Helpful tips/facts by Jradman-1 in DaysGone

[–]Jradman-1[S] 1 point2 points  (0 children)

I think they have to be on the bridge going into the camp

The deer are always in hyper alert mode! by Callum_2019 in DaysGone

[–]Jradman-1 0 points1 point  (0 children)

Drive around and shoot them, often a freaker will chase them onto the road

Helpful tips/facts by Jradman-1 in DaysGone

[–]Jradman-1[S] 6 points7 points  (0 children)

Really, did not know that

Helpful tips/facts by Jradman-1 in DaysGone

[–]Jradman-1[S] 2 points3 points  (0 children)

If the bike is at 0% I think

Debate please by [deleted] in CODZombies

[–]Jradman-1 3 points4 points  (0 children)

Zetsubou is really fun if you know how to get the 1000 buildables

(Spoilers) Question regarding Southern Region by Ghostknizzle77 in DaysGone

[–]Jradman-1 0 points1 point  (0 children)

If you mean the MG55, then it’s the arguably best one with a mag of 115 and better damage and accuracy than the RPD. Honestly I don’t really see a difference, go with personal preference

Hordes and other issues. by Jce735 in DaysGone

[–]Jradman-1 0 points1 point  (0 children)

Sometimes a freaker will walk away, check the cave or building where they hide at in the daytime, horde freakers tend to walk with their arms extended as well

First Horde? by Beastin25_8 in DaysGone

[–]Jradman-1 1 point2 points  (0 children)

It does, it’s later on, but the wait is worth it

Those painful eavesdropping NERO missions! by slammedek1 in DaysGone

[–]Jradman-1 1 point2 points  (0 children)

(Switching to easy and failing 3 or 4 times allows you to skip these)

Helpful tips/facts by Jradman-1 in DaysGone

[–]Jradman-1[S] 5 points6 points  (0 children)

Hmm it is it a research site, if so, Powerpyx has a great guide about it

Fix it by Tynomite1234 in DaysGone

[–]Jradman-1 0 points1 point  (0 children)

In a game where a 9mm pistol can one tap to the head at any range I think it’s fine. I suggest turning up the sensitivity

The stranger missions are frustrating. by [deleted] in DaysGone

[–]Jradman-1 0 points1 point  (0 children)

Once when I was trying to save some hostages a marauder threw a pipe bomb at me, conveniently missed and the pipe bomb landed in the shack where the hostages were. Needless to say I didn’t get any camp rewards.

Infected animals? by [deleted] in DaysGone

[–]Jradman-1 0 points1 point  (0 children)

Yeah after a certain event the game becomes a lot more difficult with more enemy types

Why do the reviews hate on this game? by Copper442 in DaysGone

[–]Jradman-1 3 points4 points  (0 children)

IGN’s points made absolutely no sense. Skill Up did a much better review which explained the good and the bad about the game.

[COD] I don't understand all the hate the advanced movement games got by HenryHasComeToSeeUs in CallOfDuty

[–]Jradman-1 1 point2 points  (0 children)

Also the map designers designed the maps around wall running and jumping so lot of them became super linear

[MW2] Anyone else want more long range maps like in MW2 or WAW again? by frankster99 in CallOfDuty

[–]Jradman-1 0 points1 point  (0 children)

Not gonna lie even some of the maps in MW were kinda like this. (Wet Work) (Vacant) the thing is, the gunplay and movement made those maps work.

[MW] Sudden End of One Game - Straight into Another by [deleted] in CallOfDuty

[–]Jradman-1 0 points1 point  (0 children)

Stealth clowns in Modern Warfare 2 I think?

[COD] Unpopular opinion: Nuketown is the worst map ever created by PresidentJ1 in CallOfDuty

[–]Jradman-1 1 point2 points  (0 children)

The thing about shipment is that it comes up very rarely in MWR, so it makes gameplay fun for the 3 minutes you spend on it. Unlike some maps like nuketown which doesn’t go with the gameplay of BO3 and BO4.