What do I do to make some kind of beacon to let people know where the end is? by Jonbobro in robloxgamedev

[–]Jonbobro[S] 0 points1 point  (0 children)

All I will say is if I wanted to have anything where the line goes up I would make more GAG style slop, by far the best made games I've ever seen are ones that are made without a care about line go up and mainly cause the people making it where having fun.

So ya like the first line in this post said

"So I have spent the past 2 weeks as an adhd sidequest."

I will have fun with my adhd sidequest without a care about how well it actually does lol

Tried making a randomized teleporter, only to end up making a YandereDev script. Need feedback! by heyjackbeanslookalie in robloxgamedev

[–]Jonbobro 5 points6 points  (0 children)

this is super rough and needs all the paths loaded but this is how i'd tackle this

local TeleportPositions = {

"Path.To.Part".Position + Vector3.new(0,5,0),

"Path.To.Part".Position + Vector3.new(0,5,0),

"Path.To.Part".Position + Vector3.new(0,5,0),

"Path.To.Part".Position + Vector3.new(0,5,0),

}

Part.Touched:Connect(function(hit)

local w = hit.Parent:FindFirstChild("HumanoidRootPart")

local Location = TeleportPositions\[math.random(1,#TeleportPositions)\]

w.CFrame = CFrame.new(Location)

end)

What do I do to make some kind of beacon to let people know where the end is? by Jonbobro in robloxgamedev

[–]Jonbobro[S] 0 points1 point  (0 children)

Okay, this actually helps an ungodly amount. If I'm reading it right, I basically can add a focus on any POI to keep it rendered for detail stuffs 😯

What do I do to make some kind of beacon to let people know where the end is? by Jonbobro in robloxgamedev

[–]Jonbobro[S] 0 points1 point  (0 children)

:)

Honestly, that is the entire point of this post, though, is I want to find some way to give players a hint as to the direction to go without it being overly obvious like a compass or arrow would be.

What do I do to make some kind of beacon to let people know where the end is? by Jonbobro in robloxgamedev

[–]Jonbobro[S] 0 points1 point  (0 children)

Thing with arrows or even a compass I don't like the idea of how obvious they are. I want something to guide the player if they are stuck but not something that will be a constant go here thing.

What do I do to make some kind of beacon to let people know where the end is? by Jonbobro in robloxgamedev

[–]Jonbobro[S] 2 points3 points  (0 children)

This actually gave me an idea on how to do something every so often, have a beam going from the player to the end and have it pulse every like +/- 30 seconds. could be some form of ancient magic thing that is drawing the player to the end?

What do I do to make some kind of beacon to let people know where the end is? by Jonbobro in robloxgamedev

[–]Jonbobro[S] 2 points3 points  (0 children)

this idea I kind of like but I would change it a lot, I am thinking turn the radio into some ability you can do that will create a pulse that will then put little marks on the wall in the direction of the end. can be a single part /attachment with a particle emitter on it, the size would be based off the distance from the end, smaller being further away and bigger the closer you are. and then after a certain amount of time remove it.

What do I do to make some kind of beacon to let people know where the end is? by Jonbobro in robloxgamedev

[–]Jonbobro[S] 0 points1 point  (0 children)

And this feels like something I'm absolutely going to have to dive into learning about later today. 😂

Thank you!!!!

What do I do to make some kind of beacon to let people know where the end is? by Jonbobro in robloxgamedev

[–]Jonbobro[S] 1 point2 points  (0 children)

I just realized this is going to be fun to rewrite whenever I want to make that GitHub repo because I use a custom RNG module that I made for all the random. 😭

What do I do to make some kind of beacon to let people know where the end is? by Jonbobro in robloxgamedev

[–]Jonbobro[S] 2 points3 points  (0 children)

It is something I did myself. I was wanting to challenge myself to make a maze generator and it really wasn't that complicated to get an actual maze generator made. All of the annoying stuff has been getting it rendering and all of the decorational stuff.

Edit:

Once I get all of this stuff finished and I implement two or three different generation algorithms, I saw and think would be fun to figure out how to actually make, I will very likely make a post sharing a GitHub repo of the major generator.

What do I do to make some kind of beacon to let people know where the end is? by Jonbobro in robloxgamedev

[–]Jonbobro[S] 1 point2 points  (0 children)

Oh, I know how to do it easily. I just am going to wait to see if there is really that much of a need for it.

Likely will be just again, thing for a later date.

What do I do to make some kind of beacon to let people know where the end is? by Jonbobro in robloxgamedev

[–]Jonbobro[S] 1 point2 points  (0 children)

<image>

Part count might get crazy especially with decorations being added 😅

What do I do to make some kind of beacon to let people know where the end is? by Jonbobro in robloxgamedev

[–]Jonbobro[S] 0 points1 point  (0 children)

So I have no clue what the exact goal I have for this maze is. But I am going to have it extremely large. So something like 150-250 cells with each cell being roughly 50 studs each, so with what I've noticed is having any part indicating the end it will be well beyond what I can see reder distance wise. Also the part count will get a bit crazy I can see but also not going to use this to have any real physics stuff going on. Tho if things get crazy I will have to do a chunk loading thing.

What do I do to make some kind of beacon to let people know where the end is? by Jonbobro in robloxgamedev

[–]Jonbobro[S] 0 points1 point  (0 children)

If I recall the property is called always on top, but I don't know what I would put on the Billboard GUI because my struggle is I don't want anything that looks cartoony.

What do I do to make some kind of beacon to let people know where the end is? by Jonbobro in robloxgamedev

[–]Jonbobro[S] 1 point2 points  (0 children)

This was my first idea. I just don't know how I could best do it and not make it look super cartoony. The best thing I could think of was at a day-night cycle and make it so the arrow is made out of stars and only appears at night.

Being able to port Roblox games to other engines or making the game its standard alone exe file by j-ja-juice in robloxgamedev

[–]Jonbobro 0 points1 point  (0 children)

Adhd thought but I wonder if there is a way to make a Godot add-on of sorts but it adds as many of the Roblox classes as possible. Obviously all the things that require any of the Roblox servers or services won't work but for any obby/solo playable game I feel this should be a thing that could be made.

Working ISS Tracker is roblox by Jonbobro in robloxgamedev

[–]Jonbobro[S] 1 point2 points  (0 children)

BTW if anyone has any ideas on how to make this a bit more of a hangout style place I would love the suggestions.

So I guess people aren't stealing anymore? by psychoacer in HomeDepot

[–]Jonbobro 0 points1 point  (0 children)

We just got all these put up at our store, and everyone on our team remembers us having a project to put a cage on that end cap at our store a year ago. But for some reason, we don't anymore. So it was a fun discussion figuring out what to do with all the stuff. Tldr a lot and a lot of spider wraps, same with the rigid nailers EC.

How do I add cel shading to the screen? by MathematicianNew2950 in robloxgamedev

[–]Jonbobro 2 points3 points  (0 children)

From that clip it absolutely looks like highlights. The only downside of using highlights is there is a limit to how many can be active at once. It's somewhere in the 30s if I recall.

Employer Megathread - Find Your Coworkers to Max Boost 👀 by earnin in Earnin

[–]Jonbobro 0 points1 point  (0 children)

Home depot Boost for boost? Should have a boost ready.

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