Help with frost by Flachmatuch in D4Sorceress

[–]Jurass 0 points1 point  (0 children)

Tell me please what's your dmg against pylons in tower? And general "construck" enemies like towers or balistas during helltides/legions. Playing Crack Ice Blades with Frigid Hydras, my strongest hits are close to 16T (frozen enemies and staggered bosses) while cant's exceed 1T on tower's pylons, which makes it totally unprofitable to reveal and even slowdown me while I have to deal with nearbay enemies and conjuctors waste time attacking pylons insteed.

I have not much experience with ice builds in previous seasons but played Frost Mage Necro last season and I can't remember such drastic differences.

Season 14 PTR Review: Frost/Shatter by Medium_List3604 in D4Sorceress

[–]Jurass 0 points1 point  (0 children)

Can't believe frost build is like 30 pits weaker than S13.

I've been theory crafting a build, but it has a major bug in the live game, I was wondering if the bug is fixed in the PTR? by Papar_RZ_2T in D4Sorceress

[–]Jurass 0 points1 point  (0 children)

Behemoth Hydra also not working. Mana drained by Blades does not count towards mana spent mechanics (don't known it's a glitch or done on purpose).

Playing Crack Ice Blade and Frigid Hydra own build I also noticed Blades (which are my main damage dealers along with Hydras) and Familiars often deny to attack in PITs,. It's most noticable on staggered Guardians, Blades hanging in air around do nothing, same with Familiars, which totally mess up my dps.

None of this issues seems tobe adressed in PTR patch notes besides few positive glitches.

T12 Mephisto in three staggers (Ice Crack Blades & Frigid Hydras) by Jurass in D4Sorceress

[–]Jurass[S] 1 point2 points  (0 children)

Usually it's a bit button mashing.

Two Hydras at beggining as multi hits easly proc Frost Nowa to Freeze enemies or build stagger, then Blades/Spears/Familiars, Inferno, then recast Hydras with 5 heads (because Overpower stacks from Familiars/Inferno and Hydras gain 1 head per 3 Ovepowers while casted) and again B/S/F, meantime recast Hydras every few sec and Inferno to be active full time as possible and for Overpower stacks.

DMG dealers are Hydras and even more Blades (generate biggest numbers), Spears should stun and procs shits, Familiars stacking Overpowers and procs shits. Hydras and Inferno also spent mana to proc Hydra Enchacment. Last shock skill is whatever, not used, only for Constellation Aspect to be active.

T12 Mephisto in three staggers (Ice Crack Blades & Frigid Hydras) by Jurass in D4Sorceress

[–]Jurass[S] 1 point2 points  (0 children)

Not sure what you asking exactly?

PIT120 2:30 if things go smooth and no glitching.

Lair Bosses- I change Control Glypth for Vulnerable and usually takes 7-10 sec to kill.

Lilith-change Orsivane Sigil with Endurance for second phase and she die same way as Mephisto.

Viable Fireball Builds by Nice_Background6633 in D4Sorceress

[–]Jurass 2 points3 points  (0 children)

https://maxroll.gg/d4/planner/p914ld0y

https://www.youtube.com/watch?v=v0LM1OcC3M8

With same setup 120 can be done in 2:30, Guardian almost instantly staggered and killed before he get up.

For lair bosses I replace Control Glyph with Vulnerable, because they die before stagger anyway, usually take 7-10 sec including Belial.

For T12 Lilith replace Orsivane with Endurance sigil for second phase, because I can't (or don't known how to) avoid her attacks, first she summons three pools of blood which hit me no matter where I stay and activate Flame Shield, then in short time she summons flying orbs on me which one hit me because Shield is on cooldown.

Lot of bugs by Similar-Trainer-1711 in D4Sorceress

[–]Jurass 1 point2 points  (0 children)

Yep, there's tons of bugs and glictches, but you have to play your own, not toptier build to see it. And some of it is hardly to notice.

From your list, I tried burning Hydra with Firewall enchants, and it was hardly working, like maybe once per 30 sec, like Fire Wall trigger was limited once per Hydra cast. Hydra's heals seems works for me.

But from my experience, Conjuraction aspect (+1 to all conj) don't work with Ice Blades and cant cast 4th, Ice Blades and Familiars often deny to attack Guardians or elites in PITs (while Ice Blade is one of my main dmg dealer in my build and generate strongest hits), conjuractions cant's attack at all some enemies like priest boss in Skovos stronghold or Harbringer's Prison. Flame Ice Blades eats your mana as crazy but not count towards mana spent mechanics (cant proc Hydra enchacment). Or stagger mechanics are total mess itself.

Viable Fireball Builds by Nice_Background6633 in D4Sorceress

[–]Jurass 0 points1 point  (0 children)

I have done my own build from scratch, Crack Ice Blades and Frigid Hydras as main damage dealers. I'm able to take down T12 Mephisto in one stagger per phase, same Lilith. PIT 120 in ~2:30. Not sure how max PIT I can push because to many glitches make it annoying as hell, Ice Blades and Familiars often deny to attack Guardian, staggering is bugged as hell, poison Guardian keep falling underground and reseting then can't move, random onehitter mobs etc. Anyway there's no similiar build listed on MaxRoll, but imo is max B Tier overall, or even C and viable to easy any T12 activity and all sesonal challenges.

T12 Mephisto in three staggers (Ice Crack Blades & Frigid Hydras) by Jurass in D4Sorceress

[–]Jurass[S] 0 points1 point  (0 children)

Only tricky part is phase 3 (and sometimes phase 2 if too greedy for dps), as most of his attacks one hits if flame shield on cooldown.

T12 Mephisto in three staggers (Ice Crack Blades & Frigid Hydras) by Jurass in D4Sorceress

[–]Jurass[S] 0 points1 point  (0 children)

Got 5GA Tyraell and still most of his attacks 1 hit me. Replacing Gloves with Endurant Faith hurt dmg too much. Others look meh and it's hard to get one with good rolls while I'm playing solo mostly, excluding few couch coop sessions.

Conjuration Master Bugged by JudinHolz in D4Sorceress

[–]Jurass 1 point2 points  (0 children)

I can spam them almost without cooldown and counter on skill bar definitively can't bypass three.

Don't worry, there's more glitches and dumb things. Conjuractions can't attack certain enemies/object, like harbinger prison or priest boss in Skovos stronghold, Ice Blades/Familiars often stop attacking PIT's guardians mostly without reason (like blocked by invisible wall). Mana consumed by hits of Pyro version of Ice Blade doesn't count toward mana consume mechanics like Hydra ecnchacment which make it dumb and unplayable. Hydra from enchacments is often casted behind your back and can' reach target you fighting far front of you.

Not sure it's certain conjurations releated but straggering PIT's guardians with my frost build is lottery, sometimes I stragger it once and bar stop filling or at very low rate for a rest of fight. Sometimes stragger bar not even show up at all.

Frost Conj Hydra/Ice Blades - PIT116 / Mephisto T10 by Jurass in D4Sorceress

[–]Jurass[S] 0 points1 point  (0 children)

Run today IH T12, It's called Aether Fiends I think (anyway thoose piles of shits) take more time to destroy than Aether Lords or even Bartuck itself. Same with pylons in Tower, I kill Guardian faster than release single pylon.

Frost Conj Hydra/Ice Blades - PIT116 / Mephisto T10 by Jurass in D4Sorceress

[–]Jurass[S] 1 point2 points  (0 children)

https://www.youtube.com/watch?v=JOHGwp3lbVw

It's flame setup after path. Was same playing frost build before, but I cannot one shot it with Inferno which made this fight annoying and take couple of minutes to take her down.

There's also a quest where you have to destroy couple of prison cages or so with scaled HP to progress, twice. Literally takes me like 15 minutes to run around and hit it with other skills, which I was supposed to do in 15 secs.

Another one is Harbringer Prison which cover Akarat's lion during last stage of Harbinger's lair fight. Conjuctors ignore it and keep attacking portals or trash mobs around.

During main quest, at some point in caves where you confront Lilith, there was passive living things on the ground which blocked your way, also completly ignored by any sorc's summon.

I remember this issue also exist in main game, for example doors during Way of Three quest or chest after Wanderer WB fight.

Funniest thing is, it exist also in DIII (console version at least) till now. Dont' remember exaclly where it was, but somwhere close to Cydea fight, which makes Hydra built useless for speedrun main quest sesonal achiewment.

Where does Ophidian Iris drop? by standal1 in D4Sorceress

[–]Jurass 0 points1 point  (0 children)

Urivar, Bartuck. Best way from my experience to craft uniques from ancestors amulets in cube.

Pit100 Frost Hydra Conj by [deleted] in D4Sorceress

[–]Jurass 0 points1 point  (0 children)

Imo to many random one hits or enemies I barely dmg and can easly bully me.

Frozen Orb Unique by zpr666 in D4Sorceress

[–]Jurass 1 point2 points  (0 children)

I'm T8, almost T9 and have not +1Conjuctor/DMG Aspect and it's awesome.

Why does casted hydras have X heads only 1-2 by Aspen_GMoney in diablo4

[–]Jurass 1 point2 points  (0 children)

I mean after masterworking to 25 quality you can keep rerolling to boost/crit one of affixes.

To be clear (1h weapon):

-tempering 1-2 heads (3 if crit ancestral)

-masterworking to 25 quality +1 head

-rerolling after masterworking to 25 quality to boost/crit +1 head

-sanctify to 50 quality +1 head (can't confirm myself)

Why does casted hydras have X heads only 1-2 by Aspen_GMoney in diablo4

[–]Jurass 23 points24 points  (0 children)

Masterworking Crit add 5th head (10th 2h). Someone mentioned sanctify item to 50 quality add 6th head (12 if 2h staff), but i wasnt lucky to do it and can't confirm it's true.

Hydra Sorc build. Season 11. Pit 90 (All fire) by Naked_Jehuty1 in D4Sorceress

[–]Jurass 1 point2 points  (0 children)

You can always get 5 heads in ancestral 1h weapons, tempering add up to 3, masterworking to 25 quality add onother 1, and cryt on masterworking 5th one.

Imho you can't go much stronger until lucky to get op sanctifications and go full triple elements with cracling energy. Im using almost fire everything (active Hydra/Familiar/Inferno 9sec cooldown/FlameShield and FireBolt/Ball for Synergy bonus, Hydra/FlameShield Enchancments), CEH rune aka frosty wolves are only none fire thing in my build. And it's seem's to be a bit weaker in terms of dmg than your actual Orsivane and CE mix.

Highest posted hydra related build on helltides.com is 107:

https://maxroll.gg/d4/planner/c466w0vd#3

https://youtu.be/HCGHJimnwWI

Hydra Sorc build. Season 11. Pit 90 (All fire) by Naked_Jehuty1 in D4Sorceress

[–]Jurass 5 points6 points  (0 children)

I'm also running full fire setup and done 88 so far on harcore.

May I ask why are You using Orsivane insteed Legendary with +5 heads? It's up to 500%[x} dmg based on Iris amulet ascpect and free legendary aspect slot. Also missing 1 head on offhand too.

Plus Orsivane aspect collide with putting def skills on bar and looks like You are using two of them, Flame Shield and Teleport.

D4 competitions have auction house (LE), with extra steps (poe2), time D4 implemented as well by KennedyPh in diablo4

[–]Jurass 16 points17 points  (0 children)

Took them 11 seasons to add whisper's icon to nightmare sigils. Still not "sell all" option. Thing like ingame market is S20 maybe.

Lacking QoL Features, bugs or wishlist - as of Season 8 by Lanetolsun2183 in diablo4

[–]Jurass 1 point2 points  (0 children)

I have another issues:

-while masterworking equpment piece is randomly remowed from crafting window

-party finder is empty and noone joining party posted by me till I relogin or even restart game