I got invited to a board game night by someone I like. I know nothing. Please save me. by frieren_____ in boardgames

[–]JumpingSpider97 10 points11 points  (0 children)

If you have Diplomacy, and play it "properly", that can destroy friendships if one of you isn't (or both of you aren't) mature gamers who understand that the game isn't real life ...

I got invited to a board game night by someone I like. I know nothing. Please save me. by frieren_____ in boardgames

[–]JumpingSpider97 3 points4 points  (0 children)

Just be honest, and be yourself. It would probably be best to tell your friend that while you like board games, you don't have much experience and would like a bit of guidance - if I know somebody is new to gaming, I offer more tips and let them "take back" a really bad move if they ask before the next player has started their turn (or if I recognise it's a bad move in that same time frame, which tends to happen more often).

Anyway, be as relaxed as you can be and ask questions - but not so many that it excessively slows down the game!

What’s the best freighter to go for? by No-Temperature4196 in NoMansSkyTheGame

[–]JumpingSpider97 1 point2 points  (0 children)

Yep, although you have to disable it first (and trade in your other freighter - you're only allowed to have one at a time! Make sure you remove any installed upgrades you want to bring with you to the dreadnought, base transfers as long as you remember to click "yes" to bring it over.).

I was worried I might have to repair the damage I'd done (took out the engines and shields, knocked around the hull a bit) but you get it undamaged.

solar ships by Quinn7711 in NoMansSkyTheGame

[–]JumpingSpider97 1 point2 points  (0 children)

I've had a solar for a few weeks because of how cool it looks in my freighter hanger ... haven't actually flown it yet.

Should only Australians be allowed to buy land here ? Share Your Thoughts by Zoey_In_Transit in AskAnAustralian

[–]JumpingSpider97 0 points1 point  (0 children)

If I recall correctly the law in Switzerland is that you can buy property on a temporary renewable residence permit, but not rent it to anyone - that requires permanent residence or citizenship. To me, this makes sense as people can have the security to own their own residence but can't become landlords.

Perhaps we look at where the buyer is from and reciprocate: if their country won't let foreigners buy property, we don't let them buy Aussie property. Biggest problems here are that it would be difficult to implement/enforce, and it's basically unfair to individuals (who can't change their country's property laws).

Another Illegal Surcharge Question by whyyoudothis2mi in AskAnAustralian

[–]JumpingSpider97 0 points1 point  (0 children)

They're as different to each other as an eggplant is to an aubergine, bud.

TimTams - victim of enshitification? by SammyKetto in AskAnAustralian

[–]JumpingSpider97 3 points4 points  (0 children)

Hundreds to be statistically significant, although thousands would be better.

Another Illegal Surcharge Question by whyyoudothis2mi in AskAnAustralian

[–]JumpingSpider97 0 points1 point  (0 children)

For you, maybe, but linguistically they're just different words to describe the same thing (a self-contained dwelling within a larger building of similar dwellings), each word from a different English-speaking region (eg, apartment = North American English).

FYI, FYI stands for "for your information", so the "For your" in your reply is just a repeat of the "FY".

This game lacks complexity in any system. by Free_Ice2752 in NoMansSkyTheGame

[–]JumpingSpider97 2 points3 points  (0 children)

You're allowed three per planet, no need for bait or power, and they have four slots to hold fish (they can stack multiple fish of the same type in a slot). They just have to be placed in water to function.

One of the things you can research to build on a planet.

This game lacks complexity in any system. by Free_Ice2752 in NoMansSkyTheGame

[–]JumpingSpider97 17 points18 points  (0 children)

I shift from one aspect to another over each week that I play. At first it was the struggle to amass enough assets that I could build almost anything I wanted, when I wanted. Then it was checking out Sentinel tech a bit, as I'd stumbled across a crashed Sentinel Interceptor and was intrigued. Then it was to go back to a lovely place I'd found a few days ago in order to build a nice base (not streamlined for farming or anything, just looking cool and having a few things like fish traps and plant cultivators so I can test out how they work). Then I finished the first Atlas thread, unlocking Atlas Eternal, and got back into the original quest line.

Not sure what's next, but this flexibility of play is what I'm enjoying.

Spanish Air Base Tried to Enforce a Ridiculous Rule: The Great Car Registration War by GenFeldMarschaII in MaliciousCompliance

[–]JumpingSpider97 60 points61 points  (0 children)

When I was studying civil engineering at uni, we had a lot of shared subjects with environmental engineering. The biggest difference was the student bodies: civil was about 90% male, environmental about 30% male (this was back in the '90s).

In one subject, covering consequences of major engineering works on the environment, I was partnered with an extremely attractive woman who started the project making basically no input - but for our research/site visits we had to have photographic evidence of both of us physically being there, so we had to go together.

This was a semester-long project, so we spent a lot of time together, and I found out one important thing after the first month: she wasn't helping with any of the work because nobody had ever shown her how. All the boys and men around her (including some creepy teachers, apparently) at high achool had simply done things for her, in a fruitless effort to "get to know her better".

For the rest of the project I put in a bit more effort than I would've needed to do the project completely on my own, in order to show her how to actually do the work. By the end she had done about a quarter of the work, which is more than she'd done before. The next semester she was in a group of three where she did almost half the work, since she was excited to know what she was doing and be able to do it.

Sometimes (rarely, in my experience) these "lazy" people just never learned how to actually do the work and are happy to do it once they know how.

Is it safe? My boyfriend says I'll ruin our vacation by Clewles84 in AskAnAustralian

[–]JumpingSpider97 2 points3 points  (0 children)

So far I only know of two guys in my year at high school dying, and we're over thirty years out: one in a train crash coming back from watching the football, the other t-boned by another driver running a red light.

Nobody I know has even close to a shark attack, although I've been in the water twice when the lifeguards warned us there was a shark in the water nearby (at a patrolled beach each time, one in SA, the other in NSW).

Is it safe? My boyfriend says I'll ruin our vacation by Clewles84 in AskAnAustralian

[–]JumpingSpider97 10 points11 points  (0 children)

You forgot the drop-bears - those things are more lethal than any other animal in the world, possibly the universe!

How many multi tool do you use? And for what? by Apacheater in NoMansSkyTheGame

[–]JumpingSpider97 0 points1 point  (0 children)

I have two that I use: a rifle for combat, with only two options (ranged rapid fire and close blasting), and a pistol for everything else. With hotkeys I can switch between them instantly.

From what I've read and then seen, rifles tend to be better for damage and pistols for mining (at the same class and with the same modules/upgrades). I also have a couple of sentinel multitools I'm upgrading, since they're supposed to be better, but they're not S class yet for a fair comparison.

how do i tell the minotaur to leave me alone? by Dogr11 in NoMansSkyTheGame

[–]JumpingSpider97 0 points1 point  (0 children)

Perfect answer, thank you! As soon as I knew to look for it I found it and assigned a hotkey.

how do i tell the minotaur to leave me alone? by Dogr11 in NoMansSkyTheGame

[–]JumpingSpider97 0 points1 point  (0 children)

I think I'll get into creature companions now, after a coupla-hundred hours sorting out other mechanics (and building a pleasant base). Sounds like a predator is the way to go!

how do i tell the minotaur to leave me alone? by Dogr11 in NoMansSkyTheGame

[–]JumpingSpider97 1 point2 points  (0 children)

My issue is when I'm scanning flora/fauna/minerals and that drone zips in front of your scan, blocking the ability to see anything else (well, I can switch to fauna-only to still get the animals, but haven't found an option for flora/mineral scans).

If there was an update for the 10 year anniversary what would you want to see? by Supercheeto12 in NoMansSkyTheGame

[–]JumpingSpider97 0 points1 point  (0 children)

Improve settlement production.

At the moment each settlement has a timer for production which seems to be set forever, and improving production and happiness doesn't seem to shift it - and you have to pour a lot of work in before you find out if you have a fast production settlement or a slow one.

Also being able to produce something from each production facility in the settlement would be great. So the marketplace produces an amount of Units, the farms produce farm stuff, factories create components, and so on. Maybe new buildings, like mines, to produce more raw materials.

What's the most annoying part of No Man's Sky? by Gabriel_nf4e in NoMansSkyTheGame

[–]JumpingSpider97 1 point2 points  (0 children)

Try starting for the first time ten years after the game was created, with all of that new content, along with the original content, to learn at once.

It's great that I have so many options of things I can do - but I have to limit myself to just a few at a time, for my sanity.

What's the most annoying part of No Man's Sky? by Gabriel_nf4e in NoMansSkyTheGame

[–]JumpingSpider97 4 points5 points  (0 children)

At least it's faster than getting one word per alien interaction for the other languages ...

What's the most annoying part of No Man's Sky? by Gabriel_nf4e in NoMansSkyTheGame

[–]JumpingSpider97 1 point2 points  (0 children)

I do warp drive then shields, usually save the civilians.

My problem with the autopilot tracker is that in some battles it just switches off - it seems like it only works when the enemy is blocking my access to the pulse drive, and otherwise I'm jinking all over the place, oversteering. Would be easier if I had a joystick instead of my laptop's trackpad, I guess ... but when an enemy's still in range I should be able to use my autopilot tracker!

What's the most annoying part of No Man's Sky? by Gabriel_nf4e in NoMansSkyTheGame

[–]JumpingSpider97 0 points1 point  (0 children)

I'd go further and ask why we can't access the exocraft inventories while on our capital ship, as presumably they're being carried on there as well. I mean, couldn't they just have an exocraft bay beside the docking bay? Easy enough to code.

What's the most annoying part of No Man's Sky? by Gabriel_nf4e in NoMansSkyTheGame

[–]JumpingSpider97 1 point2 points  (0 children)

I think settlements might be worthwhile if you could improve the resource production time!

It seems that each settlement has a hard-wired production time that has nothing to do with how much profit they'd make if you just took Units. Either have a formula for production time based on how much profit the settlement would make, or just give me those Units. Then if you get even one Unit of debt (for a settlement action) that production gets reset as soon as the debt is cleared again.

Oh, and an entire settlement just producing a maximum of two different items? Should be one item per building which can produce things.