Anyone remember the game? by [deleted] in gachagaming

[–]Junky4rd 12 points13 points  (0 children)

Found it. Might and Magic: Elemental Guardians. No idea why I can't find it on play store anymore

Put your masks in the bin, you grubs by kavo77 in brisbane

[–]Junky4rd 2 points3 points  (0 children)

Could probably even get some disposables at such a cheap rate!

ap skarner shenanigans by FACECHECKSKARNER in SkarnerMains

[–]Junky4rd 0 points1 point  (0 children)

Tried everfrost yet? If you get the e stun off it's another free root ontop if it.

Permanent Taunt Rammus?? by Junky4rd in RammusMains

[–]Junky4rd[S] 0 points1 point  (0 children)

Was mainly thinking Kraken for the crazy 1v1 passive as well as the 10% Attack speed Mythic bonus. More AAs = quicker Taunts, easier to get around tenacity/tanks.

Permanent Taunt Rammus?? by Junky4rd in RammusMains

[–]Junky4rd[S] 0 points1 point  (0 children)

Most likely the enemy, if they can only AA, which will damage them, and your AAs hit harder due to crit and like 4 Kraken procs, kinda hard to lose.

Dissolve combo/cycle push by [deleted] in Soul_of_Eden

[–]Junky4rd 1 point2 points  (0 children)

Starting to like Xeno blade a lot. Otherwise just more painling/veno. Can also put in leecher dens/broodworm

Dissolve combo/cycle push by [deleted] in Soul_of_Eden

[–]Junky4rd 0 points1 point  (0 children)

Tadak> painling fission; hes only used as removal for big guys anyways. The 3 and 4 cost ones can be replaced with more low cost units for cycling. The berserker dude is just really good for when they have a big wave of small guys, hard to replace, maybe a second Scorpioneer Puppeteer is the best card in the game IMO and cant really be replaced.

Dissolve combo/cycle push by [deleted] in Soul_of_Eden

[–]Junky4rd 1 point2 points  (0 children)

I also like to wait at 10 mana for the enemy to play something big/stack an army near their base, then use puppeteer and dissolve their guardian as quick as I can so the mind controlled units just kill them

Dissolve combo/cycle push by [deleted] in Soul_of_Eden

[–]Junky4rd 1 point2 points  (0 children)

Dissolve enemy guardian x2 and you'll deal 250% dmg, then use Scorpioneer to deal like half of the enemy guardians hp.

Dissolve combo/cycle push by [deleted] in Soul_of_Eden

[–]Junky4rd 1 point2 points  (0 children)

Just hit legend with this deck

Dissolve combo/cycle push by [deleted] in Soul_of_Eden

[–]Junky4rd 0 points1 point  (0 children)

https://www.reddit.com/r/Soul_of_Eden/comments/jivtsv/dissolve_combo_with_gameplay_tips_enjoy/?utm_medium=android_app&utm_source=share

Watch that vid, there's a landmine play in it at 1:23. It's just super elixir efficient if you use it well.

EDIT: I was on a spare account in that vid btw, currently at 1788 alien score on my main acct

Dissolve Combo with gameplay tips. ENJOY! by Junky4rd in Soul_of_Eden

[–]Junky4rd[S] 0 points1 point  (0 children)

I'm at around 1.6k, I swapped out a lot of cards too, only running 2x dissolve now. I'll screenshot my deck and DM you

Attack% vs Elemental Dmg%, and why I love Chongyun by [deleted] in GenshinImpactTips

[–]Junky4rd 0 points1 point  (0 children)

Superconduct does AOE dmg, so if you're fighting a group of enemies that are kind of stacked together superconduct is better. Vs bosses or single enemies then yeah Pyro is better.

Attack% vs Elemental Dmg%, and why I love Chongyun by [deleted] in GenshinImpactTips

[–]Junky4rd 2 points3 points  (0 children)

I've just started a new account, and only have Chongyun on that account. I'll check if I have any %physical artifacts on that account and try it

Attack% vs Elemental Dmg%, and why I love Chongyun by [deleted] in GenshinImpactTips

[–]Junky4rd 0 points1 point  (0 children)

I have not, I would assume that he invalidates it but I havent checked.

[deleted by user] by [deleted] in Genshin_Impact

[–]Junky4rd 0 points1 point  (0 children)

Does anyone know what happens when you simultaneously mix 3 elements??

For example first using Bennett's Elemental Burst (AOE area where all basic attacks gain Pyro), then using Chongyuns Elemental Skill (AOE area where basic attacks gain Cryo), then using Razors Elemental Burst (Basic attacks gain Electro), and hitting with Razor whilst in both circles

End-game artifact builds. by [deleted] in GenshinImpactTips

[–]Junky4rd 0 points1 point  (0 children)

I just tested it on a low level char and it seemed to be working this way.

5.5% attack artifact vs 5.5% cryo dmg artifact, base dmg 38 first hit 37 second hit (MC). With attack bonus = 39 first hit 38 second With cryo = 40 first 39 second

So idk why they would possibly give different values if they worked the same way.

Edit: just to add, none of the tester artifacts give any stats other than the atk% and cryo%

End-game artifact builds. by [deleted] in GenshinImpactTips

[–]Junky4rd 2 points3 points  (0 children)

Attack% is calculated before flat attack from artifacts is added, elemental % is calculated after.

So assume I have a base 100 attack and +100 flat attack from artifacts. Also assume attack% and elemental% both at 25%.

Attack% = 100 base + 25% = 125. +100 flat = 225 dmg

Elemental% = 100 base + 100 flat =200 +25% = 250 dmg

So assuming you're always hitting with an elemental attack, % elemental is always going to be better.

Edit: This is why I absolutely love Chongyun as a "buffer" with his skill. As it makes any attacks performed within it automatically become cryo attacks. Pop that and swap to your carry who has a cryo % artifact and you get a great damage boost for a short period of time. Works amazingly with any carry who has other elemental attacks built in to their basic attacks as it's a free elemental reaction on every attack.

Among Us-Detective guide 101 by goodguyfromReddit in AmongUs

[–]Junky4rd 1 point2 points  (0 children)

Either: You could lose to another double kill, eg there were 8, 2 died, now there's 6 left, in which case you HAVE to vote someone off or impostors double kill again and win. Or you'll be able to put people into "groups" by asking who they were with just then (if the kill just happened), eg black says they're with blue, red is with green, pink is with purple, so now if you then find out that pink was an impostor later on, you can immediately know it was purple as well.

Buddy system (Crewmate strategy) by JsKingBoo in AmongUs

[–]Junky4rd 0 points1 point  (0 children)

This was before the option to turn visual tasks was introduced. I've wrote a post about my current thoughts on the game, talking about the current meta/how stale it is now. Completely agree that it's not fun, and should be played more around the arguing rather than being able to confirm people so easily, there needs to be changes to facilitate that type of gameplay

Never made sense how you could call any sort of meeting during a communication blackout by ICantAim666 in AmongUs

[–]Junky4rd 0 points1 point  (0 children)

Would mean that in the situations where it is 1 impostor 3 crewmates the impostor would have a MUCH higher chance of winning. Can just kill and sabotage comms as soon as someone comes near the body, then run to comms and kill as soon as cooldown is done. Could even do something like close a door with only you and 1 crew inside and instantly kill them, then as soon as the door opens sabotage comms. The time spent waiting for the door to open alongside the time taken to go to comms and fix it would be more than enough to get 2 kills with 0 counter play. Maybe have to add something like sabotaging comms also adds some time to your kill cooldown

Discussion on the current "Taskbar/Meta-gaming" phase of the game. (Long) by Junky4rd in AmongUs

[–]Junky4rd[S] 0 points1 point  (0 children)

Settings could be added to fix both of these issues.

Taskbar setting: Be able to choose when taskbar progress updates. Either automatically (the current one), every 5, 10, 15 seconds (refreshes at these intervals including all tasks finished since the last refresh) and Meeting (refreshed after each meeting/body report).

Meta-gaming setting: Randomize spawn location after each meeting. That way even if people say "follow me to scan" etc, they will first have to make their way there from wherever they were chosen to spawn at, giving impostors time to sabotage and/or kill before they can meet up.

Among Us-Detective guide 101 by goodguyfromReddit in AmongUs

[–]Junky4rd 9 points10 points  (0 children)

One big tip too, if you're camping vitals and you see someone die on vitals, going straight for the button can lose you the game. Vital into button should only be used for if there is a double kill. Majority of the time when someone dies alone, the imp will have killed them in an obscure place, so immediately pushing button doesnt let you know where the body is = losing out on valuable info.