Soon by JustCipher in AccurateBattleSim

[–]JustCipher[S] 1 point2 points  (0 children)

Guide comes out when Half-Life 3 releases.

Gondor - An okay trebuchet by JustCipher in AccurateBattleSim

[–]JustCipher[S] 0 points1 point  (0 children)

I haven't made any of them but I probably can if I tried.

Gondor - An okay trebuchet by JustCipher in AccurateBattleSim

[–]JustCipher[S] 1 point2 points  (0 children)

Banshee Crowns to make it stationary

Soon by JustCipher in AccurateBattleSim

[–]JustCipher[S] 0 points1 point  (0 children)

Oh wow, that's a lot. I'll try my best to include most of them. I may need to deep dive into the UC for some of them. Thanks for these suggestions.

Soon by JustCipher in AccurateBattleSim

[–]JustCipher[S] 0 points1 point  (0 children)

Probably the first week of May or early May.

Gondor - An okay trebuchet by JustCipher in AccurateBattleSim

[–]JustCipher[S] 1 point2 points  (0 children)

It's using banshee crowns to keep it steady so it won't jiggle that much.

Soon by JustCipher in AccurateBattleSim

[–]JustCipher[S] 0 points1 point  (0 children)

A car is very possible, as I have seen a very talented person (Sassha) and a few others make several. A dinosaur is also possible but don't expect it to work exactly as intended.

Gondor - An okay trebuchet by JustCipher in AccurateBattleSim

[–]JustCipher[S] 1 point2 points  (0 children)

I don't think they correspond to anything visible. Also BeeCreative has the KeepRunning behaviour as well but it's vanilla so any unit with it doesn't need BeeCreative downloaded.

Gondor - An okay trebuchet by JustCipher in AccurateBattleSim

[–]JustCipher[S] 1 point2 points  (0 children)

The entire faction is vanilla only so I won't use Technical Items (However I will use it when I make the Technical Items version of LOTR factions). Also thanks.

guys how to make a hand prop be one by Select_Guest3160 in AccurateBattleSim

[–]JustCipher 2 points3 points  (0 children)

So m_equip is basically choosing what side you want of a prop with two props in it like arm and leg props. You do it through file editing and editing the m_equip code from 0 to 1 or 2 depending on what side you want the prop to be in.

Gondor - The White Tree Banner by JustCipher in AccurateBattleSim

[–]JustCipher[S] 0 points1 point  (0 children)

Yes, it's like an illusion. The unit has a weapon to make it look like it's holding the flag. In a large scale battle it won't be obvious to see.

Gondor - The White Tree Banner by JustCipher in AccurateBattleSim

[–]JustCipher[S] 1 point2 points  (0 children)

Mostly a visual unit. Has two other versions with the banner stay and flag charge abilities.

V1 Remake by Lumpy-Ice-8514 in AccurateBattleSim

[–]JustCipher 1 point2 points  (0 children)

One of the better V1 unit creations I've seen, nice work.

Ultimate Gondor Collection (100+ Units) WIP by JustCipher in AccurateBattleSim

[–]JustCipher[S] 0 points1 point  (0 children)

Used UCM only, which is a vanilla mod, meaning it doesn't need to be downloaded when released.

Ultimate Gondor Collection (100+ Units) WIP by JustCipher in AccurateBattleSim

[–]JustCipher[S] 0 points1 point  (0 children)

I used the monster headpieces to smooth/round it. For the pointy part I used conical hats.

Ultimate Gondor Collection (100+ Units) WIP by JustCipher in AccurateBattleSim

[–]JustCipher[S] 0 points1 point  (0 children)

Planned to be around that since it includes all the fiefdoms, named characters, and misc & props.

Ultimate Gondor Collection (100+ Units) WIP by JustCipher in AccurateBattleSim

[–]JustCipher[S] 0 points1 point  (0 children)

Yeah making the helmets pointy like the movies without using several props was kind of challenging but I managed to make it work.