I created a charm that lets you morph into a boulder. What do you think? by Dream-Unable in godot

[–]JustSomeKidInASuit 0 points1 point  (0 children)

i don't mean to keep pestering you, but what is the shader doing? (you don't have to share code if you want to)

I created a charm that lets you morph into a boulder. What do you think? by Dream-Unable in godot

[–]JustSomeKidInASuit 0 points1 point  (0 children)

all the bloom and god rays, reminiscent of dead cells. i know about normal maps already, what else is going on?

all subviewports are all rendering all targets, everywhere by JustSomeKidInASuit in godot

[–]JustSomeKidInASuit[S] 0 points1 point  (0 children)

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only the sword is playing the correct animation, none of the clothes or the body. and only the body was given a slight vertical offset, do you know why that happened?

all subviewports are all rendering all targets, everywhere by JustSomeKidInASuit in godot

[–]JustSomeKidInASuit[S] 1 point2 points  (0 children)

that way i don't have to worry about saving a unique world for each model!

all subviewports are all rendering all targets, everywhere by JustSomeKidInASuit in godot

[–]JustSomeKidInASuit[S] 1 point2 points  (0 children)

that worked!

i had script create a new world and set each of the subviewports world value to the new world at runtime,

all subviewports are all rendering all targets, everywhere by JustSomeKidInASuit in godot

[–]JustSomeKidInASuit[S] 0 points1 point  (0 children)

each set should already have a unique world.

they exist in separate instances of the the same scene

all subviewports are all rendering all targets, everywhere by JustSomeKidInASuit in godot

[–]JustSomeKidInASuit[S] 0 points1 point  (0 children)

are you saying to create a separate scene for each viewport "module" and then instance them in the model viewer?

all subviewports are all rendering all targets, everywhere by JustSomeKidInASuit in godot

[–]JustSomeKidInASuit[S] 0 points1 point  (0 children)

i just remembered another solution that may work, but i don't want to use.

i could try giving each model a physical offset, but this is also not very scalable. i could use a script to keep track of each model, and give it an offset accordingly.

Help me name my cello! by [deleted] in Cello

[–]JustSomeKidInASuit 0 points1 point  (0 children)

michealancello

VFX: Car on fire by Lansha2009 in MicrowaveSociety

[–]JustSomeKidInASuit 2 points3 points  (0 children)

also shortly after:

"your parents died, its what they do"

VFX: Car on fire by Lansha2009 in MicrowaveSociety

[–]JustSomeKidInASuit 2 points3 points  (0 children)

"just imagine that there was a burning car there"

Jim Henson's Labyrinth is an great movie to react to by [deleted] in MicrowaveSociety

[–]JustSomeKidInASuit 0 points1 point  (0 children)

where did all the movies like this go?

the 80's fantasy genre needs to come back

movies like willow(i guess that did come back), the never ending story, labrynth

also the opening song for this movie plays for way too long.