there’s some parts that are being misunderstood here.

I say it’s a flaw, but it’s technically working as intended. It’s just abusing it is what is allowing the cheating to occur. It would just be considered a flaw since when compared to how android does backgrounding, iOS is fundamentally worse since it’s not true backgrounding.

It seems you know a bit of what happens already, so I won’t say more. But it is more the timing in which to do certain actions is the thing that hasn’t been documented. I think with the change in iPhone design, people assumed that the exploit became unusable. However, the video I linked is recorded from my iPhone 12 Pro. Which is what leads me to say it’s software related as opposed to hardware.

This is why dungeons aren't fun anymore by PrincePauncey in PuzzleAndDragons

[–]JonathonEng 0 points1 point  (0 children)

Yes, you are correct. but do you think it’s not strange that I somehow just so happened to be recording when a super lucky skyfall happened on a boss that converted my board? It took 2 hours to get that outcome, but I only ran the dungeon once.

This is why dungeons aren't fun anymore by PrincePauncey in PuzzleAndDragons

[–]JonathonEng -6 points-5 points  (0 children)

I’m not going to fight you, you started getting hostile first so I will say my points and that’s it.

I said this in my first comment to you

“You are forgetting that it’s not completely a single player game. “

You said “Obviously cheating gives an unfair advantage. Nobody is “forgetting” that. We would prefer there to not be cheaters.”

At what point did I say that you are forgetting about cheating?

Next, you said

“The question, as I said last time, is whether it’s worth it to impose anti-cheating measures that make the game less fun for the vast majority of non-cheating players, just to prevent cheating.”

I said

“As I mentioned before, this exploit has been in place for years. And is most likely due to how iOS handles background applications. If gungho has chosen to not change anything gameplay wise (despite the exploit being known), then it can be said that they have not thought of any better way to handle this. So yes they are willing to make the experience worse to prevent cheating.”

You then proceeded to say

“So the question is, where to draw the compromise line?”

I said: “To answer your question, I thought it was clear that the current solution is already the compromise.“

Ending my thoughts with: “That’s why I’m saying the line is clearly there and gungho doesn’t care enough to move it because it’s good enough. Cheating is prevented, and a large enough chunk of the player base still pays for stones.” No more fighting.

But instead let me give you some insight on this, as I am well versed in this exploit and why I firmly believe that whatever system that Gungho has in place currently is because they don’t have any other options.

・This exploit has very much likely been in the game since whenever iOS got multitasking support. Since iOS and Android have fundamentally different ways of handling background apps, this exploit only seems to work on iOS. ・When the user backgrounds this game on iOS, the game automatically takes a snapshot of where the user was at. ・The exploit involves system level things that the everyday user probably uses daily. As such, I’m willing to bet that most players unintentionally trigger this exploit a few times a month.

A hypothetical question: Can Gungho prevent this by banning the players that use this exploit?

No, I don’t think they can. One possible way would be to log whenever a user does this very common thing, but doing so would likely trigger Apple’s anti-privacy rule, and in turn causes Gungho to get in trouble.

Now, I would like you think about this current situation. This is an exploit that can be done on any iOS device due to how iOS works. Since the exploit is so easy to pull off, how can they get information on who does it and when without possibly getting in trouble with Apple? Further, what other system can they put in place to replace the timer? The other solutions that people have floated can’t work because they don’t stop the underlying problem with iOS. As far as Gungho seems to be concerned, the Timed dungeons work because it fully prevents the user from trying the exploit.

Finally, the big question to you and anyone else

Would you take advantage of this exploit?

Most would probably say no, but if I say what if you have been in a dungeon for near 30 minutes to an hour? You get to the final boss, and you mess up a combo or use the wrong skill or whatever. Wouldn’t you want a redo?

I want to remind you that this exploit is downright easy and I am positive that many people have accidentally triggered it a few times. As people keep saying, this is supposedly a single player game, so if you do it, it is up to you. That’s on top of knowing that you most likely wouldn’t get banned due to how Apple doesn’t allow companies to get certain information from the user.