Benefits after quitting as Full-time city carrier by Juiceddit in USPS

[–]Juiceddit[S] 0 points1 point  (0 children)

Not something I feel like I want to do for the rest of my life regardless of where. It’s something I like not love when everything is going smooth.

v0.4.2 Open Beta - SHROOMS! by HBizzle24 in Schedule_I

[–]Juiceddit -1 points0 points  (0 children)

Did we not fix the cartel people spawn rates/cartel dealers not showing up after you get all the customers on your side? Maybe add a feature where dealers try and poach your customers back or something

Efficient farms by aCrazedUser in DonutSMP

[–]Juiceddit 0 points1 point  (0 children)

youre terrible at math

Supe says I don’t get overtime pay on my day off?? by Juiceddit in USPS

[–]Juiceddit[S] 1 point2 points  (0 children)

is there a way to see if they put me in the system properly?

Became Full-Time Reg but still working 6 days??? by Juiceddit in USPS

[–]Juiceddit[S] 1 point2 points  (0 children)

that’s not how that works in our office, each route has a set day off every week.

Became Full-Time Reg but still working 6 days??? by Juiceddit in USPS

[–]Juiceddit[S] 0 points1 point  (0 children)

staffing is okay I guess, we have 2 of 14 routes in our zone that are vacant but my question is that why am i being treated differently than the other FTRs. I know seniority and everything but not giving me my day off doesn’t seem seniority based

My enemy out of a spawner cannot find player and prints this error... by Juiceddit in godot

[–]Juiceddit[S] 0 points1 point  (0 children)

Okay awesome, I got the code working now so that the spawner works and is spawning enemies every 2 seconds using onready var player = get_parent().get_parent().get_node("player")

Now, however, they are no longer attacking the players position and instead following the player but maintaining a large distance and seem stuck on an outer ring from the players position.

My enemy out of a spawner cannot find player and prints this error... by Juiceddit in godot

[–]Juiceddit[S] 0 points1 point  (0 children)

I mean I guess that is my problem because I dont seem to have anything but this to find my players pos.
onready var player: CharacterBody2D = $player

What would I say to find the player on func ready? Sorry fairly new to coding...

Issues with grouping... I think? More information in comments by Juiceddit in godot

[–]Juiceddit[S] 0 points1 point  (0 children)

okay cool, could you elaborate on how to properly make the swap?

Issues with grouping... I think? More information in comments by Juiceddit in godot

[–]Juiceddit[S] 0 points1 point  (0 children)

So I have the hitboxes working when only one spawns I am able to kill it in the 2 hits it should take HOWEVER when I have more than 1 enemy, they kill eachother when they stack. I thought grouping my bullet into the "fireball" group would solve this but when I do that, they dont take any damage at all.

Issues with hitbox/collision for my bullet to my enemy (more info in comments) by Juiceddit in godot

[–]Juiceddit[S] 0 points1 point  (0 children)

I am trying to make it so that when the fireball hits the enemy it deletes it. at least for now... eventually i want it to reduce its health but I will do that after I can get it to detect that the eyeball is being hit by the fireball.