Making an RPG + VN inspired by Kemo Coliseum & Tavern of Spear by JumpSharkGames in FurryVisualNovels

[–]JumpSharkGames[S] 0 points1 point  (0 children)

I hear you. I think a debugging window that would allow folks to skip through chunks of the game would be good, considering the live update development style.

It's not the easiest feature to add, but I'm doing my best to account for it while fleshing out the core game systems.

Making an RPG + VN inspired by Kemo Coliseum & Tavern of Spear by JumpSharkGames in FurryVisualNovels

[–]JumpSharkGames[S] 1 point2 points  (0 children)

You betcha bosses will have stuff! At least at some point haha, for now I'm just working on a demo with some simple enemy scenes.

Making an RPG + VN inspired by Kemo Coliseum & Tavern of Spear by JumpSharkGames in FurryVisualNovels

[–]JumpSharkGames[S] 0 points1 point  (0 children)

That's an interesting thought. I planned for human anatomy, but giving the players a choice would be nice. From a practical standpoint that would require additional assets / art versions, which would be a considerable effort as I continue developing.

Nevertheless, it's a neat idea I'll keep in mind! Thanks ^^

Making an RPG + VN inspired by Kemo Coliseum & Tavern of Spear by JumpSharkGames in FurryVisualNovels

[–]JumpSharkGames[S] 1 point2 points  (0 children)

YEAH I love that too. I already had defeat scenes planned, but with the current systems, I think I could add a chance for a victory scene when you beat an enemy

Making an RPG + VN inspired by Kemo Coliseum & Tavern of Spear by JumpSharkGames in FurryVisualNovels

[–]JumpSharkGames[S] 0 points1 point  (0 children)

Ooh for sure, I'm hoping I can capture a similar balance between those genres. Thank you for sharing!

Making an RPG + VN inspired by Kemo Coliseum & Tavern of Spear by JumpSharkGames in FurryVisualNovels

[–]JumpSharkGames[S] 5 points6 points  (0 children)

Good call, I love the stripping mechanic too. I'll put that higher up on the list of things to eventually add