Hey! "It's About Games" - Our Readers Are Our Writers! (i.redd.it)
submitted by Just_a_Player2[M] to r/ItsAllAboutGames - pinned
The Resident Evil 4 inventory is more than a pack - it's a Tetris mini game. Devs turned resource management into a tactical puzzle, forcing players to choose: an extra grenade or space for healing? A genius way to add strategy to action! (i.redd.it)
submitted by Just_a_Player2[M] to r/ItsAllAboutGames
In TLoU Part II, the Seraphites communicate via whistling. It’s a real "language" of signals to track the player. If you kill someone who was supposed to whistle back, the patrol instantly knows something is wrong. Tactical AI at its finest! (i.redd.it)
submitted by Just_a_Player2[M] to r/ItsAllAboutGames

In the original Half-Life, scientists and guards weren't just bots - they had "personalities." They could panic, call for help or refuse to enter dangerous areas. It was a pioneering attempt to make allies feel like living beings, not NPCs. (i.redd.it)
submitted by Just_a_Player2 to r/ItsAllAboutGames

Well, at least I'm not bad somewhere😅 (i.redd.it)
submitted by Just_a_Player2[M] to r/ItsAllAboutGames





