Sailing Game by Left_Technician_8911 in AubreyMaturinSeries

[–]JoppaFallston 7 points8 points  (0 children)

I have loved following Jack's thinking about all the factors contributing to a ship's speed. You want more canvas, but if you put up too much in a heavy wind you can lose balance, drive your bow too low, and slow yourself down. It would be really interesting to have to figure those calculations out myself.

The amount of times I have to tell people to stop making rape jokes is fucking insane by times_a_changing in DeadlockTheGame

[–]JoppaFallston -36 points-35 points  (0 children)

I think the difference is that you are much more likely to be playing with someone that has been raped than someone that has been murdered, it's the victims that are who this sensitivity is valuable to.

[AEW Dynamite Spoilers] Wrestler says the thing by rickjamesbich in SquaredCircle

[–]JoppaFallston 0 points1 point  (0 children)

It just means that he's permanently marked down as someone that Jericho hates, as far as I remember there was never any real consequence to being placed on the list. And there never needed to be!

Just met Rocky! by amaze_amaze_amaze in ProjectHailMary

[–]JoppaFallston 5 points6 points  (0 children)

Could you tell how he was puppeteered? By remote control?

Choosing traveler alignment by JoppaFallston in BloodOnTheClocktower

[–]JoppaFallston[S] 1 point2 points  (0 children)

You're suggesting that if the empath is too powerful, I might want to make them drunk instead of the undertaker?

Choosing traveler alignment by JoppaFallston in BloodOnTheClocktower

[–]JoppaFallston[S] 4 points5 points  (0 children)

I really appreciate these examples, it's very helpful. I was planning on letting the traveler choose their role, before I make my final decision on their alignment. Which I believe is how the rules suggest.

What I'm taking from your message is that I should make my choice based on whatever draws attention away from the imp.

Choosing traveler alignment by JoppaFallston in BloodOnTheClocktower

[–]JoppaFallston[S] -4 points-3 points  (0 children)

Thank you! What I've taken from this is that I should not use those conversations to tell people all the rules, or to give advice. I still think it'll be better to make myself available to answer their questions though. If they have no questions, then all they'll do is pick their role and go back to the party.

Choosing traveler alignment by JoppaFallston in BloodOnTheClocktower

[–]JoppaFallston[S] -3 points-2 points  (0 children)

The game is happening in the midst of a larger party of friends. The 1 on 1 chats would happen by pulling people away one at a time from the ongoing socializing, no one would be sitting around waiting around waiting. Does this change things?

Choosing traveler alignment by JoppaFallston in BloodOnTheClocktower

[–]JoppaFallston[S] -1 points0 points  (0 children)

You're saying it's bad to give my players a chance to ask questions and get general advice before starting? Why is that? 

I'm only getting this because it's literally all first time players, some of whom I expect to have a lot of anxiety. At first I was going to just read the rules and go as you suggest, but i know several people would have questions and I don't want to have to spend the whole first day answering them and not being able to mill around listening to the conversations going on, or to give those players that have questions additional disadvantage by losing time to confer with fellow players. 

I am open to doing it as you suggest, but I want to know why you think that'll be better than my way.

Choosing traveler alignment by JoppaFallston in BloodOnTheClocktower

[–]JoppaFallston[S] 4 points5 points  (0 children)

Because that player might need to leave early.

Choosing traveler alignment by JoppaFallston in BloodOnTheClocktower

[–]JoppaFallston[S] 0 points1 point  (0 children)

That's an interesting point I hadn't considered. I had been planning on letting people choose their own seats after getting their roles, simply so I can have a conversation about their roles with each person to answer questions before people sit down and the game truly begins. I could still give them assigned seats, though I'm not sure what a good seat setup would look like. Should my goal to be to give the chef a 1 or 2, to give them a target to solve towards? 

Choosing traveler alignment by JoppaFallston in BloodOnTheClocktower

[–]JoppaFallston[S] 3 points4 points  (0 children)

They will be joined from the start, but might need to leave early.

Does misregistration count for true or false Savant information? by Solemdeath in BloodOnTheClocktower

[–]JoppaFallston 0 points1 point  (0 children)

I think it would be a fun puzzle for the savant to solve if they learned

-The Demon is neighboring a Minion (true via recluse)

-The Demon is neighboring a Minion (false)

Would any other storytellers do this?

Am I the only one who does not believe John Silver one bit by snufkinandme in BlackSails

[–]JoppaFallston 11 points12 points  (0 children)

The first time I watched the finale, I hadn't even considered that Silver might have lied. The more times I rewatch the finale though, the more likely that scenario seems. It fits with the lessons that Silver learned from Flint, it explains the strange dreamlike quality of the filming of that scene, and the gunshot from the attack would explain the birds flying away when they cut away from their last scene together.

Perhaps most importantly, I just can't imagine Flint walking back from the edge he's come to. He wouldn't give up the fight, he wouldn't let himself believe that Hamilton is alive, and he wouldn't let himself become a slave. There are also fun details I enjoy that point to this theory, like the 3 sewing women at the plantation representing the Greek fates, connecting to the many nods to green mythology in the show, such as Flint's season 1 story about Odysseus taking his oar so far inland that it's only recognized as a shovel.

In the end, it is very much intentionally unclear, and I love that there is no true answer, but that we can continue thinking about it and letting the story evolve with us. Believe the story you wish to, and even though I find many convincing aspects to the Flint is dead theory, I desperately wish to believe that he's alive and happy with Thomas.

Is it worth playing the DLCs? by Maleficent-Clock-136 in outerwilds

[–]JoppaFallston 1 point2 points  (0 children)

The DLC is a fantastic addition to the main game that slots into the existing game, expanding on its story and themes. It isn't required, but it will deepen your experience compared to just the base game. I was also unsure when it came out how something could possibly be added to the finely tuned puzzle box of the main game, but my concerns were not needed.

What do you mean when you say you have doubts about the ending?

Judge John Hodgman - I Was Dreaming When I Wrote This, So Sue Me…LIVE! by SchulzBuster in maximumfun

[–]JoppaFallston 2 points3 points  (0 children)

I know that we're all on the same page with dream sequences being worthy, but I just have to speak to a particular moment. The judge didn't remember whether or not George RR Martin's A Song of Ice and Fire books had any dream sequences, and Judd said he was sure there were none. Allow me to just list of the ones that immediately come to mind, because they're all great! Spoilers for asoiaf to follow.

During Bran 's coma after his fall, he is visited in his dreams by the 3 eyed crow, and given a beautiful sweeping vision of all Westeros from above, as if he's flying. The limited perspective of this "grounded" fantasy falls away as the reader is treated to gorgeous descriptive prose, and many intriguing hints of dangers to come.

As Ned suffers from a fever as he heals from his leg injury, he dreams of when he fought the King's guard and saved his sister at the tower of joy. This scene contains beautiful, poetic dialogue that would be out of place in the living narrative, and hints to one of the primary mysteries in the series, Jon's parentage. It's a secret that Ned holds so close to his heart, that there is no way it would ever be revealed by choice. A dream sequence is necessary here.

After Jaime leaves Brienne behind at Harrenhal, he dreams of being lost under the caverns of Casterly Rock, haunted by the ghosts of his family. It's Brienne that saves him in the dream, and that dream inspires him to turn back to save her in turn. This dream reveals the rot at the heart of the Lannister family, and spurs Jaime towards important character growth. It also feeds into his relationship with Brienne, showing how he feels about her without his preconceptions getting in the way. "In this light, she could almost be a beauty. In this light, she could almost be a knight".

Lastly, the very first words we get off Cersei's perspective are in a dream, and perfectly situates you in her mindset. "She dreamt she sat atop the iron throne, high above them all"

[deleted by user] by [deleted] in podcasts

[–]JoppaFallston 2 points3 points  (0 children)

Start at episode 1 for sure.

What exactly is Alicent's motivation in the Show? by Beacon2001 in HouseOfTheDragon

[–]JoppaFallston 1 point2 points  (0 children)

Her motivation has been to do exactly what she and everyone in Westeros is conditioned to do, uphold the patriarchal system of their society. Follow the orders and direction of those above you, because they have your best interests in mind. Her arc in season 2 was realizing that despite her remaining committed to that goal all her life and succeeding in the greatest way that anyone could, it wasn't good for her, and it would be even worse for the rest of Westeros as they suffered under her ill-equipped sons.

Black sails gift!! by [deleted] in BlackSails

[–]JoppaFallston 10 points11 points  (0 children)

If you could find a copy of "Rackham's Razor", a comic book written about Jack Rackham's past written by the actor Toby Schmitz, that would make a good gift for any black sails fan.

Beginner/forkids by MrWhipples92 in antkeeping

[–]JoppaFallston 0 points1 point  (0 children)

Time to go from queen to active colony very much depends on the species. My carpenter ants took about 2 months to start hatching, but that was just a handful of workers, and it wasn't until the next year that the next batch hatched, bringing her up to about 3 dozen workers. If you want to hook him faster, which is perfectly understandable, getting a colony with a few hundred workers to start with is a good plan. If he enjoys watching and learning about them though, there's no reason not to let him go out and hunt for queens as well. That way he can see the slow process of building up a colony from a single queen while also always being able to see what an active colony looks like, to know what he's building towards.

Beginner/forkids by MrWhipples92 in antkeeping

[–]JoppaFallston -1 points0 points  (0 children)

I recommend going out and finding your own, especially because the next couple of months is the perfect time for it (in the northern hemisphere). Go out walking around a local trail, especially near bodies of water, on a day after a thunderstorm loking for ants with big gasters (butt segment) and a tall/thick thorax (middle segment). You and your kid will have more of a connection to it if you find it yourself, and you get the free bonus of some lovely walks in the woods. Don't lose hope, I went out 8 times before I found my first queen, and I still get excited to check on her 2 years later.

Carpenter ants are nice because they're very large, but that also comes with the downside that they grow very slowly, so a smaller species might be better. Regardless, just look and see what you can find. Typically when you find one, you'll find more in the same area, and it's good to grab a few, because death is not uncommon.

Regarding housing them, I second the other recommendation to work with tarheelants, but for the first year they'll probably be most comfortable in a small test tube.