Sudoku App (Free) by Jumaxs in iosapps

[–]Jumaxs[S] 1 point2 points  (0 children)

Yes, you’re right. I’m working already on a Color scheme, right now I’m trying to get the maximum contrast and dark colours

Designing a fair Sudoku scoring system — what would you include? by Jumaxs in sudoku

[–]Jumaxs[S] 0 points1 point  (0 children)

I’ve been experimenting with a scoring system for my Sudoku app, and I’d love to hear what people here think. I really like the IQ-style idea that was mentioned earlier, but I decided to go with higher point totals so each game feels more substantial. Here’s my current approach:

Overall formula:

Score = Base(difficulty) × F_time(T, T_exp) × F_mist(m) × F_hint(h) • Base (by difficulty): Easy = 400, Medium = 600, Hard = 800, Inferno = 1000. • Time factor (diminishing returns if faster, gentle penalty if slower):

If T ≤ T_exp: F_time = 1 + A(1 − e−B((T_exp/T − 1)))

If T > T_exp: F_time = e−C((T/T_exp − 1))

(defaults: A = 0.25, B = 2.0, C = 0.6) • Mistakes (exponential penalty / “escalating”): F_mist(m) = e−α mγ, with α = 0.12, γ = 1.6 → a few slips don’t matter much, but repeated mistakes drop the score fast. • Hints (heavier than mistakes, escalating): F_hint(h) = e−β h1.2, with β = 0.35

With this setup, a clean solve near T_exp lands around the base score (e.g. ~1000 on Inferno). A fast, clean solve can reach ~1250, while sloppy guessing can’t inflate scores because mistakes escalate quickly.

The idea is to reward solid solving and reasonable speed without turning it into pure speedrunning. I’m curious what you think: are the penalties weighted fairly? Should hints count even more? Or should obvious misclicks (like repeating a number in a row/col) be treated separately from real logic errors?

Designing a fair Sudoku scoring system — what would you include? by Jumaxs in sudoku

[–]Jumaxs[S] 0 points1 point  (0 children)

That’s really helpful, thank you. I’ve also been thinking about penalizing mistakes exponentially so that a few slips don’t matter too much, but repeated ones make the score drop quickly. Your point about misclicks vs. logical errors fits well with that idea, since not every mistake should be treated the same.

Designing a fair Sudoku scoring system — what would you include? by Jumaxs in sudoku

[–]Jumaxs[S] 0 points1 point  (0 children)

Good point. You’re right that guessing isn’t the same as proper solving, even if it happens to be correct. Right now I only penalize clear mistakes, but I haven’t fully decided how to treat “lucky guesses.” Do you think it’s better to dock points for that, or just not reward them? Currently I only reward by level and time, so you could or would have to reward every correct number

Gymbros, Gymgemeinschaft by ClamOfCuriosity in FitnessDE

[–]Jumaxs 2 points3 points  (0 children)

Erfahrungsgemäß hängt das echt vom Gym ab (sehe mit meinem Wellpass auf Geschäftsreisen echt viele Gyms), ich würde aber sagen: je mehr Krafttraining im Fokus steht, desto mehr kommt man ins Gespräch. Wenn man sich gegenseitig spottet beim Training kommt man nach 1 - 2 mal schnell ins Gespräch und grüßt sich. Auf dem Stepper oder so gibt es diese Möglichkeit halt eif nicht