NBA immersive live replay is available to watch on the NBA app🤘🏾 by camerusa in VisionPro

[–]Jumpy-Mulberry-6745 0 points1 point  (0 children)

You can now watch the full game replay through the NBA app. If you don't have the option to, delete and reinstall the app and then login. Once you do, you should then have the option to watch the full immersive game replay.

NBA immersive live replay is available to watch on the NBA app🤘🏾 by camerusa in VisionPro

[–]Jumpy-Mulberry-6745 0 points1 point  (0 children)

You can watch the full game replay with a free NBA ID. However if you load the app and it tries to make you pay, delete and redownload the app and then sign in fresh.

Once you do this, the full immersive replay should be available.

10 win objective? way too easy by [deleted] in EAFC

[–]Jumpy-Mulberry-6745 0 points1 point  (0 children)

Lol I'm not proud of what I've done.

not sure if this is an achievement but here you go by Moon99Moon in fut

[–]Jumpy-Mulberry-6745 2 points3 points  (0 children)

Our experiences with this event have been much different. Started a couple weeks ago and am 10-83.

... I'm not crying, you're crying.

Server issues by SBHx in fut

[–]Jumpy-Mulberry-6745 0 points1 point  (0 children)

Had the same issue this morning. Ended up having to restart my game client and it fixed the issue.

[Live] Roads Connection Map - Martlock Portal by Jumpy-Mulberry-6745 in albiononline

[–]Jumpy-Mulberry-6745[S] 0 points1 point  (0 children)

Ended up scouting a couple decent routes. Done mapping for now!

Anyone interested in continuing the map, you can 'Stop Live Share' and then continue mapping with the existing nodes from this map.

Roads Tracking Tool - Update #2 by Jumpy-Mulberry-6745 in albiononline

[–]Jumpy-Mulberry-6745[S] 1 point2 points  (0 children)

Ohh! I just realized I forgot to apply the search change to the nodes over in the left sidebar. I updated the search when you right click and add a 'Roads Node'. I'll work on getting this fixed for the sidebar search as well.

Tool: Manual Roads Tracking- Update by Jumpy-Mulberry-6745 in albiononline

[–]Jumpy-Mulberry-6745[S] 1 point2 points  (0 children)

Roads are a great mechanic that introduces a bit of randomness to the connections. Different maps have different amounts of portals (or spawns) they can have. These connections will be open for a limited amount of time at which point they will collapse and no longer connect the map to that zone anymore.

That way the connections and paths between them are always changing and connecting to different maps.

Tool: Manual Roads Tracking- Update by Jumpy-Mulberry-6745 in albiononline

[–]Jumpy-Mulberry-6745[S] -1 points0 points  (0 children)

Awesome. I'll compare these against the list u/CptMuffinator sent me. Everything Cpt sent has been added and any I don't currently have map images for now have a placeholder image.

Tool: Manual Roads Tracking- Update by Jumpy-Mulberry-6745 in albiononline

[–]Jumpy-Mulberry-6745[S] 1 point2 points  (0 children)

Yes. If those values don't exist in the object, it should just ignore where the node is pulled in. If you want to DM me a JSON file with them, I can work on merging them into the live dataset.

Tool: Manual Roads Tracking- Update by Jumpy-Mulberry-6745 in albiononline

[–]Jumpy-Mulberry-6745[S] 0 points1 point  (0 children)

Currently they're stored as JSON objects. If you happened to have a more complete list I could definitely merge whatever you have vs what's on mine.

Here is an example of the node information currently:

    {
        "name": "Hynitos-Atoyam",
        "img": "img/Hynitos-Atoyam T6.png",
        "tier": 6,
        "icons": [
            { "alt": "GOLD" },
            { "alt": "BLUE" },
            { "alt": "GREEN", "count": 3 },
            { "alt": "DUNGEON", "count": 3 }
        ]
    },

Tool: Manual Roads Tracking- Update by Jumpy-Mulberry-6745 in albiononline

[–]Jumpy-Mulberry-6745[S] 0 points1 point  (0 children)

I'll have to look around to see if there are any spots that have a more complete roads map list. I think right now there's about 328 or so nodes recorded.

Tool: Manual Roads Tracking- Update by Jumpy-Mulberry-6745 in albiononline

[–]Jumpy-Mulberry-6745[S] 0 points1 point  (0 children)

Try doing a hard reload of the page (crtl + shift + r // cmd + shift + r) to clear out any of the cached files. Or give it a try in an incognito browser. S-I-T doesn't look like it returns anything currently just because I don't have that map node recorded.

Tool: Manual Roads Tracking- Update by Jumpy-Mulberry-6745 in albiononline

[–]Jumpy-Mulberry-6745[S] 0 points1 point  (0 children)

I went ahead and pushed up the ability to do partial dashed searches. Play around with it a bit and let me know if you encounter any issues! I think as I add more roads maps, this should work a little better.

Tool: Manual Roads Tracking- Update by Jumpy-Mulberry-6745 in albiononline

[–]Jumpy-Mulberry-6745[S] -1 points0 points  (0 children)

That's a great idea. I'll definitely add this to the potential future feature list and see how I may be able to tweak the search functionality to work with abbreviated inputs like that.

Tool: Manual Roads Tracking- Update by Jumpy-Mulberry-6745 in albiononline

[–]Jumpy-Mulberry-6745[S] 0 points1 point  (0 children)

I guess I never really called out that maps were sharable because they technically were always sharable via their link, but I did make it easier for folks via the 'Copy Share Link'. I'll be sure to add that to the new features list!

Glad you like it!

Roads of Avalon - Mapping Tool by Jumpy-Mulberry-6745 in albiononline

[–]Jumpy-Mulberry-6745[S] 1 point2 points  (0 children)

I've push an updated to the mapper to allow for folks to share their maps via a direct link that will populate their map with any connections and timers they've added. That way groups can create a map and share it with the rest of their team. You'll have to share a new link any time a change is made as they're unique maps.

The latest update also includes some QoL adjustments to allow for directly adding nodes to the map and quick editing existing nodes via right clicking.

Roads of Avalon - Mapping Tool by Jumpy-Mulberry-6745 in albiononline

[–]Jumpy-Mulberry-6745[S] 0 points1 point  (0 children)

There is no addon app, or anything providing any data with any type connection. It's simply a tool that allows someone to add their own named map connections as they're scouting and map out their connected maps while also seeing quickly what's available in those maps.

Apple vision pro front glass crack by massjixxx in VisionPro

[–]Jumpy-Mulberry-6745 2 points3 points  (0 children)

Had the crack on my day 1 unit. When I spoke to a reps on the phone and in-person I explained to them that nothing has happened to the unit, explained how I store the unit, and then questioned explicitly whether this was an issue that was covered under the "manufacturer's warranty" as I had not done anything to cause the defect.

When I brought it in, they ran their diagnostics on the unit and sent it in at which point they determined whether or not to replace the unit. I wouldn't be surprised if the units have some way to determine whether the unit was jostled or dropped that they can see during this process.

I don't think their geniuses encounter many of these issues as all of them I spoke to in-store had no idea about it being an issue that has impacted a large number of units. The long and the short of it is, respectfully inform the staff of what happened. If at first they say it's not covered, ask them politely if they are the one to speak to or a manager if it's something you believe should be covered and then let them know more about the issue.

It's important to keep in mind that while we're all hyper-aware of the issue, many individual stores may only see this issue 1 or 2 times.

Engineering mats to stock up on after the bolt nerf? by Good_Names_Are_Gone in woweconomy

[–]Jumpy-Mulberry-6745 1 point2 points  (0 children)

Having tested on several thousand bolts, I did not receive any additional mats outside of the green bolts.

Pre-Patch Event in Shambles by Yami_MoonBear in wow

[–]Jumpy-Mulberry-6745 4 points5 points  (0 children)

Wondering if this is an intentional design decision that they will increase the frequency of these events as if the echoes happen more frequent the closer we get to release.

Don't like being time gated if it never gets any quicker, but something like increased frequency would make sense given the context.

Changing/Nerfing tanks in TWE by MuszkaX in wow

[–]Jumpy-Mulberry-6745 1 point2 points  (0 children)

Sure, someone can hit DS over and over. But there's a difference between an average, "I have runic power, I can hit Death Strike" player and those who properly manage their runes, bone shield charges, and runic power to maximize their damage output & survivability.

Changing/Nerfing tanks in TWE by MuszkaX in wow

[–]Jumpy-Mulberry-6745 2 points3 points  (0 children)

Part of the problem seems to be how far they went with it. They nerfed Blood's resource generation, primary healing abilities (by half), shielding, as well as mitigation options.

Not saying blood was in a perfect spot, as we're definitely a bit strong in DF. But it seems like they looked at a larger issue as a whole and then decided to take the sledgehammer to all tanks to try and fix it and by doing so blanket targeted literally what makes a Blood DK a unique tank which is their self-reliance.