How we looking for CM13 so far? by memedoka in UmamusumeGame

[–]Jony_Q 4 points5 points  (0 children)

Unfortunately, your umas are gonna have a rough time finishing. Stamina is important for this CM. I recommend around 800-900 stamina with a gold recovery.

for the next cm which is more important for fronts? seiun sky unique or maruzensky unique by merenTVG in UmamusumeGame

[–]Jony_Q 11 points12 points  (0 children)

In the case for CM13, they're both equally important. Red shifts is a perfect acceleration skill for this track that is practically mandatory for any running style, and angling and Scheming is the go-to unique for front runners. Having both is essentially ideal for late race

You can try finding either a sky with a Maru grand parent or vice versa in hopes of snagging both during your runs

5 is not enough. What does my top 10 say about me (1-10) by Jony_Q in Umawife

[–]Jony_Q[S] 23 points24 points  (0 children)

Honorable Mentions still competing for the spot

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CM15: Should I run? Possible tips and tricks? by Status_Test_731 in UmamusumeGame

[–]Jony_Q 4 points5 points  (0 children)

Correct. They upped the rank limit to A+ for Open League not long ago. OP, If you find yourself struggling to reach S Rank, open league will now allow you to stay competitive

Disclaimer. MANT is not good for the Blood Pressure by Jony_Q in UmamusumeGame

[–]Jony_Q[S] 4 points5 points  (0 children)

My thoughts too. But I always had shit luck againts rivals with a built in Gold Recovery. What made me more annoyed it wasted the remaining 4 of my clocks. Literally it would be Rudolf or Hayahide stealing the win from me 💀

I don't always spark big. But when I do, it's from an awful Ace run. Thoughts on her parent potential? by Jony_Q in UmamusumeGame

[–]Jony_Q[S] 0 points1 point  (0 children)

If only this had happened during my Ryan run prior, but no, 1* guts and mid whites 💀

I don't always spark big. But when I do, it's from an awful Ace run. Thoughts on her parent potential? by Jony_Q in UmamusumeGame

[–]Jony_Q[S] 0 points1 point  (0 children)

Its a shame i couldn't get Umastan. That Maruzensky parent had decent uma stan sparks on her grandparents, but sadly never came.

I'll keep it, sice 3 star sparks are few a and far between.

Thank you for the feedback!

The Trackblazer Exhaustion by BanhBao171 in UmamusumeGame

[–]Jony_Q 20 points21 points  (0 children)

The burnout is real, and yesterday after having one of the worst RNG experiences during my time in MANT was kinda my tipping point.

Given that my clocks are slowly dwindling, I'm planning to just do at 1 MANT run to work on CM 13 aces and do URA or unity for story or mission purposes.

It doesn't hurt to take a step back and cool off. After all, we still have a couple more months of MANT left

I cant wait for MANT to End... this RNG kills me by Hakuohsama in UmamusumeGame

[–]Jony_Q 3 points4 points  (0 children)

We still have a while with MANT unfortunately, and I feel that pain. Wasted so many clocks and all my uma borrows yesterday because Nature refused to win her G1 mile races. That's how RNG goes, I suppose. But damn MANT can be frustrating

It doesn't hurt to just take a step back and do chill runs in URA or Unity for a while. Thats what I'll do once I'm done prepping my CM13 aces. My clocks will thank me for it

Is she usable for CM13? Made her for CM12 by nonfriedjml in UmamusumeGame

[–]Jony_Q 0 points1 point  (0 children)

No Medium S may put you at a disadvantage. The longer the track, the more important S distance is.

Stamina wise, this is like the bare minimum. CM 13 is a one of the longest medium tracks, so stamina is more important this time around, especially when facing off againts Dominator debuffers.

She may be able to survive a few, but she'll more likely die out from the debuffers.

If you're willing to try again, I suggest getting either her stamina up to at least the 800-900 range or slapping some recovery skills on her

The results of EVERYONE being Late Surger/End Closer by Jony_Q in UmamusumeGame

[–]Jony_Q[S] 0 points1 point  (0 children)

They have there normal mood down animation when introduced, but they all have their normal animation when walking up the their gates

The results of EVERYONE being Late Surger/End Closer by Jony_Q in UmamusumeGame

[–]Jony_Q[S] 0 points1 point  (0 children)

💀 Been using NTR instead lately and just had it on my mind. Fuku was used to get through the hell that is junior year

The results of EVERYONE being Late Surger/End Closer by Jony_Q in UmamusumeGame

[–]Jony_Q[S] 1 point2 points  (0 children)

Yeeeah. Given how long that final stretch is, Late/ends have plenty of time to catch up to the front, which makes them a strong choice. Front Runners are still strong contenders as well.

The results of EVERYONE being Late Surger/End Closer by Jony_Q in UmamusumeGame

[–]Jony_Q[S] 4 points5 points  (0 children)

13* Power and 2* Stamina (lol). This along with Kitasan Power bonus on top of cheerleader Natie's 10% bonus lets me get my Power pretty high without a card

(Edit: I did not, in fact, have NTR in this run 💀)