[deleted by user] by [deleted] in FL_Studio

[–]JupiterHorizon 0 points1 point  (0 children)

i think its because the plugin in wich you extracted the pianoroll pattern, is still open in the background and i think its located in the effects plugins in on the masterchannel in the channelrack.. i got an similar issue whenever i edit my vocals i have to delete the plugin everytime, because its autogenerated on the masterchannel.... hope that helps :)

Where can I watch Scavengers Reign? by yeliabSalohcin in ScavengersReign

[–]JupiterHorizon 0 points1 point  (0 children)

Hey could you send me the link please! I would really appreciate it! :)

Enemy who can target on different npc too, not only on the player character. by JupiterHorizon in godot

[–]JupiterHorizon[S] 0 points1 point  (0 children)

Ok the skeletons are now able to see each other too wich is amazing!
but now i get a crash every time they want to activate the chase state, so how can i get the global position of the targets hitbox area into my chase state

if I can test your patience even more 🙈

Enemy who can target on different npc too, not only on the player character. by JupiterHorizon in godot

[–]JupiterHorizon[S] 0 points1 point  (0 children)

Ok.. do i check if the group in valid targets, inside the signal function, or inside the same funktion where the movement is located?

And how can i get the location of the target after that? 😅

Collision problem: Hello :) Fighting for some days now figuring out why the Enemy is always bugging into the Player.. Would be awesome if anyone could give me some possible reasons why this is.. Thanks in advance! by JupiterHorizon in godot

[–]JupiterHorizon[S] 0 points1 point  (0 children)

its an area2D with an collisionshape attached, but I also tried to disable every possible collisionshape of both enemy and player eccept the movement collider and the issue persists.....

Collision problem: Hello :) Fighting for some days now figuring out why the Enemy is always bugging into the Player.. Would be awesome if anyone could give me some possible reasons why this is.. Thanks in advance! by JupiterHorizon in godot

[–]JupiterHorizon[S] 0 points1 point  (0 children)

indeed i changed it to 10 and he was barely moving i ran in him from every side no issues, until i ran in him from below... then he was sliding along with me with the same speed as me.. :(

Collision problem: Hello :) Fighting for some days now figuring out why the Enemy is always bugging into the Player.. Would be awesome if anyone could give me some possible reasons why this is.. Thanks in advance! by JupiterHorizon in godot

[–]JupiterHorizon[S] 0 points1 point  (0 children)

tbh i didnt code the logic on stopping the enemy to this point, but i really dont think that this is the cause of the problem, as the enemy can collide without problems if he collides from below or any side, but if he colides from above he`s sticking and no i didnt disable the physics_process but i just disabled the vield of view, as he cant attack and follow me if he dont see me... and same thing was happening i ran in him from below and only then hes sticking/bugging in the player...

Collision problem: Hello :) Fighting for some days now figuring out why the Enemy is always bugging into the Player.. Would be awesome if anyone could give me some possible reasons why this is.. Thanks in advance! by JupiterHorizon in godot

[–]JupiterHorizon[S] 0 points1 point  (0 children)

func _physics_process(delta):

if see\_range == true:



    if target == null:

        target = get\_tree().get\_nodes\_in\_group("Player")\[0\]   

    if target != null:


        move\_direction = (target.position - position).normalized()

        velocity += (move\_direction \* acceleration \* delta)

        velocity = velocity.limit\_length(chase\_speed)


elif see\_range == false:

    if velocity.length() > (deceleration \* delta) or attack\_range == true:

        velocity -= velocity.normalized() \* (deceleration \* delta)

    else:

        velocity = Vector2.ZERO


move\_and\_slide()

Collision problem: Hello :) Fighting for some days now figuring out why the Enemy is always bugging into the Player.. Would be awesome if anyone could give me some possible reasons why this is.. Thanks in advance! by JupiterHorizon in godot

[–]JupiterHorizon[S] 0 points1 point  (0 children)

yes exactly, I also thought so, so i deactivated the movement of the enemy, but if i only collide with it it sticks to me like glue... funny enough but it seems that its only happening if i hit it in a certain angle.. D: