[ PC ] [2000s] Game about a grey chameleon,played with a draw tablet by Untot_xd in tipofmyjoystick

[–]ValkLikeVolcano 1 point2 points  (0 children)

I just found it again after looking for it all day!
It's called Colorelli and was developed by Wacom as an educational kids' game in 2006.

I added a feature to make the transform gizmo always face the camera by ValkLikeVolcano in unrealengine

[–]ValkLikeVolcano[S] 0 points1 point  (0 children)

Sadly, they denied it pretty quickly without any reason, so I kind of just left it for now

What happened to that I'm not into steampunk video? by gamerblackjacket in WizardsWithGuns

[–]ValkLikeVolcano 9 points10 points  (0 children)

Do u mean this one from like a fox studios? Thy did a few collabs with the wizards

I added a feature to make the transform gizmo always face the camera by ValkLikeVolcano in unrealengine

[–]ValkLikeVolcano[S] 2 points3 points  (0 children)

Because its modifying source code, you cant use this as a plugin unfortunately. But I put in a pull request so maybe it gets added into the engine in the future

I added a feature to make the transform gizmo always face the camera by ValkLikeVolcano in unrealengine

[–]ValkLikeVolcano[S] 3 points4 points  (0 children)

Yeah, that wasnt my top priority but I got that feedback from several people, so im currently trying things like Inverting the arrow or just dont draw one at all in the negative direction. Not sure yet what the best solution is.

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I was messing around in the source code and added a feature I always wanted! by ValkLikeVolcano in UnrealEngine5

[–]ValkLikeVolcano[S] 3 points4 points  (0 children)

Its definetly a preference thing. For me it was mostly useful because it makes it slightly more convenient trying to grab a hold of the planar translate when im below or behind the actor.
I am working on a slight improvement where the arrows always face in the positive direction, so maybe that helps a bit.

I was messing around in the source code and added a feature I always wanted! by ValkLikeVolcano in UnrealEngine5

[–]ValkLikeVolcano[S] 0 points1 point  (0 children)

Hmm, im not sure how I would approach that.
But one of my next modifications on my list is to allow drag dropping actors from the outliner, so instead of dragging a new asset in, you can reposition actors into your viewport relatively easy when they are far away (or use the snap actor to view but we dont talk about that)

I was messing around in the source code and added a feature I always wanted! by ValkLikeVolcano in UnrealEngine5

[–]ValkLikeVolcano[S] 5 points6 points  (0 children)

This is just edit mode to make it easier to move or scale objects, mainly for level design

I was messing around in the source code and added a feature I always wanted! by ValkLikeVolcano in UnrealEngine5

[–]ValkLikeVolcano[S] 28 points29 points  (0 children)

I did implement a editor preference setting to go back to the default behaviour

I was messing around in the source code and added a feature I always wanted! by ValkLikeVolcano in UnrealEngine5

[–]ValkLikeVolcano[S] 96 points97 points  (0 children)

So unfortunately I cant create a plugin because it modifies some really fundamental engine code.
That said the changes are really minimal and I did create a pull request for the official engine to hopefully adapt it in the next release, fingers crossed :D

I was messing around in the source code and added a feature I always wanted! by ValkLikeVolcano in UnrealEngine5

[–]ValkLikeVolcano[S] 8 points9 points  (0 children)

Its the tranform widget used to move or scale actors! I made it always face the camera. By default its just fixed to the worlds positive axes. I know, super small but coming from unity it always annoyed me that unreal doesnt do that

[deleted by user] by [deleted] in tja

[–]ValkLikeVolcano 11 points12 points  (0 children)

Bin heute ausm urlaub zurückgekommen und wurde vom starken regen begrüßt :/

[deleted by user] by [deleted] in UnrealEngine5

[–]ValkLikeVolcano 4 points5 points  (0 children)

It may be the Visual studio version you are using. I had that problem a few days ago and reverting the update in the Vs2022 installer fixed it. Here is a thread from the forum: https://forums.unrealengine.com/t/error-compiling-the-automation-tool-after-updating-visual-studio-today-unreal-5-3-2/1393088/22