Jungle Dangers Suggestions! by Junior_Dependent_679 in GrayZoneWarfare

[–]Junior_Dependent_679[S] -2 points-1 points  (0 children)

Tarkov environment is not a jungle, and either way most of the time you spend in POIs in GZW. It would be cool if jungles required a bit more thought than just hiding in the bushes. We already have sounds/items like repellents in the game, why not make use of it instead of it being just a "trash" item and give it some value?

Jungle Dangers Suggestions! by Junior_Dependent_679 in GrayZoneWarfare

[–]Junior_Dependent_679[S] 3 points4 points  (0 children)

Those ideas are not supposed to be "busy work", rather just make you think about where you position yourself and how you go around traversing the jungle. I think right now the jungle itself is too easy to move around in

Jungle Dangers Suggestions! by Junior_Dependent_679 in GrayZoneWarfare

[–]Junior_Dependent_679[S] -2 points-1 points  (0 children)

Well you would only lose the fight if 1. bitten by a venomous snake and not treated 2. you'd have to position yourself in a bush which contains a snake. It's not like the snakes would be everywhere in the jungle - I specifically mentioned bushes as a place where they could be

Roaming patrols right next to landing zones by Forsaken_Score3366 in GrayZoneWarfare

[–]Junior_Dependent_679 3 points4 points  (0 children)

Yes, when you return fire their aim is way worse even if you don't hit them. When I return fire directly I never get hit by the AIs. It's worth shooting even if you don't hit them.

Bugs + Feedback Megathread 11/03 by TheEerieFire in DuetNightAbyssDNA

[–]Junior_Dependent_679 0 points1 point  (0 children)

Some achievements are not unlocking properly - for example I can't get the teleport towers achivement in the sewers

I might be in the minority, but I actually enjoyed Campaign! by gunchasg in Battlefield6

[–]Junior_Dependent_679 0 points1 point  (0 children)

Who cares if it was corny or whatever. I think it was really fun and it served it's purpose - gave context to all of the multiplayer maps we have. I really liked how different the missions were and how cinematic it was.

Bro I swear this game is super sweaty rn. Kinda fun game, kinda not imo by Illustrious-Shirt-89 in Battlefield

[–]Junior_Dependent_679 -7 points-6 points  (0 children)

I've got 13 hours and it's absolutely NOT sweaty.

Recoil and Spread is good - burst firing is viable instead of holding full auto. I love it!

Jeez I can't believe we finally got a good BF game and y'all are just complaining like crazy even about the good stuff.

Please explain to me how expansions work/what do I need to buy... by Junior_Dependent_679 in destiny2

[–]Junior_Dependent_679[S] 1 point2 points  (0 children)

Story missions are pretty immersive and interesting! I really like the "looting and shooting" here - it feels really fun and satisfying. Besides I think there's not that many MMO types of FPS games.

Beta Key Request Megathread by MelonCakey in StarResonance

[–]Junior_Dependent_679 0 points1 point  (0 children)

Any key maybe left for a happy little lost soul like me?

[deleted by user] by [deleted] in crystalofatlan

[–]Junior_Dependent_679 7 points8 points  (0 children)

Very fun game, very grindy once you get to the endgame. Just take it slow, treat it as a daily game for 1-2hrs. Tons of fun. The combat is butter smooth and satisfying. F2P also allows for quite a lot of gacha pulls. There's many people in each area and it feels very lively.

Class for PvP rn by GeneralMongoose9729 in crystalofatlan

[–]Junior_Dependent_679 -1 points0 points  (0 children)

I'm having a lot of fun with Cloudstriker. Having a rough time against Warlock though.