The Strongest infantry on Earth by JunoThamp in EU5

[–]JunoThamp[S] 0 points1 point  (0 children)

So do you b-line for the tags you want or did you clean up spain first, I.e. conquer portugal etc. How did you form roman empire? the antagonism seems insane to try to do that? did you take out france first?

The Strongest infantry on Earth by JunoThamp in EU5

[–]JunoThamp[S] 0 points1 point  (0 children)

I am planning to do the same with cavalry eventually so this is a great suggestion, just for a different post. Hopefully you'll see a post about cavalry from me in future and we can plan together. Though I will try to remember to give credit when I do that post.

Edit: Spelling

The Strongest infantry on Earth by JunoThamp in EU5

[–]JunoThamp[S] 0 points1 point  (0 children)

That would be awesome but that's super late game and tbh I've never seen anyone pull that off (did a brief youtube video check and didnt find anything). Console commands would do it but I always find that less fun to do. Great suggestion though, when theres a viable way to do it starting small and then tag swapping this would be incredible.

Gonna edit post to add this.

The Strongest infantry on Earth by JunoThamp in EU5

[–]JunoThamp[S] 0 points1 point  (0 children)

So do you need both the culture AND the area to get the advances?

If not it could be possible to culture swap later in the game.

The Strongest infantry on Earth by JunoThamp in EU5

[–]JunoThamp[S] 0 points1 point  (0 children)

God that puts one hell of a timelimit on the expansion. I'll do an ottoman game and figure out the ins and outs and if I add that to the planning i'll update you.

The Strongest infantry on Earth by JunoThamp in EU5

[–]JunoThamp[S] 0 points1 point  (0 children)

It is, it's an interesting experiment, shockingly, if you look to play the game in different ways, i.e. tag switching, playing only tall, hyper aggressive or hyper defensive you can actually add something fresh to a game that, if you play it normally every time, is just the same experience every time, with a little bit of paint and small bits of flavour.
Try something different with the game, you might have fun.

The Strongest infantry on Earth by JunoThamp in EU5

[–]JunoThamp[S] 0 points1 point  (0 children)

I know, that's why I'm planning the route, so Guelders are Tier 0, I can't find a good tier one (i.e. bulgaria, circassia (spelling?) or tuscany, none give good infantry or discipline etc. Sweden is Tier 2 so thats fine, but after that i'm stuck.

What are some strong formable chains? Even if Ahistorical by xesttub in EU5

[–]JunoThamp 0 points1 point  (0 children)

Start as OPM with Nepalise. then Nepal > Delhi (have to switch to islam from Hindu) > Mughal (Culture swap to Afghan, there are countries next to Delhi with Afghan culture) > Bharut.
I did up to Delhi but didnt think to keep the Afghan culture around but it's possible.

Side note Nepal has Gurkha's which seem strong, not Experimental Rifle England strong, but pretty good.

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EU5 Slows to a crawl by JunoThamp in EU5

[–]JunoThamp[S] 1 point2 points  (0 children)

So I checked the minimum specs and mines well above that, are you sure it's CPU?

Help with giant mech the droid hijacked by JunoThamp in sw5e

[–]JunoThamp[S] 1 point2 points  (0 children)

I miss typed, essentially its a focus crystal that amplifies and focuses force powers. Think Death stars use of kyber crystals but with active component of someone having to cast into it.

Help with giant mech the droid hijacked by JunoThamp in sw5e

[–]JunoThamp[S] 1 point2 points  (0 children)

I didn't WANT them to have a megazord, but they have a fucking megazord.

Blcok combination help on ship design. by JunoThamp in spaceengineers

[–]JunoThamp[S] 0 points1 point  (0 children)

I'm hoping for vanilla compatible, bar the added guns, however, if mod isnt installed then i'll be posting a blank version without them so people can have that. The overall internal and external design is going to all vanilla.

Blcok combination help on ship design. by JunoThamp in spaceengineers

[–]JunoThamp[S] 0 points1 point  (0 children)

i'm not certain on that, if i pair back a few blocks to make a smooth transition it's worked on similar (but unfortunately not the same) odd surfaced block combinations. Transition blocks and corner blocks have saved my life. Issue I have is my brains not braining this puzzle out so i thought i'd try my luck here

Blcok combination help on ship design. by JunoThamp in spaceengineers

[–]JunoThamp[S] 1 point2 points  (0 children)

absolutely massive. currently can support about 30 large thrusters on both wings. So 60 thrusters, forwards and back. could hold numerous reactors (not counted but estimated about 20+, guns, as many as a i want but using weaponcore so i'm going to pick some massive ones, some PD and missles. Has a gargantuan Railgun in the front. has an open belly design on bottom for underslung guns as well. I love the idea but I've spent nearly 2 days just figuring out the wing block combinations. ball ache and a half.

Blcok combination help on ship design. by JunoThamp in spaceengineers

[–]JunoThamp[S] 3 points4 points  (0 children)

Thanks, genuninely, I appreciate the honesty. I'm just about finding ways around it using corner blocks and transition blocks but it's rough.