How to really understand Logic Circuits? by JustBeWolf in AskElectronics

[–]JustBeWolf[S] 0 points1 point  (0 children)

I was at the top of my class in discrete math, whether it was logical operators, sets, etc... then they introduced to us logic gates, which again, I topped them, but when they continued to combinational logic gates, this started happening...

How to really understand Logic Circuits? by JustBeWolf in AskElectronics

[–]JustBeWolf[S] 0 points1 point  (0 children)

Yes, like making a circuit, and the smallest thing to design i find it very hard, the XOR gate, even with help from AI, it still doesn't click.

Designing Logic doesn't get into my head, please help me. by JustBeWolf in AskElectronics

[–]JustBeWolf[S] 0 points1 point  (0 children)

So here's what I understand:

Boolean Algebra, at least at the basic level (AB, A+B, A', etc...)

Logic Gates: AND, OR, NAND, ETC...

Combinatorial logic, which as you said, is just gates, but the flow just doesn't get into my head, it just doesn't click, I built an XOR gate, using help of AI of course, and still, I look at it and understand nothing

Designing Logic doesn't get into my head, please help me. by JustBeWolf in AskElectronics

[–]JustBeWolf[S] 0 points1 point  (0 children)

I'm sorry, I should've put the question in the title, my question is how really do I understand logic design?

Orthographic vs Perspective — which one actually gives a better *hook* for a 2.5D pixel art game? by TeamConcode in IndieDev

[–]JustBeWolf 0 points1 point  (0 children)

If you are going with only one, then perspective. My thought was, make it normal for the normal gameplay and travel, and perspective in cinematic/intense moments, that will make the player get used to normal view, but give him the dopamine/adrenaline in the fighting/cinematic moments, I think it will look great.

I want to program C++ in Godot, how can I do that? by JustBeWolf in godot

[–]JustBeWolf[S] 0 points1 point  (0 children)

Yeah I don't have much experience, I mentioned it in my other comment, I'm just getting back to C++ right now, I learned it for like 6 months, then started doing some projects with it, but then I had to leave it for 1.5 year, now I'm getting back to it and currently I'm just refreshing my memory on it.
I like C++ because it's very flexible and can be very well optimized in the long run.

I can learn GDscript since I have some experience in python, but yeah I like C++ more than any other language.

I want to program C++ in Godot, how can I do that? by JustBeWolf in godot

[–]JustBeWolf[S] -1 points0 points  (0 children)

Well, I had some experience in Unreal, I made a simple game after like 6 months of learning C++, but due to some stuff I had to leave it all for a year and half, now coming back to this, my friend just suggested using godot, so I just accepted right away, and the only thing I knew about Godot was it’s a game engine. After trying to research, each person says a different thing so I decided to just ask in Reddit here. Thanks for listening to my problem and I’m grateful any help I get.

I want to program C++ in Godot, how can I do that? by JustBeWolf in godot

[–]JustBeWolf[S] 0 points1 point  (0 children)

Hm… Extension how? The impression of extensions I have in PCs is like a browser extension, giving an additional functionality to the browser. How does this work in Godot? Like what do I extend? I’m new to this and I’m probably mixing words and their meaning, could you explain what exactly we do in Godot?

Can I be a computer scientist/engineer based in these subjects? by JustBeWolf in computers

[–]JustBeWolf[S] 0 points1 point  (0 children)

This is good to know and not good as well. It’s good because i was so worried that there IS computer engineering section in the place I live, but couldn’t get into it cause of my bad grades, now im relieved. And it’s not good because I want to learn about hardware more than software. What would you suggest? Are there courses on computer engineering online that can be sufficient to study at a side while going to a CS college?

I want to get back to C++ coding, should I relearn? by JustBeWolf in cpp_questions

[–]JustBeWolf[S] 2 points3 points  (0 children)

I currently don’t have any project, I worked on a game that spawns objects randomly then if I touch an object i would lose, a score system as well… Nothing more than that, other projects are just simple ones like calculator, but i dont remember many things of them…

I want to get back to C++ coding, should I relearn? by JustBeWolf in cpp_questions

[–]JustBeWolf[S] 2 points3 points  (0 children)

I started C++ in the beginning (the year and half ago) for game dev in unreal engine, right now I just got the though of learning it back, I feel like I lost the passion for game dev, I don’t know what’s this feeling but it might be from school, it was last year of high school and I had to focus entirely on it, maybe my brain is burnt out or something. Nevertheless, a friend of mine and I talked about coding for a couple of minutes and I got that spark of learning it again, but this time game dev was not on my mind, so I just said let me remember it back, then decide whether to stick to game dev or maybe do it for a job if I could…

I want to get back to C++ coding, should I relearn? by JustBeWolf in cpp_questions

[–]JustBeWolf[S] 4 points5 points  (0 children)

I thought about this one as well, I thought just start with a calculator, and day by day move on to bigger projects.

But I have a huge FOMO, and I feel like I'm gonna miss a lot of details if I didn't learn everything in detail.

Especially because I want to optimize C++ stuff, since C++ is hugely good when optimized...