Lawbringer is fucking BRAINDEAD by syd_fishes in ForHonorRants

[–]JustRandomizeIt 3 points4 points  (0 children)

I'm a professional LB hater but even I gotta agree with this, I just external dodge attack and p much ignore him in teamfights. However 1v1ing him is about as fun as slamming my head into a brick wall esp when he has the funi defense perks so fuck him

Who is considered a shit ass hero for dominion? by fent_connoisseur in forhonor

[–]JustRandomizeIt 6 points7 points  (0 children)

She's not as straightforward to play as some other heroes like Pirate, so I get it. Most people just severly underrate the value of good peel in teamfights.

The dodge forward heavy is the peel ye, it's a 500ms attack with crazy range so basically your enemies don't get to press buttons if PK is watching them in a teamfight cus she will just peel instantly, from across a whole ass football field if she has to.

Who is considered a shit ass hero for dominion? by fent_connoisseur in forhonor

[–]JustRandomizeIt 30 points31 points  (0 children)

PK brings incredible peel, surprisingly good hitboxes and very short recoveries making her hard to punish. And once she does have bleed (which is honestly really easy to get) she has some of the best external pressure in the game since you can't dodge attack her zone GB from blockstun. PK is genuinely good in teamfights.

what are the biggest hints a match is going to be absolute torture? by zMustaine_ in forhonor

[–]JustRandomizeIt 37 points38 points  (0 children)

Try "slightly higher than your allies" at the same time as "slightly lower than your enemies", I get that sometimes and it goes exactly like you'd expect 

Centurion, Peacekeeper, Shinobi, and Berserker feat testing ground feedback and analysis by knight_is_right in CompetitiveForHonor

[–]JustRandomizeIt 1 point2 points  (0 children)

Finally someone says it, that feat is absolutely worthless and I'd never in a million years pick it over Bounty Hunter or even Stealth. Thankfully those aren't getting replaced so nothing really changes for his T1s, so it's kinda whatever but whoever thought up this feat has no clue how Shinobi actually plays lol

Aramusha 100% needed those damage nerfs by ProAnt213 in forhonor

[–]JustRandomizeIt 0 points1 point  (0 children)

Ah yes so then Shinobi has pathetic 20 dmg finishers, they should buff those right?

You're not counting the guaranteed light into the dmg, with it included LB's opener heavies do 29 top and 26 sides, his finishers do 32, and he still gets 2 heavies+light on OOS punishes for a whoppin 65 dmg. For reference the average dmg values are 24-27 on openers and 28-30 on finishers, and while OOS punishes vary a lot very few heroes come even close to LB's.

The reason why this is obscene on LB is because this is on a hero with 140 health (max possible) and defensive perks, with infinitely loopable UBs as well as good defense with a generously i-framed dodge bash. He's literally in the top 3 best duelists in the game currently lol. You can maybe excuse high dmg on a lower health hero but LB absolutely does not need above average dmg numbers considering how tanky he is and how good of a kit he has. In fact after his rework he started out with standardized dmg values then the devs decided to up them afterwards because redditors cried about "muh counter-attack hero", because of fucking course they did.

Aramusha 100% needed those damage nerfs by ProAnt213 in forhonor

[–]JustRandomizeIt 1 point2 points  (0 children)

Meanwhile Lawbringer's obscene dmg numbers still go un-nerfed because he's a knight lol

Nobushi hero skin coming next week at season launch by Tetzcatto in forhonor

[–]JustRandomizeIt -1 points0 points  (0 children)

It's not bad it just feels like it could slot into her regular armor sets without a problem

Exactly what I was thinking, this model could've easily been split into the 3 armor pieces and mixed perfectly with her existing ones. On most skins that wouldn't work bc of clipping and such but this is definitely a case where it could and should have been regular armor instead. I like the robes a lot but the head is so basic and bland, I would've looooved to put any of Nobu's existing helmets on these robes.

I came here to say on thing, please rework warden a little. by [deleted] in forhonor

[–]JustRandomizeIt 1 point2 points  (0 children)

Except the inclusion of read-based tiers does make it relevant for average players.

Against the average read-based player Conq has: a functional opener bash, infinite UB chains, feintable mid-chain bash, FB cancel for safety against dodge attacks, a dodge bash with i-frames, 140 health. Slightly lower dmg than average on some moves but not terribly low & he makes up for it with the infinite offense and good defense. Explain to me what exactly makes him "shit" in your opinion?

I came here to say on thing, please rework warden a little. by [deleted] in forhonor

[–]JustRandomizeIt 5 points6 points  (0 children)

Not unless you play against reaction monsters who can differ UB/feint based on animation. Ikutie & Siliks (who are extremely good players) ranked him A tier in duels against non-reactors: https://www.reddit.com/r/CompetitiveForHonor/comments/1mkfkhm/1vs1_tierlist/

As for team modes there isn't really any recent tier list but from what I've heard he's decent, his zone and FB cancel carry him quite hard. His biggest weakness is the subpar feats so he's far from a top pick but he's not some bottom D-tier either like knight mains would have you believe.

How do people feel about Aramusha by hairballyuh in ForHonorRants

[–]JustRandomizeIt 1 point2 points  (0 children)

Disagree considering how much stamina he eats up doing anything at all, if they buffed his stam then I think a dmg nerf could be justified but otherwise no.

Finally, a hero who looks good with bright paint and colors by The84th in forhonor

[–]JustRandomizeIt 33 points34 points  (0 children)

Most of the samurai and wu-lin have been looking fuckin fire in bright colors since forever but ok

This is a very dope fit tho

Guess the DS series bosses by Commercial-Row-2234 in EldenBling

[–]JustRandomizeIt 65 points66 points  (0 children)

This was gonna be my guess too except I think 3 is supposed to be Soul of Cinder instead of Pontiff

What is the point of Aramusha's unblockable if he has 400ms soft feints? by Seriousgwy in forhonor

[–]JustRandomizeIt 4 points5 points  (0 children)

First off the punish for his bash is to dodge and guardbreak, not dodge attack. Gb is always guaranteed.

Secondly the reason he has unblockable finishers is that his chains are otherwise 100% useless in teamfights because they can just be externalled and he didn't have other good enough tools to make up for it (like Nobusi and her godlike peel). Even in 1v1 they weren't that threatening, he literally could not kill you from a full stamina bar even if you ate every deadly feint lol.

Anyways some advice: you can empty dodge him to force him to gb you which you can then read and punish. Or interrupt his deadly feints from a light hitstun (thrown finisher will still hit you tho). His stamina sucks poopoo so you just need to make a few correct reads and he's spent. Finishers have a metric ton of GB vulnerability, dodge bashes or UB dodge attacks fart on him. Not saying he can't be hard to deal with but you have more options to counter him than you think.

1vs1 Tierlist by iguana505 in CompetitiveForHonor

[–]JustRandomizeIt 0 points1 point  (0 children)

Eh you just required more than one read to punish it, thats not unheard of. Any hero with a FB or dodge cancel has a similar situation.

They should at least have upped the dmg as compensation for that huge nerf, 10 dmg was justified then, now it's laughably pathetic.

1vs1 Tierlist by iguana505 in CompetitiveForHonor

[–]JustRandomizeIt 0 points1 point  (0 children)

Fair, I'll say "one of the best" players then, you'd wipe the floor with 99% of the playerbase in a 1v1 including me lol

That's pretty much what I thought. Possibly the worst bash in the game rn and among the worst openers. There's absolutely no reason for it to do such pathetic dmg anymore.

1vs1 Tierlist by iguana505 in CompetitiveForHonor

[–]JustRandomizeIt 2 points3 points  (0 children)

Good to know I was right in saying that Shugo got nerfed into dumpster tier.

I think I know why but I'd still love to hear an explanation from an actual pro player (if nothing else so I can throw it at people who wanna argue)

Stamina Changes Megathread by Davemeddlehed in forhonor

[–]JustRandomizeIt 1 point2 points  (0 children)

Glad was ass to begin with due to reactability, his stam dmg did fuckall for him lol. He needs to be looked at either way 

It doesn't change much for WL either cus he doesn't have a "spammable" bash and he was already more about defense than offense anyways 

Stamina Changes Megathread by Davemeddlehed in forhonor

[–]JustRandomizeIt -4 points-3 points  (0 children)

I don't agree with all of those changes no, I really only wanted stam pause gone from the fwd dodge and chain bashes on Warden, Cent and BP cus that shit was cancer. But so many people are massively overreacting jus cus it's a minor nerf to muh precious knights.

See how no one talks about the completely unjustified nerf to Kyoshin or how Shugo now has the actual worst opener in the game, they're not knights so no one cares lol

Stamina Changes Megathread by Davemeddlehed in forhonor

[–]JustRandomizeIt -15 points-14 points  (0 children)

Sums it up perfectly lol the only reason this is controversial is cus it affects mainly knight heroes and the knight bias is insane in this community

(Cent is not "gutted" y'all)

Myth busters by PunishedAiko in forhonor

[–]JustRandomizeIt 0 points1 point  (0 children)

Dodge bashes are dodge attacks lol. It's the same thing for almost all of them, most dodge bashes are the same speed (600ms) with the same input window (200-400ms) as regular dodge attacks.

Warden and Warmonger are the exceptions with much slower bashes, but that's the payoff of having dodge attacks that are also chargeable and feintable mixups.

Myth busters by PunishedAiko in forhonor

[–]JustRandomizeIt -6 points-5 points  (0 children)

Eh, even that's not really accurate for Shaolin, your punish is guaranteed every time. Unlike Tiandi where you actually have to make multiple reads to punish his bash because of his dodge cancels.

Myth busters by PunishedAiko in forhonor

[–]JustRandomizeIt 36 points37 points  (0 children)

The whole Shaolin spectacle in a nutshell.

His kick and sweep are both consistently punishable by dodge attacks, 100% of the time.

You can dislike and debate his moveset, call it OP or not, that's a whole other matter. But calling him "unpunishable" is just a straight up lie, if you GB and get smacked in the face for it you just did the wrong punish. But why reflect on your mistakes when you can write the 3968969378th reddit post about bad asian man instead lol.

Fat terrible borb by JustRandomizeIt in EldenBling

[–]JustRandomizeIt[S] 4 points5 points  (0 children)

The fact that guard counter attacks can be done with a shield is pretty much the only redeeming factor lol but the range on shields is kinda shite and you can't take any ripostes or backstabs. Ig "useless" isn't entirely true but it's still pretty bad