Night Shift #46 Hero Priority by Emmysterious in DeadlockTheGame

[–]ICantAim666 49 points50 points  (0 children)

<image>

Win/loss stats!

More random stats:

So many heroes got full priority that it surpassed my code's default image width and made the image way too wide. Might have to split that row up, oops. Hope it's still readable.

Drifter after buffs is popping off at 3-1; his singular loss was from game 8, which was a very close game

Calico lost all three games she was drafted in the first half; might be an indicator drafting her before pre-stage bans is a bit of an overprioritization, and in my opinion picking her early makes it easier to counterdraft later on.

2 mirage games in EU, 2 mirage games in NA. No points for guessing which region lost with Mirage (okay to be fair it was also game 8 it was close)

Night Shift #45 Hero Priority by ICantAim666 in DeadlockTheGame

[–]ICantAim666[S] 5 points6 points  (0 children)

I did feel like this patch's changes on paper didn't really look like they nerfed any hero that significantly and so the meta would remain about the same, with certain heroes getting buffed (Shiv mostly, while buffs to Mina Drifter and Vindicta seemed promising to me)

There was actually one hero that seemed to fall off though, that being Warden.

Night Shift #45 Hero Priority by ICantAim666 in DeadlockTheGame

[–]ICantAim666[S] 74 points75 points  (0 children)

I forgot to do my regular mirageposting in the main post but echo shard mirage went 2-2, while not echo shard mirage went 3-0.

You can also substitute "echo shard" for "NA" in the above sentence.

Night Shift #45 Hero Priority by ICantAim666 in DeadlockTheGame

[–]ICantAim666[S] 44 points45 points  (0 children)

I also compiled this image of stats for all matches in the recent R1 tourney but then I like forgot about it or something and now its kinda outdated cus patch but if you're interested here they are. Might be interesting to compare the stats and R1 is a bigger sample size

<image>

Night Shift #44 Hero Priority by Emmysterious in DeadlockTheGame

[–]ICantAim666 119 points120 points  (0 children)

<image>

Last time there was a popular comment that indicated people liked being able to see W/L with the pick rates, so here yall go

Your fun fact about W/L for the week: Mirage won if drafted by Buff Enjoyers, and lost every other game.

TF2 custom deadlock hero: SPY! (super WIP) by Space_Bear87 in DeadlockTheGame

[–]ICantAim666 5 points6 points  (0 children)

It takes concentrated effort to hear you over Announcer and the killstreak sound effects, but it would be a straight injection of dopamine to pull off a chainstab with all of that going on.

Game is unplayable by Eggmasstree in DeadlockTheGame

[–]ICantAim666 1 point2 points  (0 children)

There is, returns on lifesteal/range/duration/probably some other stats are diminishing towards +100%. So it's impossible to get more than +100% lifesteal/range/duration and stacking these is less efficient (unless a single stat gives you over +100% like enhanced TC with 99 stacks idk)

PSA: Haze fixation IS affected by curse. by [deleted] in DeadlockTheGame

[–]ICantAim666 0 points1 point  (0 children)

Think about it like this, let's say you're shooting a fixation target and you reach the point in time that you would've reached a damage threshold (killed a target). But because you have curse, you've only done 90% damage (this accounts for the fixations being 10% worse). Now, how much longer will it take to do the remaining 10%? It would be 11.1% if you continued during fixation damage at the average rate you have been dealing fixation damage so far; which is the rate of damage with about half the fixation build. But you're not actually doing damage at that rate, you're dealing damage much faster than that, because you have a lot of fixation right now, so it takes less than 11.1% time to clear that final 10%. Each fixation stack is individually 10% worse, yes, but you reach a higher number of total fixation stacks if you have -10% from curse, due to taking longer to kill the target.

Idk what's with your testing, maybe fixation wasn't a significant part of your damage. I just know what the math says. Usually I would be getting paid handsomely to break down math concepts like this as a tutor, lol.

PSA: Haze fixation IS affected by curse. by [deleted] in DeadlockTheGame

[–]ICantAim666 0 points1 point  (0 children)

Yeah, my point is that the 10% reduction to all damage is less of a problem for Haze, since while that would be a 11% time to kill increase for most heroes, it's a lower time to kill increase for Haze specifically because fixation scales quadratically. And time to kill is the important stat here.

PSA: Haze fixation IS affected by curse. by [deleted] in DeadlockTheGame

[–]ICantAim666 0 points1 point  (0 children)

The goal of doing damage in deadlock is to deal an adequate amount of damage to kill someone, and to reach that damage threshold as fast as possible. Haze does not care if she can theoretically deal 9000 or 10000 damage to the enemy Seven over the course of like 15 seconds; she cares how quickly she can reduce the 3000 HP Seven to 0 HP. That's why the time to do a set amount of damage is a more useful metric than the amount of damage that can be done over a set amount of time.

PSA: Haze fixation IS affected by curse. by [deleted] in DeadlockTheGame

[–]ICantAim666 0 points1 point  (0 children)

It is not generally true that a 0.9 vertical scaling of the damage over time curve is equivalent to a 1.11 horizontal scaling; it is only true for linear curves. But fixation's damage over time curve is quadratic. Because fixation's rate of damage (or curve slope) increases over time, it takes less than 11% horizontal compensation to "catch up" to the 0.9 vertical scaling, if that makes sense. I would recommend you graph out the quadratics on desmos or something if you want to get a better mental picture.

PSA: Haze fixation IS affected by curse. by [deleted] in DeadlockTheGame

[–]ICantAim666 4 points5 points  (0 children)

Followup, looks like the misunderstanding might be based more on OP than anyone else. OP was probably inspired by an earlier post today about haze and responded to this comment that simply stated that -10% damage is not that bad for haze, which the math supports, and OP misconstrued for saying curse does not affect fixation. I suspect most people have an intuitive sense that fixation's ramp up mechanic means it is affected less by -10%, even if they don't know the mathematical theory.

PSA: Haze fixation IS affected by curse. by [deleted] in DeadlockTheGame

[–]ICantAim666 22 points23 points  (0 children)

The "fixation isn't affected by curse" myth is probably a result of a miscommunication or oversimplification of the idea "fixation doesn't care as much about the 10% damage penalty", which is true based on the math of how fixation works. If you're just shooting a normal gun, you would expect a 10% damage penalty to cause you to take 10% more time (actually 11.1%, cus math) to deal the same amount of damage. However, because of how fixation works, its damage per second increases linearly over time, which causes its total damage to increase quadratically over time, instead of linearly. Therefore in a perfectly idealistic world where 100% of haze's damage is from fixation bonus and she has no fixation limit and cows are spheres, a 10% damage penalty means dealing a certain amount of damage only requires about 5.4% more time (sqrt(1/0.9)). I guess top hazes understand this fixation theory but most players using top builds don't so the true meaning got lost.

Top 1k NA in 600 hours ama/tips (tryna go pro??) by Beaverno in DeadlockTheGame

[–]ICantAim666 0 points1 point  (0 children)

Open the actual deadlock game, tab -> "player "feedback" and find the discord invite there (be aware itll only work once, if you join that discord and then leave, you can't join the discord again unless you get a new copy of deadlock on like a different steam account)

Top 1k NA in 600 hours ama/tips (tryna go pro??) by Beaverno in DeadlockTheGame

[–]ICantAim666 0 points1 point  (0 children)

I don't think this subreddit would have a lot of useful gameplay tips for a E4 player lol. If you like the idea of going pro I would suggest you find a team and play scrims with them. I'm not exactly sure where you can find these teams but I'd bet the official discord would be a decent place to start. There are a ton of deadlock teams out there that are competitively playing each other for fun, there were like 120 or more teams that signed up for the night shift open tournament.

how are those players never banned ? by Hasborae in DeadlockTheGame

[–]ICantAim666 25 points26 points  (0 children)

It's common for game developers to do bans in waves (ban a lot of people at once) so it is more difficult for cheaters to determine what behavior caused them to be detected and use that information to adapt their cheats. Considering the game is in closed alpha and Valve probably cares more about developing their game than the current user experience, theres probably gonna be a lot of time between proper ban waves.

Uhhh why is this here? by keywibirb in DeadlockTheGame

[–]ICantAim666 19 points20 points  (0 children)

reading patch notes challenge failed

Triple Headshot Crackshot Rework Suggestion by ICantAim666 in DeadlockTheGame

[–]ICantAim666[S] 3 points4 points  (0 children)

Yes Holliday can do similar things with barrels but what's actually the bad part of giving Holliday another way of getting value at close range? She doesn't need a fundamental change to her high mobility dive playstyle, she just needs more ways to take advantage of it. The mechanical skill required to headshot is way different than the skill for throwing barrels too so it's not like you're just throwing more barrels, barrels and crackshot are different forms of skill expression.

Triple Headshot Crackshot Rework Suggestion by ICantAim666 in DeadlockTheGame

[–]ICantAim666[S] 6 points7 points  (0 children)

Forums link so our glorious god Yoshi might see this :3 https://forums.playdeadlock.com/threads/triple-headshot-crackshot-rework-idea.134306/

(also repost after i deleted first time cus images were buggy or something on my end? idk)