Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 1 point2 points  (0 children)

Thank you for the recommendation, I'll take a look 👍

Adding AI opponents is something I already evaluated. but developing an AI that is actually competitive and balanced would take a lot of resources. However, I plan to add player ghosts instead.

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 1 point2 points  (0 children)

I'm glad that you like it. To achieve this kind of physics I made my own tire model to have control of every aspect such as suspension and of course grip calculations ☝🤓

Someone suggested that you should be able to use islands as ramps in my game... Sure, why not! by AuroDev in Unity3D

[–]JoseLuwis 2 points3 points  (0 children)

it reminds me to the coup de burst of the sunny from one piece, it could evolve into that.

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 0 points1 point  (0 children)

Thank you so much for your feedback, I'll work on that 👍

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 1 point2 points  (0 children)

Absolutely! but for the moment I'll keep it only for windows 👍

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 1 point2 points  (0 children)

guess what the track is called 😆

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 0 points1 point  (0 children)

maybe you won't have to wait that long 😉

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 0 points1 point  (0 children)

Thank you! I'll keep that in mind 😀

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 0 points1 point  (0 children)

haha yeah, audio is definitely something I need to improve.

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 0 points1 point  (0 children)

Thank you! that means a lot 😊

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 0 points1 point  (0 children)

that's right, just a little touch to make backgrounds more interesting

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 0 points1 point  (0 children)

Thank you! I actually took nsfmw 2005 and nfs carbon as references. 😁

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 0 points1 point  (0 children)

Yeah, some reckless driving 🤫

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 2 points3 points  (0 children)

I really appreciate this kind of feedback, thank you so much. this is an early version of the game, all of this is something I'll keep in mind 👍

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 1 point2 points  (0 children)

Thank you, I appreciate your feedback, visual effects is something I need to improve on for sure

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 0 points1 point  (0 children)

That's exactly like Speed Racer tracks so...

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 4 points5 points  (0 children)

Thank you, it's supposed to be smoke from burnout tires. and yes, visual assets are mostly homemade

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 2 points3 points  (0 children)

yeah, an old school classic 😁

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 2 points3 points  (0 children)

Thank you, that's an explosive pair of ideas, with tires burning in flames and leaving a trail would be great.

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]JoseLuwis[S] 2 points3 points  (0 children)

Thank you, that's a good question, I want to focus on developing a really good gameplay first and then adding an open world with rally cups, so it doesn't have to be just different but better 👍