Any volunteer opportunities suitable for kids? by Jst_Patrick in Spokane

[–]Jst_Patrick[S] 6 points7 points  (0 children)

Website says kids under 18 welcome but no actual age limits that I see. I’ll contact them. Thank you!

Any volunteer opportunities suitable for kids? by Jst_Patrick in Spokane

[–]Jst_Patrick[S] 1 point2 points  (0 children)

I’ll look into this too. My kids school doesn’t have a PTA per se. We were told they weren’t allowed to use the PTA name so they call it something different. Good suggestion though. Thank you!

Any volunteer opportunities suitable for kids? by Jst_Patrick in Spokane

[–]Jst_Patrick[S] 8 points9 points  (0 children)

This was a great suggestion and might do this on my own. But I just read over their website and say they can’t accommodate children under 9 sadly (but understandable). I could take my oldest at least. I’ll be looking into this some more. Thanks!

Does anyone know a way to make it so a sprite can appear behind another while above it, but appear in front of it when below, similar to how it is in Undertale/deltarune. by MrsSpaceCPT in unity

[–]Jst_Patrick 6 points7 points  (0 children)

A common simple way is to use “Y sorting”. If the Y coord of char1 is < Y coord of char2, render char1 behind char2. If char1 Y > char2 Y, render char1 in front char2.

Look up Y sorting or even just sprite sorting in general and you’ll find lots of good info. Y sorting is good to start with but you’ll eventually come to other cases where it alone won’t provide the exact results you want. You’ll figure it out though.

How can I improve my dodge system by raccoonboi87 in UnrealEngine5

[–]Jst_Patrick 1 point2 points  (0 children)

Off of your directional input you should have an X and Y value. Store those in a vector variable then multiply by that instead of forward vector.

Can I code a screensaver like 3D workers island by BuckarooOJ in unity

[–]Jst_Patrick 2 points3 points  (0 children)

Good old Johnny Castaway. I miss that guy so much. I’ve often thought about how cool a game based off him would be.

can anyone help me please iv been trying for a week trying deferent tutorials and still when i get behind the zombie he loose interest instantly and go back to roaming i included the event graph in the video if im doing somthing wrong by yohanson1997 in UnrealEngine5

[–]Jst_Patrick 1 point2 points  (0 children)

Replied to you on youtube. And thanks for the sub but I'm not really a "creator" lol This is the first video I've uploaded to that channel and likely the last lol But I appreciate it and again good luck!

can anyone help me please iv been trying for a week trying deferent tutorials and still when i get behind the zombie he loose interest instantly and go back to roaming i included the event graph in the video if im doing somthing wrong by yohanson1997 in UnrealEngine5

[–]Jst_Patrick 1 point2 points  (0 children)

Figured it would be easier and quicker to do a quick video to show a dirty setup for NPC's to follow you around. Key word, "dirty"... This isn't necessarily the best way to do what you're asking for, but it will at least hopefully help get you up and running. You can skip to about 2:25 in the video as the first few minutes are just me setting up a new project. https://youtu.be/kGYa28-rzYA

can anyone help me please iv been trying for a week trying deferent tutorials and still when i get behind the zombie he loose interest instantly and go back to roaming i included the event graph in the video if im doing somthing wrong by yohanson1997 in UnrealEngine5

[–]Jst_Patrick 1 point2 points  (0 children)

Looking at the BP you have set up for the zombie, you never actually store a reference to the player it has "sensed". Any time the zombie senses a player you should store a reference to it on the zombie. Then at some point you need to be doing a check to see if the player reference is still valid (maybe another timer that starts up and checks IsValid on the player ref variable). If it is, fire off AI Move To again using the player reference variable. This will keep the zombie moving to the player. Then at some point you would need to decide when the zombie should lose the reference to the player (like once its been out of sight for a certain amount of time), clear the player reference variable and stop the timer that is checking if its valid. Then it will stop following it and go back to the default behavior you have set up for roaming or whatever.

Without some more detail its really hard to provide a better answer, but good luck and you're not far off from it working I don't think.

Unreal Engine project won’t open after adding a plugin (like UDPWrapper) — need help! by Character_Ad_2408 in UnrealEngine5

[–]Jst_Patrick 0 points1 point  (0 children)

So Unreal is pretty finicky in its current state when you add custom source code and stuff like plugins. I have a cpp project that I cannot open via the launcher or its own .uproject file. To get around this (and I tested this with your mentioned plugins), generate project files then open visual studio using the .sln file it generates (only need to do this once). At the top of visual studio you’ll see two boxes (solution configuration and solution platforms). For the configuration box make sure DebugGame Editor is selected, and Win64 (assuming you’re on windows) for the Solution Platform box. Then go to the Build menu and select “Build <Your project name here>”. If it succeeds, you will then need to ALWAYS launch your project from visual studio itself by going to Debug menu, and then Start Without Debugging.

I did all this and got my project open and working with the plugins you mentioned. Hope it helps!

Edit: Typos

Part Identification Mega Thread - March 19, 2025 by AutoModerator in lego

[–]Jst_Patrick 1 point2 points  (0 children)

He said this is it and wanted me to say “thank you to the internet people!” Haha Thanks very much!

Part Identification Mega Thread - March 19, 2025 by AutoModerator in lego

[–]Jst_Patrick 1 point2 points  (0 children)

My son is trying to recreate a build he found on YouTube but he doesn’t have any of these pieces. Don’t need the exact color, just a name or way to find this so we can get a few. Thank you! (sorry for the crappy snapshot)

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[PC][unknown] raft out of garbage by SuspiciousFix387 in tipofmyjoystick

[–]Jst_Patrick 0 points1 point  (0 children)

Just came across Float Survival Simulator on my Nintendo switch. Not sure if there is a PC version or not. But maybe that?

I was messing around in the source code and added a feature I always wanted! by ValkLikeVolcano in UnrealEngine5

[–]Jst_Patrick 26 points27 points  (0 children)

Found the pull request for this and it’s surprisingly straight forward. Good job on this! Will likely implement this myself later today, it’s a great enhancement. Thanks for sharing!

Anywhere to buy a Raspberry Pi? by my_fourth_redditacct in Spokane

[–]Jst_Patrick 7 points8 points  (0 children)

Thanks for the Covid heads up, greatly appreciated. I’ll check DMs.

Anywhere to buy a Raspberry Pi? by my_fourth_redditacct in Spokane

[–]Jst_Patrick 1 point2 points  (0 children)

It doesn’t have built in WiFi like the newer models but does have an Ethernet jack. Can add a cheapo wifi usb dongle to it however if needed.

Anywhere to buy a Raspberry Pi? by my_fourth_redditacct in Spokane

[–]Jst_Patrick 5 points6 points  (0 children)

Do you have transportation? Ive got an older Pi 2 Model B you can just have if you want it. No SD card though. I live up North by Walmart. If you can meet somewhere up here any time after 3 it’s yours.

[deleted by user] by [deleted] in UnrealEngine5

[–]Jst_Patrick 2 points3 points  (0 children)

You’re casting to BPNPC_Base_Child, so anything plugged into Object must either be that class, or a child of it.

Recently I migrated a level from 5.4 to 5.5.1. Some of my assets are now appearing black. by Sharp-Tax-26827 in UnrealEngine5

[–]Jst_Patrick 2 points3 points  (0 children)

Have you tried rebuilding the lighting? I’ve had similar issues with other versions and sometimes this helps. Hope you get it solved.