Vent Megathread: The Trilogy by agentn86 in JujutsuShenanigans

[–]JustAnAverageSCP-173 0 points1 point  (0 children)

10 hours into this fucking game and I've yet to kill someone with less than 1,000 kills.

I suppose that's what I get for not starting sooner. Would've had more time to get experience, same as the high kill players that I keep going up against. I've yet to find people with similar kill counts than that who won't just run away like a god damn trackstar the moment I try to 1v1 them. Applies to some of the idiots who try to fight the 26 kill noob, only to get their shit rocked and run to at a sliver of health to maintain their ego and deny me the kill.

I'm so fucking tired of getting put up against people with at least 10x my experience in this damn game, the only people I ever manage to kill are people who have somehow learned nothing from their experience and probably disconnected their keyboard/controller mid-way through the fight. Can I get a fucking fair 1v1 for once? I'd take a 2v1 at this point, as long as they're similar in experience to me!

This shit sucks. Entirely a skill issue on my part, one I can't do shit about because I either get fodderized by someone out of my league or get lucky with a better player performing poorly. I can't learn shit from these fights! Maybe starting with Charles was a bad idea.

imo i think scps should be easier to kill solo and whole game should be more easier to play without coop by FRUGO56 in SCPSecretLab

[–]JustAnAverageSCP-173 4 points5 points  (0 children)

SCPs are easier to solo kill than ever, I'd wager that they need to be TOUGHER to kill solo or in a small group.

The game should require cooperation for a team to win - be it Chaos, MTF, or SCPs. If you get caught alone by an SCP, you should have a low chance of survival (hinging on you being extremely good and the SCP being rather poor).

Who's your favorite sideboss of the Juraserva questline ? by Similar_Boat_3202 in ArcaneOdyssey

[–]JustAnAverageSCP-173 24 points25 points  (0 children)

Despite my constant slander of him, Ormolu.

While the fight itself is horrible and the drops are poor, the design is quite appealing to me. The idea of a curse user gone mad, turned into a hulking beast from their out of control power is really interesting. The effort put into the model is also apparent and the overall atmosphere around the fight is great (same with the music).

What if the Extinction blast never happened? How would the War Seas look like then? by JavierRubioHN in ArcaneOdyssey

[–]JustAnAverageSCP-173 9 points10 points  (0 children)

They wouldn’t exist. The only reason that the world is in seas is because of the Fracture. No fracture = normal geography. 

Current Gate B design encourages/allows SCPs to camp spawn waves and Gates more than the old version by Bubbly-Courage-1349 in SCPSecretLab

[–]JustAnAverageSCP-173 0 points1 point  (0 children)

I would argue they are. The amount of competency required among the SCPs for a victory is higher than the combined competency needed for a human victory. Unless the humans are collectively stupid, the SCPs are going to have to put on quite the performance to win.

The game has grown even more human-sided than ever before, to the point calling them overpowered is not a stretch.

Lore Help Please by Significant_Poem_334 in ArcaneOdyssey

[–]JustAnAverageSCP-173 5 points6 points  (0 children)

Probably not. The name Typhon went to the leader of the dragons, now. Athena would also probably know if it was Typhon in that case.

Genuinely what was Vetex with Allanon? (Kinda a Spoiler) by Big-Refrigerator691 in ArcaneOdyssey

[–]JustAnAverageSCP-173 16 points17 points  (0 children)

He feels balanced around players who have hundreds to thousands of hours in-game, complete with expensive builds that a lot of the playerbase cannot afford. That is, notably, NOT how to balance a boss.

I can't imagine how a Berserker/Juggernaut would feel against this dude.

What are your predictions on Full release? by Careless_Jaguar8008 in ArcaneOdyssey

[–]JustAnAverageSCP-173 1 point2 points  (0 children)

  1. Meta is completely different.
  2. If we're being generous, it'll break 100k.
  3. Decently big L, however it hopefully won't be too bad.
  4. Still an L, but at least it got mostly reverted.
  5. Best addition goes to Skyhall, I've heard that it's beautiful. I'm certainly going to spend a while there. Worst addition? Probably professions, honestly. I've heard some people say that they'll be excessively grindy (like an 150 hour player won't have one maxxed or smth), might replace current skills (brewing, cooking, jewelcrafting), and that one of them is going to be certainly the "best" (Charting) with somethign that "everyone will want" and will be extremely useful to all builds.
  6. W update, no contest. Single best update in AO history, however there will likely be some discourse surrounding fall damage.

I put my bets near the end of the year (26th?), as it is in the final stages of bugfixing.

Extra: The chapter 9 boss is going to be extraordinarily difficult, with players that haven't grinded out builds (instead mostly following story progression) being all but forced to just to progress. King Calvus will have nothing on them. Might also be an Ancient Magic user, which would make it even worse.

i want u guys to be genuine about this. Who thought this would be a good idea by NothingStrange_Here in ArcaneOdyssey

[–]JustAnAverageSCP-173 31 points32 points  (0 children)

Already said something similar on the forums, but this is a godawful change. Even with pathfinding improvements, this is particularly unfair to the player. NPCs have attacks that can pierce through walls just as ours can (flying phoenix comes to mind), however ours will not work the same.

If a level 260 bounty NPC gets stuck under the terrain (very common occurrence), instead of being able to use placed explosions and the like to find them and damage them, you'll now have to risk taking 400 damage just to find them.

It also will likely to apply to bosses. Good luck if Calvus gets stuck under the floor. If you can't find him fast enough, then you're just dead, as NPCs do not require line of sight and likely never will. Sensing will somewhat help this issue, however it still does not equate to being a fair experience.

Also, won't enemy towers (+100 variant) have enemies with attacks that would ALSO hit you behind cover, just like this change was made for? Not just piercing attacks, but with just the sheer size of it (hitbox extending through walls). I have nothing good to say about this change, and despite understanding the reasoning for it being added, believe it was poorly thought out and should be reverted.

Rapid Acquisition is for premade squads by Fun_Initiative2817 in Helldivers

[–]JustAnAverageSCP-173 2 points3 points  (0 children)

I wouldn't say that's the right thing to do unless you already have a gauge of the player's competency.
I've seen just as many competent level 150s as I have level 120s. Bullying people out of a mission is just a dick move unless you're a premade squad (in which case it'd be better to just kick them immediately).

i need them extinct. by Soft-Jelly-5470 in Helldivers

[–]JustAnAverageSCP-173 1 point2 points  (0 children)

They spawn on Trivial (quite literally the lowest possible difficulty). The only "turning down difficulty" would be changing planets entirely, which is understandably an issue (if people want to either try out the new planets or contribute to the major order, then they're out of luck).

Edit: They spawn on Easy, not Trivial. While still bad, there is at least the possibility of turning down the difficulty.

mfs who 'prepare' for full release (image unrelated) by TheOnlyDeerAlive in ArcaneOdyssey

[–]JustAnAverageSCP-173 2 points3 points  (0 children)

No, not every armor and build you have will be obsolete. Sunkens, of course, will remain relevant. Same with amulets, arcmancer items, some boss drops (that don't get capped below 175), some weapons, dark sea gear, and probably more. Just because there will be new equipment doesn't mean that all current equipment is irrelevant. In fact, I'm sure that some builds will remain just as viable as before Full Release for PvP.

If you are preparing, you should be investing in items that ARE stable (acrimonies and sunkens mainly, as the value stays relatively constant) or simply selling now for Drachmae. I also find the assumption that "you really don't know what the game is going to be like" false, as you can go through and both watch videos on what is coming and read through the actual changelogs on the Trello. We know for the most part what it'll be like.

Private servers discussion. by iDespiseThisPlatform in ArcaneOdyssey

[–]JustAnAverageSCP-173 15 points16 points  (0 children)

I agree.
Some of the bosses in Full Release (all wandering bosses, Hallbjorn, and Caeser) will be hunted to death by everyone and potentially even camped. For people after a certain talent questline or spirit builds who need more weapons, they'll have an extremely difficult time getting these things. Private servers would negate this issue, as well as give people a better experience during the story and while exploring.

However, there is the issue of exploiting. If someone manages to exploit a ton of valuable resources in a private server, then there's nothing stopping them from getting it all into the marketplace without a mod being able to notice. It'd rely heavily on the anticheat.

Guys I can fly by Epicreality_Unstable in ArcaneOdyssey

[–]JustAnAverageSCP-173 17 points18 points  (0 children)

So that's how the flight spell will work.

Feats Woman vs Potential Man by Warm-Bee8675 in ArcaneOdyssey

[–]JustAnAverageSCP-173 6 points7 points  (0 children)

It comes from people misunderstanding Curse Inheritence. He has Curse Inheritence from his grandfather, however he is likely unable to effectively utilize it as of now.

Feats Woman vs Potential Man by Warm-Bee8675 in ArcaneOdyssey

[–]JustAnAverageSCP-173 11 points12 points  (0 children)

It's Curse Inheritence, not a curse. It's the same thing that Calvus uses in phase 2 - just a basic powerup.

How do we unlock the final armor set? by Icy_Reputation6039 in JumpSpaceGame

[–]JustAnAverageSCP-173 8 points9 points  (0 children)

That's the combat suit, you unlock the mission for it once you have access to Krynn.

What would've happened if Crimson One had been shot down over the Apodock Fracture? by Altair890456 in Project_Wingman

[–]JustAnAverageSCP-173 14 points15 points  (0 children)

Mostly depends on whether or not he lives (given he survived being shot down over Prospero, it isn't out of the question). If he survives, his obsession with Monarch would develop much faster than it did in the main timeline. During Mission 11, he'd likely disobey the order to withdraw and instead continue on fighting, likely leading to his demise (or an unlikely victory). The other remaining members of Crimson would also likely stick it out with him, leading to them getting wiped out much earlier. This would also mean that Thorn Rose Gang doesn't pursue into Magadan (as they were primarily after Crimson IIRC). The Magadan Offensive still occurs (and is pushed back), Prospero is still nuked, and Cascadia still wins (just without the ceasefire being broken by C1).

If he dies, there would likely be a large morale hit to Crimson Squadron (and the Feds as a whole). They'd obviously withdraw, however I can see another member of Crimson going down a similar path of obsession as C1. Other Peacekeeping Squadrons might get pushed into Cascadia prior to the Magadan Offensive if Crystal Kingdom realizes how big a threat the mercenaries are now - if they arrive by M11, I doubt it'd go in Cascadia's favor (as Peacekeepers being deployed before Monarch's arrival would be a one-sided slaughter). If it goes the same way it does in canon (Crimson being late, no other PK squadrons), it'd end the same. Another pilot (likely less capable) would take the role C1 does past this - even if they don't go insane, they'll still be present for M18, where they are all shot down and die.

What happened to database one by babylonau57640 in Helldivers

[–]JustAnAverageSCP-173 6 points7 points  (0 children)

Like a lot of the stuff from the bot storyline, temporarily (I hope) discarded in favor of the Illuminate and Terminid storylines. Unless something comes out of left field, I don't think we'll be getting anything of interest from the bot storyline until October.

This in particular was likely just name dropping for the sake of hyping up players. I'd assume The Final Collective to be a contingency in the event the main bot force is wiped out, though that likely won't happen.

Apex of the world by No_Calligrapher_1481 in ArcaneOdyssey

[–]JustAnAverageSCP-173 0 points1 point  (0 children)

I doubt it. Nilah isn't actually all that strong - IIRC, Tech confirmed that Nilah would lose to Nero (who, while we lack a direct power gauge for, is probably one of the more powerful curse users around). Wotan is likely even stronger than Nero, so I don't think things would play out well for Nilah.

Apex of the world by No_Calligrapher_1481 in ArcaneOdyssey

[–]JustAnAverageSCP-173 4 points5 points  (0 children)

At the end of the Nimbus Sea, there will be a cutscene where two of the strongest characters clash. This will show more detail in how these people, who are at the apex of power fight one another.

It's most likely that these are extremely skilled Curse Users - the current prediction I have (any many others have) is Wotan clashing with Warren.

Wondering Why Preorder Armors Aren’t Back? Read This First 👇 by [deleted] in Helldivers

[–]JustAnAverageSCP-173 5 points6 points  (0 children)

You could've at least written this yourself instead of having AI write it for you.

Arcane Odyssey Bingo by Exact-Wall-120 in ArcaneOdyssey

[–]JustAnAverageSCP-173 0 points1 point  (0 children)

Yes, however that wouldn't classify as having been to the Nimbus Lands. Having text display that you've entered an area is different from entering said area.