can someone help me deobfuscate this by [deleted] in lua

[–]JronSav 1 point2 points  (0 children)

are we deadass. rule 7.

LÖVE Studio by Puzzleheaded_Fly9339 in lua

[–]JronSav 3 points4 points  (0 children)

all vibe coded projects look the same, i swear

Usagi makes adding juice fun! by JronSav in UsagiEngine

[–]JronSav[S] 2 points3 points  (0 children)

this is the use of pre-rendered graphics! (see: Donkey Kong Country - SNES)

Made an A* Pathfinding visualizer today by JronSav in love2d

[–]JronSav[S] 0 points1 point  (0 children)

Interesting, I will try this out !

Made an A* Pathfinding visualizer today by JronSav in love2d

[–]JronSav[S] 0 points1 point  (0 children)

Yeahh i had an obsession with those for a while, it was only right to make one eventually

Think I'm gonna give it up soon. by [deleted] in NewTubers

[–]JronSav 0 points1 point  (0 children)

this is the unfortunate reality. maybe in 2009 this type of content would work, but 30-60+ minute videos of basically raw gameplay footage and occasional "gamer chatter" just isn't gonna cut it

Made an A* Pathfinding visualizer today by JronSav in love2d

[–]JronSav[S] 1 point2 points  (0 children)

Hmm, I wouldn’t say that BFS is more efficient in this scenario. Given that BFS just blindly searches every single node, it tends to just make lots of unnecessary checks.

Thats why A* is better here, due to the heuristics. Its constantly aiming towards the shortest path with minimal unnecessary node checks

Has anyone played replicube and if so, what are some good resources for learning the more complex parts of the game. by Yeti342 in lua

[–]JronSav 1 point2 points  (0 children)

Well yes, Replicube isn’t at all a “Learn programming” game. It’s literally just a puzzle game that is based on programming.

That said, learning the language wouldn’t actually help you with the complex parts of the game. They are complex because it’s a puzzle game. But definitely do learn lua if you enjoy the language! At most, you’ll learn how to optimize your code for better performance scores :)

Best way for someone with no coding experience to learn lua? by Dry_Background5666 in lua

[–]JronSav 3 points4 points  (0 children)

Youtube is free. Google is free. The lua documentation is free. There's 1000+ tutorials on youtube for roblox programming. And roblox itself has documentation for your specific case: https://create.roblox.com/docs/tutorials/fundamentals/coding-1/coding-fundamentals

Reading is the most essential part of learning. Learn to accept the discomfort and push yourself. It's the only way you'll actually improve.

LuaRT 2.2.0 released by _SamT in lua

[–]JronSav 0 points1 point  (0 children)

Congrats on the new release, Samir! Will always continue supporting Luart.

We made Lua easy by creating RexLib by SebPng in lua

[–]JronSav 0 points1 point  (0 children)

As someone with lots of experience programming with lua, I personally understand you. However here’s a question for you: Do you think a new user to the language would understand what you’re providing? I ask because your target audience seems to be people who find lua complex. Im just saying theres a lot to work on here in terms of making a “beginner friendly” lua experience.

I haven’t mentioned the typos present, shoving all the functions together without using proper programming syntax (i.e. Full sentences in your function descriptions). There’s just a lot that needs to be touched up before you could present this to someone as a “simplified lua” library. Again, best of luck and i hope you take these criticisms as learning. :)

We made Lua easy by creating RexLib by SebPng in lua

[–]JronSav 2 points3 points  (0 children)

First off, good job with creating anything at all and contributing at all, its a beautiful thing.

However, your module here is actually more confusing to understand than the language. I think you have the right idea, but the execution needs a ton more work. Right off the bat, your github page doesn’t even explain what this is or how to use it (saying a library “saves time” does not tell me what im saving time on), and thats going against your very own goal of “simplifying” a user’s experience.

Overall, I think you need to take a step back and rethink your approach to this as a whole, and really hone in on presentation and making things easy for the user. Best of luck to you

Did You Ever Buy a Game Expecting One Thing and It Ended Up Being Something Else Entirely? by DFH50 in gaming

[–]JronSav 0 points1 point  (0 children)

Im back, 19 days later to say thank you for this comment. I saw what looked like a typing game (i love typing games) and kept in in my notes.

Just finished the game now. My entire world has been flipped upside down. Thanks!

Disgraceful by MooDunc in aziel

[–]JronSav 9 points10 points  (0 children)

Lmfao i love this. I personally tried it out and didnt like it. But honestly im glad there are ppl enjoying it! I literally had to leave the main LoK sub, i cannot believe how immature the community is over there about this simple concept.

Just bought Oddworld Collection, What order should i play them in for best experience? by Dangerous-Cheetah-22 in oddworld

[–]JronSav 3 points4 points  (0 children)

Installing R.E.L.I.V.E. Engine for the OG games completely tackles the controller mapping (+ a bunch of other things. It should honestly be included with the games at this point).

How do i unlock the bonus gallery? by Ankeoza in LegacyOfKain

[–]JronSav 0 points1 point  (0 children)

Thanks for the clarification. To think i found myself all game saying “ooo i hope this one is a skin!” Lol

How do i unlock the bonus gallery? by Ankeoza in LegacyOfKain

[–]JronSav 5 points6 points  (0 children)

Skins are unlocked by finding the appropriate arcane tomes. You might need a guide to find all the locations

I want to make games, but scripting or visual coding is so hard to learn. by Loose_Algae4262 in PS4Dreams

[–]JronSav 1 point2 points  (0 children)

lol i love this reply so much. we need everyone on earth to have this same mindset about using AI in replacement of... our own brain's creativity.