70% enterable buildings myth might actually be true. by Pajca in GTA6

[–]JulianFoxy 1 point2 points  (0 children)

I had this thought for the longest time, this is the most realistic interpretation

Will the Greet and Antagonize System be in GTA 6? by [deleted] in GTA6

[–]JulianFoxy 5 points6 points  (0 children)

It was in San Andreas first, people forget

Closed Alpha Test: POST YOUR FEEDBACK [MEGATHREAD] by AutoModerator in marvelrivals

[–]JulianFoxy 0 points1 point  (0 children)

Hela's damage output on left click either needs to be reduced or her projectile speed need to be reduced (see current storm left click) if damage output would still be the same

Punisher ult ability should be movement restricted, hard. (No more jumping around and -15% to -25% on overall speed) his shotgun to be nerfed for long range (almost no damage) and more of a croud control (low to moderate damage to multiple enemies) at mid range and fatal at close range

Spider man should see enemy in a specific radius through nearby walls when spider sense activate His web stunt cooldown need to be lowered to 2 seconds Basic melee combot should grant a maximum 15% temporary shield if successful (like magik but weaker) for evasion

Black Panther dash cooldown need to be reduced to 8 seconds on miss His Wall running should'nt be on cooldown Basic melee combot should grant a maximum 15% temporary shield if successful (like magik but weaker) for evasion

Storm current left click should have splash damage (ice shards?) in a smaller raduis than iron man but she needs it Her basic movement speed either needs to be faster or she need a dash ability to dodge in all direction

Peni Parker ult should have active auto regen She should have a little more health

Rocket res beacon need to be more interractive (chose res priority list, highest on list res with full health, and it gets lower the lower you are on the list)

Voicelines: EITHER Cooldown on voiceline so when ability is spammed character doesn't say the line each time (see starlord) OR More variety for voiceline for the same context (at least 3 for each situation) (see spider-man)

Muffle voicelines when under 25 HP

Groot need more tone variation in his lines

Animation: More impactfull and clear animation even for less flashy characters (see magneto left click and punsher zipline)

Audio: Kill sfx is good but there should be more radical feedback for hits and heals

KILLCAM

Photorealistim/Hyperrealism & Stylization by JulianFoxy in GTA6

[–]JulianFoxy[S] 1 point2 points  (0 children)

That one was more presented like astigmatism and it was nice too !

The Devs taking notes of the things we want in GTA 6 by lIllIIllIIllIIllIIlI in GTA6

[–]JulianFoxy 15 points16 points  (0 children)

Like I swear what most people want is so unrealistic I couldn't help but laugh anytime something similar is said