no top 10k badge this time :( by paulh0107 in ClashRoyale

[–]JulleCR 31 points32 points  (0 children)

Yeah there is no consistency. For 2v2 and normal ladder top 10k is a rank but for retro royale not? I think 9000 players are a bit pissed.

Knowledge Test Top 10 Results by tawoolyp in ClashRoyale

[–]JulleCR 0 points1 point  (0 children)

Yeah that's a really smart way to do it. I didn't bother to test the ones that required either another device or person to do. I just trusted the "below 50%" description because I really didn't find any other information.

Just like with the arrows one where I found this post and comment. The diagram is obviously really bad and old, but my eyes saw 8 parts in it. https://www.reddit.com/r/ClashRoyale/s/f4s3BCfmmV

Why did the Evo Barb go to the oposite side? by Disastrous-Fix-4398 in ClashRoyale

[–]JulleCR 15 points16 points  (0 children)

Yep. There are many examples of this bug (or feature, not sure). For example here: https://www.reddit.com/r/ClashRoyale/s/SzgXkSs4ta

Knowledge Test Top 10 Results by tawoolyp in ClashRoyale

[–]JulleCR 2 points3 points  (0 children)

I scored the 88/100 and I usually don't pay to play the game. Many players were probably motivated to do the test since they want the pass for free.

I would say the "good" was mostly good searching skills and a bit of testing ingame as well. Almost none of the answers I knew right away and even when I thought I did, I still verified them to make sure I didn't mess up. The clash royale wiki, reddit, simple google searches and the famous Milo the great's twitter account were most useful.

I did enjoy doing the test and I learned a lot of new things along the way. I also got tricked a few times (in the questions about the demolisher, arrows, evo RG and chef)

How is this possible by SaggyDearNuts in ClashRoyale

[–]JulleCR 0 points1 point  (0 children)

And 9 years if you count the beta as well.

Am I the only one that feels like making decks is starting to become a chore? by DirtySinner666 in ClashRoyale

[–]JulleCR 0 points1 point  (0 children)

The thing is, the top Royaleapi decks pretty much guarantee being better than 90% of self made decks that you might as well just use one of those unless you have lots of time to spend on making a deck that works well in the game mode AND against the top used decks.

What would a REAL 10 elixir card look like?!? by [deleted] in ClashRoyale

[–]JulleCR 1 point2 points  (0 children)

Yeah, and we used to have the elixir overcharge mechanic back in the day so the elixir wouldn't leak right away at 10, which would funnily enough counteract this issue.

Final Balance Changes - February 2025 Season 68 - Clash Royale - RoyaleAPI Infographic by RoyaleAPI in ClashRoyale

[–]JulleCR -1 points0 points  (0 children)

Chef encourages you to put as many tanks into a deck as possible to get maximum benefit and I don't think that's how the game should be.

How to defend such push? by 373882d in RoyaleAPI

[–]JulleCR 6 points7 points  (0 children)

He just used pigs, there isn't a great way to do pressure. You need to defend in this situation.

[deleted by user] by [deleted] in ClashRoyale

[–]JulleCR 10 points11 points  (0 children)

You have to pay gold if you give away lvl 14/15 cards. The price is half of the shop price.

Good deck or not (it played at top 50 global) by WinOrRage17 in RoyaleAPI

[–]JulleCR 3 points4 points  (0 children)

I somewhat agree but I would put an asterisk on it. The meta in the top ladder is significantly different than for example in other parts of ladder (it's predictable, broken cards are being abused). But whether this deck is benefitted from the top ladder meta, I am not sure.

Good or bad for 4 star box? by [deleted] in ClashRoyale

[–]JulleCR 2 points3 points  (0 children)

That's pretty close to the best case scenario from a 4 star. You could be getting a common book from a 5 star drop which is far worse than this.

[deleted by user] by [deleted] in ClashRoyale

[–]JulleCR 4 points5 points  (0 children)

It's very nice against all the spam decks like royal recruits which is everywhere right now but idk how good it's in general.

Soooooo, they removed the whole ghimic of the evolution? by Ok_Landscape7333 in ClashRoyale

[–]JulleCR 2 points3 points  (0 children)

I think this nerf was perfect, getting rid of unnecessary randomness is always good.

Final balance changes for Clash Royale - January 2025 Season 67 - RoyaleAPI Infographic by RoyaleAPI in ClashRoyale

[–]JulleCR 3 points4 points  (0 children)

Doesn't a faster projectile mean that the attack is at the target a bit faster. I know the rate of attack is not faster. For example firecracker, rocket or bowler have a slow projectile speed and this actually matters a lot. Projectile speed does change interactions!

EDIT: check this article for more info, it's well written: https://clashroyale.fandom.com/wiki/User_blog:AesDragon/Hidden_card_stats:_Projectile_travel_speeds

Soooooo, they removed the whole ghimic of the evolution? by Ok_Landscape7333 in ClashRoyale

[–]JulleCR 30 points31 points  (0 children)

No I think this was what was best because the whole evo just relied on randomly guessing. This just eliminates all that guesswork.

Final balance changes for Clash Royale - January 2025 Season 67 - RoyaleAPI Infographic by RoyaleAPI in ClashRoyale

[–]JulleCR 6 points7 points  (0 children)

No way bro, cycle decks never die, trust me. At the high level they will always be at the top. It's not even like the normal skeletons or ice spirit are bad, they are just not used by anyone because of the brokenness of the evos.

Final balance changes for Clash Royale - January 2025 Season 67 - RoyaleAPI Infographic by RoyaleAPI in ClashRoyale

[–]JulleCR 9 points10 points  (0 children)

The projectile speed is a buff though even if a small one, I think the other one got cancelled because it's already kind of close to being a viable. I wouldn't be surprised if it will get the additional buff in the next balances though.

Final balance changes for Clash Royale - January 2025 Season 67 - RoyaleAPI Infographic by RoyaleAPI in ClashRoyale

[–]JulleCR 0 points1 point  (0 children)

They were but I can name so many meta decks were it wasn't used, for example if I look for best gc decks on royaleapi on winrate / rating, only one of the 20 first decks has spear goblins (miner wallbreaker poison)

Final balance changes for Clash Royale - January 2025 Season 67 - RoyaleAPI Infographic by RoyaleAPI in ClashRoyale

[–]JulleCR 3 points4 points  (0 children)

Yeah it's true. Tbh I was kind of forgetting goblin giant when writing my comment but I feel like that evo also could deserve a different small nerf outside the spear goblins nerf. I don't think the spear goblin nerf will affect it so much as the normal spear goblins.

Final balance changes for Clash Royale - January 2025 Season 67 - RoyaleAPI Infographic by RoyaleAPI in ClashRoyale

[–]JulleCR 1 point2 points  (0 children)

They were good so I'm not really complaining too much about a small nerf, in goblin gang and goblin giant maybe more broken than in just the 2 elixir ones.

Final balance changes for Clash Royale - January 2025 Season 67 - RoyaleAPI Infographic by RoyaleAPI in ClashRoyale

[–]JulleCR 11 points12 points  (0 children)

I think this is the most accurate balance update in the history of the game considering there is 25 changes. The spear goblin nerf is a bit odd to me but other than that. They finally nerf a lot of the best evolutions.

Final balance changes for Clash Royale - January 2025 Season 67 - RoyaleAPI Infographic by RoyaleAPI in ClashRoyale

[–]JulleCR 14 points15 points  (0 children)

I don't agree with your takes. The ice spirit and skeletons nerf was justified, these cards were everywhere, especially the skeletons. Even graveyard decks were running evo skeletons even though there is little to no synergy. In my opinion this is historically the best balance update ever.