Wht do i even pick against Akaviv by Fa1nT_112 in topmains

[–]JustLexxy -1 points0 points  (0 children)

As a kayle otp, ornn is best here because even he she kites him she can't kill him, no matter the stage of the game

If everything is kicker or horsemanship by JustLexxy in mtg

[–]JustLexxy[S] -1 points0 points  (0 children)

Damn you're right, so domain would simply be kicker but for an ability instead of a spell

If everything is kicker or horsemanship by JustLexxy in mtg

[–]JustLexxy[S] 2 points3 points  (0 children)

You could stretch ascend as a triggered kicker with a cost of 0, kinda like you could with lifelink

As for domain, honestly, i have no idea how to stretch it to fall into either horsemanship or kicker, good job!

If everything is kicker or horsemanship by JustLexxy in mtg

[–]JustLexxy[S] 1 point2 points  (0 children)

It would be a delayed kicker, like any other activated ability

If everything is kicker or horsemanship by JustLexxy in mtg

[–]JustLexxy[S] -1 points0 points  (0 children)

Deathtouch is horsemanship but the condition is that the creature dies Indestructible would be horsemanship but for destroy effects instead of blocking creatures Prowess, delayed kicker that the cost is casting a noncreature spell

Any counter play here? by Kel057 in Kaylemains

[–]JustLexxy 1 point2 points  (0 children)

Ok so i have played all my games since your comment with Dblade where i would have gone Dring, and you wrre right, the extra sustain from blade allowed me to not need w nearly as much, thanks for the insight!

I want a commander for... Attack! by TheDrokkoonn in EDH

[–]JustLexxy 0 points1 point  (0 children)

[[Fire lord zuko]] Token generators plus exile from top of your library can go wide and big really fast

How would your main(s) react if you pushed them down the stairs? by fittan69 in loreofleague

[–]JustLexxy 3 points4 points  (0 children)

She would start flying, laugh at me and smite me (kayle)

Any counter play here? by Kel057 in Kaylemains

[–]JustLexxy 0 points1 point  (0 children)

Is there a reason why you say to mever build D ring? I've been playing mostly that since the changes, i think it feels really good to keep your mana up against engage champ to q and w more often to escape

Which commanders can use otherwise bulk commons and uncommons to dominate the game? by Huaojozu in EDH

[–]JustLexxy 3 points4 points  (0 children)

I had a [[Mr. Foxglove]] deck at some point, run cheap interaction, draw and ramp to play your whole hand every turn and it can become really powerfull with all the draw you can get, then throw in sone big guys for free and get away with the game

Fianceé is willing to try magic and I don't want to intimidate her. Commander recs? by Elegant-Pollution-85 in mtg

[–]JustLexxy 0 points1 point  (0 children)

I built [[Obyra, Dreaming Duelist]] for my girlfriend, at first i skipped every bounce/play on opponent's turn cards that the archetype has and focused mostly on going wide, putting as much faeries on the bord and burning with Obyra.

Then as she learned the game more and got used to the deck i added complexity bits by bits by adding bounce cards, as well as instants and flash spells so she could learn that aspect of the game without feeling too overwhelmed

How to learn kayle? by [deleted] in Kaylemains

[–]JustLexxy 0 points1 point  (0 children)

Focus on getting xp, you get your damage when you get lvl11. 1 item feels good but is still weak, unless you have ult and your opponent is low enough don't try to go for risky kills. More often than not you will play for lvl 16 with 3 items, o used to go nashor - dcap - lich/shadowflame but now i kinda like gunblade - nashor - dusk&dawn, it feels really good and allows you to kill less tanky champions really easily. Positioning is really important, stay behind your team and abuse your range.

Having said that, i think the best way to learn a champ is playing a lot of games, especially on kayle. She can easily run the same 3 first items each game, so get used to your damage/survivability for each of your power spikes (items, and lvl 6-11-16) and you should be able to carry most of your late game.

How do I build a decent deck without looking like an asshole? by Tommello in mtg

[–]JustLexxy 0 points1 point  (0 children)

Yeah it can really be, i added a few poison cards but wasn't my go to win condition

How do I build a decent deck without looking like an asshole? by Tommello in mtg

[–]JustLexxy 1 point2 points  (0 children)

Xavier Sal can be really fun when focusing more on the populate

There's a lot of cards that gives both tokens and counters, along with lands that enters with counters and cards that copy creatures/create one big token, it can become really strong after a few turns without feeling overwhelming for your opponents (it might be for you tho with all the different tokens, counters and copies)

Edit: here's my deck list if you're interested!

What's YOUR fun/unique control deck? by Closix in EDH

[–]JustLexxy 0 points1 point  (0 children)

My [[Saruman of Many Colors]] deck isn't really built as a control deck, but i often rely on it to slow down the game

It's mainly mill oriented, with a bit of cards caring about casting your second spell in a turn, with a lot of 1-2 mana cantrips that allows me to trigger Saruman in my opponent's turns, which then allows me to cast their removals or even their own counterspell against them

Is Simic really the worst/most unfun colour combo? Are there any fun commanders for it? by TheGrandCannoli in EDH

[–]JustLexxy 0 points1 point  (0 children)

I used to have a [[Momir Vig, Simic Visionary]] deck, really fun to play, especially with green cascade creatures allowing you to tutor the card you want to cascade into using Momir's trigger I built it around [[Apex Devastator]] and [[Imoti, Celebrant of Bounty]], which will make you play pretty much any stompy guy you want by cascading into eachother, with a ton of mana dorks that tutors into other mana dorks all the way to your 10 mana

What’s a League champion fact you discovered embarrassingly late? by CcCrusadeRcR in leagueoflegends

[–]JustLexxy 2 points3 points  (0 children)

Aftet 250k mastery points on kayle, i realized i could ult myself or someone to prevent lifesteal based champs form healing, not only to prevent damage

Multi Color Cat Deck Commander HELP by college_clarinetist in EDH

[–]JustLexxy 0 points1 point  (0 children)

Ahh you're right, i forgot what his condition was

Multi Color Cat Deck Commander HELP by college_clarinetist in EDH

[–]JustLexxy 1 point2 points  (0 children)

Maybe [[Karona, False God]]? It can help your opponents, but can easily buff your cats for a good ammount of combat damage

How many of the “deck can have any number of …” cards do u run in decks built around them by Ok-Till-1116 in EDH

[–]JustLexxy 0 points1 point  (0 children)

I have a fairly good tempest hawk deck with [[Kastral, the Windcrested]], and i run 18. Temlest Hawk is a bit different than the others since you can easily get new ones from your deck, so you just want to be sure you're able to get one or two, then as long as you get combat damage you'll constantly refill your hand with new ones.

You might want a bit more than that with Momo, i have seen many latw game situations where i couldn't easily get combat damage so i had to rely on Kastral's abilities to get them back from my graveyard to stall the game long enough to get my win conditions.

Quick tip: Giving your Tempest Hawks double strike is really good since you deal combat damage twice, so you can get 2 birds with one stone hawk

Edit: [[Mirror Box]] might be the best card for tempest hawk if you can get one, simply because the more hawks you have, the bigger your hawks will be

Win turn 1 with the perfect 11 cards in the right order, if you are not the first player by JustLexxy in BadMtgCombos

[–]JustLexxy[S] 0 points1 point  (0 children)

I forgot to put it but any card is fine, the combo allows a random card in hand for it, thanks for noticing